Short-wavelength sensitive cone; peaks at ~420 nm (blue); least numerous of the three cone types; contributes to blue-yellow opponent processing.
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M cone
Medium-wavelength sensitive cone; peaks at ~535 nm (green); one of the two longer-wavelength cones; contributes to red-green opponent processing.
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L cone
Long-wavelength sensitive cone; peaks at ~565 nm (red/yellow-green); most numerous cone type; contributes to red-green opponent processing and luminance.
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Photopic
Daylight vision; cone-dominated; high acuity and full color vision; operates at high light levels.
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Scotopic
Dim-light vision; rod-dominated; no color and low acuity; operates at low light levels; relies on rod sensitivity.
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Problem of univariance
A single photoreceptor cannot distinguish between a change in wavelength and a change in intensity; it only signals the total number of photons absorbed, so one cone type alone cannot encode color and at least two cone types must be compared.
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Trichromatic theory of color vision
Color is encoded by the relative activity of three cone types (S, M, L); explains color matching and metamers but cannot by itself explain opponent phenomena such as negative afterimages.
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Metamers
Physically different light spectra that appear the same color because they produce identical responses across the three cone types.
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Additive color mixture
Mixing lights so that wavelengths add together (e.g., red + green = yellow); primary colors are red, green, and blue; applies to lights and screens.
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Subtractive color mixture
Mixing pigments so that wavelengths are absorbed/subtracted (e.g., blue + yellow = green); primary colors are cyan, magenta, and yellow; applies to paints and inks.
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Lateral geniculate nucleus
Thalamic relay for visual information; color is processed mainly in the parvocellular layers and some koniocellular layers before reaching visual cortex.
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Cone-opponent cell
Neuron whose response is excited by one cone type and inhibited by another (e.g., L+ M−); the basic neural building block of opponent color coding.
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Color space
A three-dimensional representation of color (e.g., RGB, HSV, or cone excitation space) in which each color is a point defined by its coordinates.
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Achromatic
Without color; shades of gray varying only in luminance.
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Hue
The perceptual attribute of color (red, green, blue, etc.); related to the dominant wavelength of light.
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Saturation
Colorfulness or purity of a color; how much white is mixed in; a fully saturated hue has no white added.
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Brightness
Perceived intensity or luminance of light; the achromatic dimension of color.
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Opponent color theory
Color is encoded as opposing pairs: red–green, blue–yellow, and black–white; explains negative afterimages, unique hues, and why we never see reddish-green or bluish-yellow.
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Unique hue
A hue that contains no other hue (pure red, green, blue, or yellow); supports opponent theory because each unique hue corresponds to one pole of an opponent channel.
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Double-opponent cell
Cell with a center excited by one color pair and a surround by the opposite (e.g., L+M− center, M+L− surround); important for color contrast and constancy.
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Single-opponent cell
Cell with a spatially uniform cone-opponent response; signals the overall color of a patch rather than spatial contrast.
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Achromatopsia
Loss of color vision from cortical damage; the world appears gray despite intact cones and retinae.
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Afterimage
Visual experience that persists after the stimulus is removed; can be positive (same color) or negative (complementary color).
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Adapting stimulus
The stimulus stared at to induce adaptation and produce an aftereffect.
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Negative afterimage
Afterimage in the complementary color (e.g., stare at red then see green); evidence for opponent processing.
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Neutral point
Wavelength at which an observer cannot detect a hue (e.g., in dichromats); the point where the two remaining opponent channels balance.
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Deuteranope
Dichromat missing M cones (green-weak); the most common form of dichromacy.
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Protanope
Dichromat missing L cones (red-weak).
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Tritanope
Dichromat missing S cones (blue-weak); rare.
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Color-anomalous
Anomalous trichromat; has all three cone types but one is shifted in sensitivity, causing reduced color discrimination.
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Cone monochromat
Has only one functioning cone type; severe color deficiency; can match any color with a single wavelength.
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Rod monochromat
No functioning cones; sees only with rods; no color vision, poor acuity, and photophobia.
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Agnosia
Inability to recognize objects despite intact sensation (e.g., color agnosia: cannot recognize colors despite seeing them).
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Anomia
Inability to name colors despite perceiving them correctly.
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Cultural relativism
Idea that color categories and color naming vary by culture and language (e.g., Whorfian hypothesis).
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Color contrast
A color appears more different from its surround (e.g., gray looks darker on white than on black).
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Color assimilation
A color appears more similar to its surround; opposite of color contrast.
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Unrelated color / related color
Unrelated color is seen in isolation (aperture mode, no context); related color is seen as a surface color in context and is subject to constancy.
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Color constancy
Perceiving stable object color despite changes in illumination; the brain discounts the illuminant.
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Illuminant
The light source illuminating a scene; its spectral power distribution affects the light reaching the eye.
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Spectral reflectance function
The proportion of light a surface reflects at each wavelength; the physical basis of an object's color.
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Spectral power distribution
The amount of light energy a source emits at each wavelength.
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Reflectance
The proportion of incident light a surface reflects; combined with the illuminant it determines the light reaching the eye.
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Realism
The view that perception reflects the real world accurately; perception is a faithful copy of reality.
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Positivism
The view that only observable/measurable phenomena are valid; perception is actively constructed rather than a passive copy.
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Euclidean
Geometry of flat space in which parallel lines never meet; not always true for visual space, which can be non-Euclidean.
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Binocular
Using both eyes; enables binocular summation and stereopsis.
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Binocular summation
The combined benefit of two eyes over one (better detection, acuity, and sensitivity).
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Binocular disparity
The difference between the two retinal images of an object; the basis of stereopsis and a powerful binocular depth cue.
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Monocular
Using one eye only.
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Stereopsis
Depth perception based on binocular disparity; the perception of depth from the differences between the two eyes' images.
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Depth cues
Sources of information about the distance and three-dimensional layout of objects.
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Monocular depth cue
A depth cue available with one eye (e.g., occlusion, relative size, perspective, motion parallax).
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Binocular depth cue
A depth cue requiring both eyes (e.g., binocular disparity, convergence).
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Occlusion
Near objects block far objects; the strongest and most reliable depth cue; a nonmetrical cue.
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Nonmetrical depth cue
A depth cue that gives only ordinal depth information (which object is closer), not distance.
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Metrical depth cue
A depth cue that gives quantitative distance information (e.g., how many meters away).
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Projective geometry
The geometry of how 3D scenes project onto 2D surfaces such as the retina; describes perspective and explains why the retinal image is ambiguous.
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Relative size
A cue in which smaller objects appear farther away, assuming objects have the same real size.
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Texture gradient
A cue in which texture becomes denser and finer with increasing distance.
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Relative height
A cue in which objects higher in the visual field (below the horizon) appear farther away.
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Familiar size
Using knowledge of an object's known real size to judge its distance.
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Relative metrical depth cue
A depth cue that gives relative distances (e.g., A is twice as far as B) but not absolute distance.
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Absolute metrical depth cue
A depth cue that gives absolute distance (e.g., in meters).
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Aerial perspective (or haze)
A cue in which distant objects appear hazier and bluer due to atmospheric scattering.
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Linear perspective
A cue in which parallel lines converge with distance; the basis of vanishing points.
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Vanishing point
The point on the horizon where parallel lines in a picture converge.
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Pictorial depth cue
A depth cue used in 2D pictures (e.g., perspective, shading, occlusion, relative size).
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Anamorphosis (or anamorphic projection)
A distorted image that looks correct only from one specific viewpoint.
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Motion parallax
A cue in which near objects move faster than far objects when the observer moves; provides strong depth information.
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Accommodation
The lens changes shape to focus on objects at different distances; a weak depth cue.
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Convergence
The eyes turn inward for near objects; a weak binocular depth cue.
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Divergence
The eyes turn outward for far objects.
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Corresponding retinal points
Points on each retina that project to the same location in space; stimulation of these points produces single vision.
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Vieth-Müller circle
The theoretical circle through the fixation point on which corresponding retinal points lie; an approximation of the horopter.
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Horopter
The locus of points in space with zero disparity; objects on the horopter are seen as single.
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Diplopia
Double vision; occurs when an object's disparity falls outside Panum's fusional area.
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Panum's fusional area
The small region around the horopter where disparity is fused into single vision without diplopia.
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Crossed disparity
Disparity for an object closer than the fixation point; the images cross the midline; signals "near."
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Uncrossed disparity
Disparity for an object farther than the fixation point; the images do not cross; signals "far."
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Stereoscope
A device that presents separate images to each eye (e.g., the Wheatstone stereoscope) to produce stereopsis.
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Free fusion
Seeing stereograms without a device by crossing or diverging the eyes.
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Stereo blindness
The inability to perceive stereopsis; can result from strabismus or lack of binocular vision early in life.
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Random dot stereogram (RDS)
A stereogram made of random dots in which only disparity reveals a shape; proves stereopsis is independent of monocular cues.
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Cyclopean
A stimulus defined by disparity alone and not visible monocularly; named after the mythical one-eyed giant.
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Correspondence problem
The problem of how the brain matches points in the left image with points in the right image; solved by constraints such as uniqueness and continuity.
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Uniqueness constraint
Each point in one eye matches at most one point in the other eye.
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Continuity constraint
Matching points tend to lie on continuous surfaces; neighboring points match neighboring points.
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Bayesian approach
Perception as probabilistic inference that combines prior knowledge with sensory likelihood to estimate the world.
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Ideal observer
A theoretical observer that optimally uses all available information; a benchmark for comparing human performance.
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Stereoacuity
The threshold for detecting binocular disparity; a measure of fine depth discrimination.
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Dichoptic
Presenting different stimuli to each eye.
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Critical period
A developmental window (early childhood) during which normal binocular vision must be established; deprivation can cause permanent deficits.
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Strabismus
Misalignment of the eyes (crossed or wall-eyed); can lead to suppression and loss of stereopsis.
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Esotropia
An inward turn of the eye (cross-eyed).
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Exotropia
An outward turn of the eye (wall-eyed).
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Tilt aftereffect
Adaptation to tilted lines shifts perceived orientation of subsequently viewed lines; evidence for orientation-selective neurons.
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Suppression
The brain ignores input from one eye (common in strabismus) to avoid diplopia.
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Attention
The selective processing of some information over others; can be spatial, feature-based, or object-based.
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Selective attention
Focusing processing on relevant stimuli while ignoring irrelevant ones.