Computer Vision: Color Spaces and Kernel Filtering

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Description and Tags

Vocabulary flashcards covering HSV color representation, RGB-to-HSV conversion, kernel convolution, image padding, and Gaussian vs. mean blur filtering.

18 Terms

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HSV Color Space

A color model commonly preferred in computer vision for color manipulation and analysis because it separates color (Hue) from intensity (Saturation and Value).

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Hue

The color type represented by an angle from 00 to 360360 on a color wheel.

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Saturation

The intensity of color in the HSV color model, ranging from 00 (gray) to 11 (pure color).

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Value

The brightness component of the HSV model, ranging from 00 (black) to 11 (full brightness).

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RGB Normalization

Scaling RGB channel values to the range [0,1][0, 1] so they match the expected input range of HSV conversion formulas.

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Delta (in RGB to HSV Conversion)

The difference between the maximum and minimum normalized RGB values (max−min\text{max} - \text{min}), used to determine which equation to apply when computing Hue.

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Grayscale Input in HSV

An input condition where Hue and Saturation evaluate to 00, leaving only the Value channel to represent pixel intensity.

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Image Kernel

A square array of numerical coefficients that slides across an image to determine how neighboring pixels contribute to the new value of the center pixel.

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Normalized Mean Kernel

A square kernel where each element is equal to 11 divided by the total number of kernel entries, ensuring that all weights sum to 11.

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Sliding-Window Operation

The process of positioning a kernel over a local image window, calculating the sum of element-wise products, and shifting to subsequent pixels according to the stride.

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Image Padding

Adding extra pixel borders around an image so edge pixels can be processed by a kernel without shrinking the output dimensions.

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Zero-Padding Formula

The formula used to determine the required border padding width: kernel size−12\frac{\text{kernel size} - 1}{2}.

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Stride

The step size by which the kernel shifts across the image (e.g., a stride of 11 means shifting by 11 pixel).

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Odd Kernel Size Requirement

The convention of using an odd dimension (such as 3×33 \times 3) so that the kernel possesses an unambiguous center pixel surrounded by an equal number of pixels on all sides.

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Gaussian Blur Weighting

A filtering approach that assigns larger weights to pixels near the center of the kernel and progressively smaller weights to pixels farther away.

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Pre-Blurring

Applying a smoothing filter before edge detection or feature extraction to suppress small pixel-level noise variations, making dominant structures easier to detect.

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Mean Blur Artifacts

A blocky visual behavior and excessive loss of edge structure that occurs because mean filtering applies equal weight to all neighboring pixels.

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Sigma (σ\sigma)

The parameter that controls the spread of a Gaussian kernel, where smaller values yield a tighter blur and larger values produce a wider blur.