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Vocabulary flashcards generated from the GEED 005: Purposive Communication lecture notes, covering core concepts, symbols, language features, noise classifications, and communication models.
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Communicare
A Latin word meaning 'to impart' or 'to transmit', derived from the root Communis.
Communis
The Latin root word meaning 'to make common' or 'to share'.
Communication
A two-way process by which information is exchanged between or among individuals through a common system of symbols, signs, and behavior.
Message
A composition of mental images, data, information, ideas, and concepts of a communicator that are sent through a common system of symbols or signs.
Sensory Symbols
Representations of a message based on the ability of both the sender and receiver to produce or receive symbols through their tactile, visual, auditory, olfactory, and gustatory senses.
Internal Symbols
Representations of a message that are not actually expressed but internally sent to complete intrapersonal communication (talking to oneself).
External Symbols
Expressed representations of messages that can be observed and perceived by the senses.
Verbal or Language Symbols
Linguistic representations of messages that are transmitted through spoken or written words.
Spoken Verbal Symbols
Vocal or oral representations of a message that are articulated and may integrate paralanguage or nonverbal components like intonation, speed, accent or stress, pitch, tone, and volume.
Written Verbal Symbols
Visual representations of messages or words encoded on prints and on other forms of publishing tools or materials.
Nonverbal Symbols
Representations of a message other than words, including appearance, body movements, physical functions, voice, space, and time.
Nonverbal Vocal Symbols
Message representations that may accompany spoken verbal symbols (such as intonation or pitch) or serve as independent vocal signs like fillers or screams.
Nonverbal Nonvocal Symbols
Nonverbal symbols that are not spoken or orally delivered.
Language
A structured and conventional system of symbols and rules used by humans to communicate or convey meaning, information, and emotion.
Dialect
A variety of a language which has distinct linguistic features such as grammar, pronunciation, and vocabulary.
Ethos
Aristotle's speech element that defines the speaker's character, authority, expertise, credibility, and trustworthiness.
Pathos
Aristotle's speech element referring to appealing to the audience's feelings, emotions, values, and experiences.
Logos
Aristotle's speech element referring to the use of reasoning, evidence, facts, examples, and logical arguments.

Linear Models
A one-way activity where information flows from an active sender to a passive receiver in one direction without feedback.
Aristotle's Model
A linear model focused on the sender transferring a message to a passive audience, designed as a way to excel in public speaking, seminars, and lectures.
Lasswell's Model
A linear communication framework structured around the sequence: Who? Says What? In Which Channel? To Whom? With What Effect?

Shannon-Weaver's Model
A mathematical communication concept proposing a linear, one-way process and being the first model to introduce the role of noise.
Semantic Noise
Interference that occurs when the intended meaning of a message becomes distorted or obscured due to differences in the understanding, interpretation, or perception of symbols.
Cultural Noise
A barrier that arises when individuals from different cultural backgrounds interact, leading to misunderstandings due to differences in language and non-verbal cues.
Technical Noise
Anything technical or technological that prevents the audience from clearly hearing, receiving, and understanding a message.
Physical Noise
Any external or environmental stimulus that acts as a disturbance or interference in communication.
Physiological Noise
Interference caused when health, biological, or internal physical issues impede communication.
Psychological Noise
Cognitive, behavioral, or mental barriers that interfere with processing a message.
Syntactic Noise
A grammatically incorrect sentence from the sender that fails to convey the intended meaning.
Berlo's SMCR Model
A linear model detailing the specific key components across four major steps: Source, Message, Channel, and Receiver.

Interactive Models
Communication models where a sender transmits a message to a receiver who, in turn, formulates and sends back a response known as feedback.
Field of Experience
An element in interactive models representing a person's culture, background, or past experiences.

Osgood-Schramm Circular Model
A circular communication model where messages flow in two directions between encoding and decoding, treating both participants as equal and reciprocal encoders and decoders.
Westley and Maclean Model
A communication model suggesting that the communication process begins with environmental factors and sensory experiences rather than with the sender.
Gatekeepers (C)
An element in the Westley and Maclean model (primarily in mass communication) referring to editors who curate or modify messages sent to receivers.
Transactional Models
Dynamic communication models in which participants (communicators) co-create meaning cooperatively in an ongoing process.
Barnlund's Model
A transactional model exploring immediate-feedback, interpersonal communication through a circular and multi-layered feedback system.

Dance Helical Model
A transactional model emphasizing that communication is continuous and progressive, advancing from one level or state to another over time.