GEED 005: Purposive Communication Vocabulary

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Vocabulary flashcards generated from the GEED 005: Purposive Communication lecture notes, covering core concepts, symbols, language features, noise classifications, and communication models.

Last updated 4:10 AM on 10/5/26
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38 Terms

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Communicare

A Latin word meaning 'to impart' or 'to transmit', derived from the root Communis.

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Communis

The Latin root word meaning 'to make common' or 'to share'.

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Communication

A two-way process by which information is exchanged between or among individuals through a common system of symbols, signs, and behavior.

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Message

A composition of mental images, data, information, ideas, and concepts of a communicator that are sent through a common system of symbols or signs.

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Sensory Symbols

Representations of a message based on the ability of both the sender and receiver to produce or receive symbols through their tactile, visual, auditory, olfactory, and gustatory senses.

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Internal Symbols

Representations of a message that are not actually expressed but internally sent to complete intrapersonal communication (talking to oneself).

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External Symbols

Expressed representations of messages that can be observed and perceived by the senses.

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Verbal or Language Symbols

Linguistic representations of messages that are transmitted through spoken or written words.

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Spoken Verbal Symbols

Vocal or oral representations of a message that are articulated and may integrate paralanguage or nonverbal components like intonation, speed, accent or stress, pitch, tone, and volume.

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Written Verbal Symbols

Visual representations of messages or words encoded on prints and on other forms of publishing tools or materials.

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Nonverbal Symbols

Representations of a message other than words, including appearance, body movements, physical functions, voice, space, and time.

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Nonverbal Vocal Symbols

Message representations that may accompany spoken verbal symbols (such as intonation or pitch) or serve as independent vocal signs like fillers or screams.

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Nonverbal Nonvocal Symbols

Nonverbal symbols that are not spoken or orally delivered.

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Language

A structured and conventional system of symbols and rules used by humans to communicate or convey meaning, information, and emotion.

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Dialect

A variety of a language which has distinct linguistic features such as grammar, pronunciation, and vocabulary.

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Ethos

Aristotle's speech element that defines the speaker's character, authority, expertise, credibility, and trustworthiness.

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Pathos

Aristotle's speech element referring to appealing to the audience's feelings, emotions, values, and experiences.

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Logos

Aristotle's speech element referring to the use of reasoning, evidence, facts, examples, and logical arguments.

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<p>Linear Models</p>

Linear Models

A one-way activity where information flows from an active sender to a passive receiver in one direction without feedback.

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Aristotle's Model

A linear model focused on the sender transferring a message to a passive audience, designed as a way to excel in public speaking, seminars, and lectures.

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Lasswell's Model

A linear communication framework structured around the sequence: Who? Says What? In Which Channel? To Whom? With What Effect?

<p>A linear communication framework structured around the sequence: Who? Says What? In Which Channel? To Whom? With What Effect?</p>
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Shannon-Weaver's Model

A mathematical communication concept proposing a linear, one-way process and being the first model to introduce the role of noise.

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Semantic Noise

Interference that occurs when the intended meaning of a message becomes distorted or obscured due to differences in the understanding, interpretation, or perception of symbols.

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Cultural Noise

A barrier that arises when individuals from different cultural backgrounds interact, leading to misunderstandings due to differences in language and non-verbal cues.

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Technical Noise

Anything technical or technological that prevents the audience from clearly hearing, receiving, and understanding a message.

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Physical Noise

Any external or environmental stimulus that acts as a disturbance or interference in communication.

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Physiological Noise

Interference caused when health, biological, or internal physical issues impede communication.

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Psychological Noise

Cognitive, behavioral, or mental barriers that interfere with processing a message.

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Syntactic Noise

A grammatically incorrect sentence from the sender that fails to convey the intended meaning.

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Berlo's SMCR Model

A linear model detailing the specific key components across four major steps: Source, Message, Channel, and Receiver.

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<p>Interactive Models</p>

Interactive Models

Communication models where a sender transmits a message to a receiver who, in turn, formulates and sends back a response known as feedback.

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Field of Experience

An element in interactive models representing a person's culture, background, or past experiences.

<p>An element in interactive models representing a person's culture, background, or past experiences.</p>
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Osgood-Schramm Circular Model

A circular communication model where messages flow in two directions between encoding and decoding, treating both participants as equal and reciprocal encoders and decoders.

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Westley and Maclean Model

A communication model suggesting that the communication process begins with environmental factors and sensory experiences rather than with the sender.

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Gatekeepers (C)

An element in the Westley and Maclean model (primarily in mass communication) referring to editors who curate or modify messages sent to receivers.

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Transactional Models

Dynamic communication models in which participants (communicators) co-create meaning cooperatively in an ongoing process.

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Barnlund's Model

A transactional model exploring immediate-feedback, interpersonal communication through a circular and multi-layered feedback system.

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<p>Dance Helical Model</p>

Dance Helical Model

A transactional model emphasizing that communication is continuous and progressive, advancing from one level or state to another over time.