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Marketing (definition)
The discovery, creation, communication, and delivery of value for customers, clients, partners, and society. Not just sales, advertising, or social media.
Four requirements for exchange
2+ parties with unsatisfied needs; desire and ability to satisfy them; a way to communicate; something to exchange
4 Ps
Product, Price, Promotion, Place: controllable, internal marketing mix elements
Value proposition
The benefits an organization promises to the customer: what benefits, for whom, and why they should believe you can deliver
Selling concept vs. marketing concept
Selling: start with the product, profit through sales volume. Marketing: start with customer needs, profit through customer satisfaction
Evolution of marketing
Production > Sales > Marketing concept > Relationship > Sustainability
Triple bottom line
Profit + People + Planet
Corporate sustainability
Considers financial, social, and environmental consequences of decisions; long-term success balancing the triple bottom line
Core values
Fundamental, enduring principles that guide an organization; what it says it believes (trust, integrity, customer obsession)
Organizational culture
How people actually behave: attitudes, rituals, and norms shared among members of the organization
Mission statement
A clear statement of who the organization serves, what it does, and why it exists
Vision
The desired future state of the organization
SMART goals
Specific, Measurable, Achievable, Relevant, Time-bound
Corporate level (structure)
Sets overall direction and allocates resources; asks 'Which businesses should we be in?'
Strategic Business Unit (SBU)
A business within the organization with its own market and competitive strategy; asks 'How do we win in this market?'
Functional level (structure)
Specialists like marketing, finance, operations, HR; asks 'How do we execute effectively?'
BCG Matrix: Star
High market share, high growth; invest to maintain leadership
BCG Matrix: Cash cow
High market share, low growth; harvest cash to fund stars
BCG Matrix: Question mark
Low market share, high growth; invest selectively or divest
BCG Matrix: Dog
Low market share, low growth; divest or manage for cash
Market penetration strategy
Existing products, existing markets; sell more to current markets (safest)
Product development strategy
New products, existing markets
Market development strategy
Existing products, new markets
Diversification strategy
New products and new markets (riskiest)
SWOT analysis
Internal: Strengths and Weaknesses. External: Opportunities and Threats. Leverage strengths, correct weaknesses, capitalize on opportunities, respond to threats
Environmental scanning
Continually acquiring information on events outside the organization to identify and interpret trends that may affect the business
Five marketing environments
Social (sociocultural), competitive, technological, economic, regulatory (legal/political)
Gross income
Total money earned
Disposable income
Income left after taxes
Discretionary income
Income left after taxes and necessities
Business cycle
Expansion, peak, contraction (recession), trough, expansion
Recession
Significant, prolonged economic decline: decreases in real income, production, employment, and retail sales
Stagflation
Slow economic growth + high unemployment + high inflation
Pure competition
Many sellers with nearly the same products
Monopolistic competition
Many sellers offering similar but differentiated products; most consumer brands, so branding and perception matter
Oligopoly
Only a few dominant firms (e.g., wireless providers)
Monopoly
Only one supplier with almost no substitutes (e.g., local utilities)
Primacy
The first thing you encounter is what sticks in your mind
Recency
The last thing you see is what sticks in your mind
Consumer Bill of Rights (original 4)
Safety, Informed, Choice, Heard
Consumer Bill of Rights (later additions)
Redress, Education, Healthy environment
Ethical vs. legal
Ethics = personal moral principles; laws = society's enforceable standards. Can be unethical but legal, or ethical but illegal
Corporate Social Responsibility (CSR)
Businesses have ethical responsibilities to employees, customers, communities, society, and shareholders; broader than sustainability
Green marketing
Marketing efforts that promote the environmentally conscious production process of a product and the product itself
Greenwashing
Making an unsubstantiated or misleading claim about the environmental benefits of a product or service
Green attitude-behavior gap
Consumers say sustainability matters but don't always buy accordingly: price, convenience, habit, performance concerns, confusion, skepticism, perceived impact
Consumer behavior
Decisions about acquisition, consumption, and disposition of goods, services, ideas, and experiences over time
Five roles in a purchase
Information gatherer, influencer, decider, buyer, end user
Industrial firms (B2B buyers)
Reprocess a product or service they buy before selling it again
Resellers (B2B buyers)
Wholesalers and retailers that buy products and resell them without reprocessing
Straight rebuy
Buying the same thing from the same supplier without considering options
Modified rebuy
A reorder where the buyer compares alternatives or changes something
New task purchase
A first-time purchase the organization has never made before
Consumer decision process (5 steps)
Problem recognition > Information search > Evaluation of alternatives > Purchase > Postpurchase evaluation
Problem recognition
Consumer sees a significant gap between current state and desired state
Internal vs. external search
Internal: searching your own memory. External: everything outside yourself
Maximizer
Consumer who keeps searching for the best option; leads to dissatisfaction and anxiety
Satisficer
Consumer who finds an option they're satisfied with and stops searching
Evoked set
Brands you know about
Unawareness set
Brands you don't know about
Inept set
Brands you know about but reject because they don't work for you
Consideration set
Brands you would actually choose from; you like them, can afford them, and weigh pros and cons
Extended decision making
Rare, high-stakes decisions requiring lots of research (college, house, laptop)
Limited decision making
Moderate effort and comparison (choosing a restaurant for the first time)
Habitual decision making
Quick, automatic purchases made out of habit (toothpaste)
Price = quality heuristic
Assuming the more expensive product is higher quality
Brand loyalty vs. status quo bias
Loyalty = emotional connection and positive feelings. Status quo bias = repeating behavior because it's easy and avoids risk
Country of origin heuristic
Associating where a product is made with quality (Belgian chocolate, Japanese cars, Korean skincare)
Affect heuristic
Making decisions based on feelings without careful cognitive processing
Normative tactics
Decisions influenced by 'people say I should': social conformity, group expectations, moral standards
Sunk cost
Money, time, or effort already spent that can't be recovered; it should be ignored in decisions
Endowment effect
Once something feels like yours, you value it more and are less likely to return it (fitting room, test drive)
Compromise effect (extremeness aversion)
With 3+ options, people avoid the extremes and choose the middle (Starbucks tall/grande/venti)
Decoy effect (asymmetric dominance)
An inferior option is added to make another option look like a better deal (medium popcorn priced close to large)
Cognitive dissonance
Psychological discomfort caused by inconsistency between beliefs/attitudes and behavior; post-purchase regret is one type
Perception
The process of selecting, organizing, and interpreting information from the outside world: exposure > attention > perception
Motivation
Internal state that drives us to satisfy needs by activating goal-oriented behavior
Learning
A relatively permanent change in behavior caused by information or experience
Classical conditioning
Learning by pairing two stimuli (meat powder + bell makes the dog salivate at the bell alone)
Operant conditioning
Behavior shaped by rewards (Starbucks stars for repeat purchases)
Attitudes
Learned predispositions to respond favorably or unfavorably to stimuli based on relatively enduring evaluations; made up of affect, behavior, and cognition
Psychographics
Grouping consumers by psychological and attitudinal similarities: interests, activities, opinions, and social values
Scarcity
Limited product or time (flash sales, limited-time offers); drives desirability
Conspicuous consumption
Buying to display status
Parody display
High-status people adopting low-status looks, turning them into trends (Golden Goose dirty shoes, ripped jeans)
Compensatory consumption
Buying something to make yourself feel better when you feel down
Aspiration reference group
A group you don't belong to but want to be like
Associative reference group
A group you belong to (classmates, coworkers)
Dissociative reference group
A group you don't belong to and don't want to belong to
Opinion leaders
People who influence others' attitudes or behaviors; high product interest, keep up to date, often early buyers
Basic vs. applied research
Basic: builds general knowledge (academic). Applied: addresses a specific organizational problem
Primary data
Collected specifically for the current research question; tailored but costlier and slower
Secondary data
Already exists, collected for another purpose; cheaper and faster but may be outdated or not a perfect fit
Rule for collecting data
Collect secondary data first, then primary data
Qualitative research
Explores why/how; small samples; rich detail; hard to generalize
Quantitative research
Measures how much/how many; large samples; numerical data analyzed statistically
Depth interview
One-on-one, 30-60 minutes, exploratory, primarily qualitative
Focus group
6-10 participants discussing a problem together with a trained moderator and discussion guide
Observation research
Recording behavior objectively; shows what people do but not why
Experiment
Tests causal hypotheses by manipulating the independent variable and measuring effect on the dependent variable