MGT 103 Midterm 1

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159 Terms

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Marketing (definition)

The discovery, creation, communication, and delivery of value for customers, clients, partners, and society. Not just sales, advertising, or social media.

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Four requirements for exchange

2+ parties with unsatisfied needs; desire and ability to satisfy them; a way to communicate; something to exchange

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4 Ps

Product, Price, Promotion, Place: controllable, internal marketing mix elements

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Value proposition

The benefits an organization promises to the customer: what benefits, for whom, and why they should believe you can deliver

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Selling concept vs. marketing concept

Selling: start with the product, profit through sales volume. Marketing: start with customer needs, profit through customer satisfaction

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Evolution of marketing

Production > Sales > Marketing concept > Relationship > Sustainability

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Triple bottom line

Profit + People + Planet

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Corporate sustainability

Considers financial, social, and environmental consequences of decisions; long-term success balancing the triple bottom line

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Core values

Fundamental, enduring principles that guide an organization; what it says it believes (trust, integrity, customer obsession)

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Organizational culture

How people actually behave: attitudes, rituals, and norms shared among members of the organization

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Mission statement

A clear statement of who the organization serves, what it does, and why it exists

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Vision

The desired future state of the organization

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SMART goals

Specific, Measurable, Achievable, Relevant, Time-bound

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Corporate level (structure)

Sets overall direction and allocates resources; asks 'Which businesses should we be in?'

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Strategic Business Unit (SBU)

A business within the organization with its own market and competitive strategy; asks 'How do we win in this market?'

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Functional level (structure)

Specialists like marketing, finance, operations, HR; asks 'How do we execute effectively?'

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BCG Matrix: Star

High market share, high growth; invest to maintain leadership

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BCG Matrix: Cash cow

High market share, low growth; harvest cash to fund stars

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BCG Matrix: Question mark

Low market share, high growth; invest selectively or divest

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BCG Matrix: Dog

Low market share, low growth; divest or manage for cash

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Market penetration strategy

Existing products, existing markets; sell more to current markets (safest)

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Product development strategy

New products, existing markets

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Market development strategy

Existing products, new markets

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Diversification strategy

New products and new markets (riskiest)

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SWOT analysis

Internal: Strengths and Weaknesses. External: Opportunities and Threats. Leverage strengths, correct weaknesses, capitalize on opportunities, respond to threats

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Environmental scanning

Continually acquiring information on events outside the organization to identify and interpret trends that may affect the business

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Five marketing environments

Social (sociocultural), competitive, technological, economic, regulatory (legal/political)

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Gross income

Total money earned

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Disposable income

Income left after taxes

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Discretionary income

Income left after taxes and necessities

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Business cycle

Expansion, peak, contraction (recession), trough, expansion

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Recession

Significant, prolonged economic decline: decreases in real income, production, employment, and retail sales

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Stagflation

Slow economic growth + high unemployment + high inflation

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Pure competition

Many sellers with nearly the same products

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Monopolistic competition

Many sellers offering similar but differentiated products; most consumer brands, so branding and perception matter

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Oligopoly

Only a few dominant firms (e.g., wireless providers)

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Monopoly

Only one supplier with almost no substitutes (e.g., local utilities)

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Primacy

The first thing you encounter is what sticks in your mind

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Recency

The last thing you see is what sticks in your mind

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Consumer Bill of Rights (original 4)

Safety, Informed, Choice, Heard

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Consumer Bill of Rights (later additions)

Redress, Education, Healthy environment

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Ethical vs. legal

Ethics = personal moral principles; laws = society's enforceable standards. Can be unethical but legal, or ethical but illegal

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Corporate Social Responsibility (CSR)

Businesses have ethical responsibilities to employees, customers, communities, society, and shareholders; broader than sustainability

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Green marketing

Marketing efforts that promote the environmentally conscious production process of a product and the product itself

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Greenwashing

Making an unsubstantiated or misleading claim about the environmental benefits of a product or service

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Green attitude-behavior gap

Consumers say sustainability matters but don't always buy accordingly: price, convenience, habit, performance concerns, confusion, skepticism, perceived impact

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Consumer behavior

Decisions about acquisition, consumption, and disposition of goods, services, ideas, and experiences over time

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Five roles in a purchase

Information gatherer, influencer, decider, buyer, end user

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Industrial firms (B2B buyers)

Reprocess a product or service they buy before selling it again

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Resellers (B2B buyers)

Wholesalers and retailers that buy products and resell them without reprocessing

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Straight rebuy

Buying the same thing from the same supplier without considering options

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Modified rebuy

A reorder where the buyer compares alternatives or changes something

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New task purchase

A first-time purchase the organization has never made before

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Consumer decision process (5 steps)

Problem recognition > Information search > Evaluation of alternatives > Purchase > Postpurchase evaluation

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Problem recognition

Consumer sees a significant gap between current state and desired state

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Internal vs. external search

Internal: searching your own memory. External: everything outside yourself

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Maximizer

Consumer who keeps searching for the best option; leads to dissatisfaction and anxiety

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Satisficer

Consumer who finds an option they're satisfied with and stops searching

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Evoked set

Brands you know about

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Unawareness set

Brands you don't know about

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Inept set

Brands you know about but reject because they don't work for you

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Consideration set

Brands you would actually choose from; you like them, can afford them, and weigh pros and cons

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Extended decision making

Rare, high-stakes decisions requiring lots of research (college, house, laptop)

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Limited decision making

Moderate effort and comparison (choosing a restaurant for the first time)

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Habitual decision making

Quick, automatic purchases made out of habit (toothpaste)

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Price = quality heuristic

Assuming the more expensive product is higher quality

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Brand loyalty vs. status quo bias

Loyalty = emotional connection and positive feelings. Status quo bias = repeating behavior because it's easy and avoids risk

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Country of origin heuristic

Associating where a product is made with quality (Belgian chocolate, Japanese cars, Korean skincare)

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Affect heuristic

Making decisions based on feelings without careful cognitive processing

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Normative tactics

Decisions influenced by 'people say I should': social conformity, group expectations, moral standards

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Sunk cost

Money, time, or effort already spent that can't be recovered; it should be ignored in decisions

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Endowment effect

Once something feels like yours, you value it more and are less likely to return it (fitting room, test drive)

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Compromise effect (extremeness aversion)

With 3+ options, people avoid the extremes and choose the middle (Starbucks tall/grande/venti)

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Decoy effect (asymmetric dominance)

An inferior option is added to make another option look like a better deal (medium popcorn priced close to large)

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Cognitive dissonance

Psychological discomfort caused by inconsistency between beliefs/attitudes and behavior; post-purchase regret is one type

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Perception

The process of selecting, organizing, and interpreting information from the outside world: exposure > attention > perception

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Motivation

Internal state that drives us to satisfy needs by activating goal-oriented behavior

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Learning

A relatively permanent change in behavior caused by information or experience

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Classical conditioning

Learning by pairing two stimuli (meat powder + bell makes the dog salivate at the bell alone)

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Operant conditioning

Behavior shaped by rewards (Starbucks stars for repeat purchases)

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Attitudes

Learned predispositions to respond favorably or unfavorably to stimuli based on relatively enduring evaluations; made up of affect, behavior, and cognition

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Psychographics

Grouping consumers by psychological and attitudinal similarities: interests, activities, opinions, and social values

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Scarcity

Limited product or time (flash sales, limited-time offers); drives desirability

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Conspicuous consumption

Buying to display status

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Parody display

High-status people adopting low-status looks, turning them into trends (Golden Goose dirty shoes, ripped jeans)

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Compensatory consumption

Buying something to make yourself feel better when you feel down

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Aspiration reference group

A group you don't belong to but want to be like

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Associative reference group

A group you belong to (classmates, coworkers)

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Dissociative reference group

A group you don't belong to and don't want to belong to

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Opinion leaders

People who influence others' attitudes or behaviors; high product interest, keep up to date, often early buyers

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Basic vs. applied research

Basic: builds general knowledge (academic). Applied: addresses a specific organizational problem

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Primary data

Collected specifically for the current research question; tailored but costlier and slower

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Secondary data

Already exists, collected for another purpose; cheaper and faster but may be outdated or not a perfect fit

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Rule for collecting data

Collect secondary data first, then primary data

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Qualitative research

Explores why/how; small samples; rich detail; hard to generalize

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Quantitative research

Measures how much/how many; large samples; numerical data analyzed statistically

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Depth interview

One-on-one, 30-60 minutes, exploratory, primarily qualitative

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Focus group

6-10 participants discussing a problem together with a trained moderator and discussion guide

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Observation research

Recording behavior objectively; shows what people do but not why

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Experiment

Tests causal hypotheses by manipulating the independent variable and measuring effect on the dependent variable