ms 10 midterm 2 study guide

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49 Terms

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character types

intertextual constructions with commonly understood traits and behaviors

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stereotypes

reduce an entire group into a few simple characteristics

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representation

stand in for; the practice of image creation

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the Other

anyone who is “not like us”; “we” are “normal” while the other is “strange” and “different”

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symbolic annihilation

the absence of representation

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splitting

(Hall) the fixing of boundaries between social groups; creating differences and assigning those differences worth

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multicultural representation

the portrayal of cultural differences within groups

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4 media sales logics

commodities, turnstile, ad-supported, microtransactions

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commodities (media sales logic)

paid in full by consumers, 1 time sale

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turnstile (media sales logic)

sell access to content, consumer pays “admission”/”subscription”

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ad-supported (media sales logic)

“free” to consumer, advertisers pay cost of media in exchange for access to consumers, consumers pay in attention/time/increased product costs/data

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microtransactions (media sales logic)

lots of little payments, payments from whales subsidize other users

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3 hybrid sales logics

combination, economies of scope, premium option

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combination (hybrid sales logic)

multiple simultaneous logics (e.g. streaming service as turnstile + ad-suported)

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economies of scope (hybrid sales logic)

selling a product across multiple revenue windows and logics (e.g. movie windows/movement)

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premium option (hybrid sales logic)

charging additional money for a premium version with additional perks (e.g. ad-free Spotify/YT)

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maximizing profit

to sell more at the highest price the market will bear (economies of scope + scale)

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market share

the percentage of the market held by a specific company

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maximizing investment capital

the more money one invests in/promotes a subject, the greater the likelihood of success

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sunk cost fallacy

the more time and energy one invests in something, the harder it is to walk away from it

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9 advertising persuasive strategies

expert opinion, satisfied consumer, celebrity endorsement, snob appeal, association principle, bandwagon effect, hidden fear appeal, slogans/jingle, shock advertising

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expert opinion (1)

expertise adds credibility

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satisfied consumer (2)

product fits into the lives of everyday people

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celebrity endorsement (3)

capitalize on celebrity recognizability and admiration

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snob appeal (4)

product will elevate your social status

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association principle (5)

associate product with positive image/value

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bandwagon effect (6)

claims you are being left behind

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hidden fear appeal (7)

plays on anxiety/insecurity

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slogan/jingle (8)

name recall by getting in your head

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shock advertising (9)

edgy appeal cuts through clutter

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culture industry

commercial producers of mass culture; reinforcing dominant ideology + placate public through the media

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mass culture

industrialized and formulaic media produced by the culture industry; for, not from, the masses

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impact of mass culture

conformity, mindless stimulation, artificial concerns, commodification of leisure time, no community/collectivity

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false consciousness

the misleading of people into thinking that the route to contentment comes from consumption rather than upward mobility

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standardization

formulaic assembly-line production

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social cement

commodified catharsis providing just enough relief to sustain capitalism

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criticisms of Frankfurt school

elitist defense of high culture, sweeping generalizations regarding production, greater media choice today; doesn’t account for producer failure, innovation, and actual audience interpretation

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popular culture

a process of assembly from mass culture resources; a site of struggle

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excorporation

(Fiske) pop culture scans mass culture for resources it can appropriate (e.g. The Rachel)

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incorporation

(Fiske) mass culture scans pop culture for resources it can commodify (e.g. ripped jeans)

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criticisms of pop culture analysis

populist celebration + romanticization of ability to resist mass culture, pop culture spreads harmful ideas too, validates dominant/commercial interests, audiences have little power to produce/distribute on own

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media industry view of child audience

view children as desirable and lucrative demographic as high consumers and receptive to ads

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protectionist view of child audience

assert children must be protected from the media industry as blank, impressionable slates

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productive practices of consumption

interpretation, speculation, projection, discussion

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dystopian understanding of fandom

fans presented as falling outside “normal” media consumption; care too intensely, duped by mass culture products, obsessed with fictional world/lives of others

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utopian understanding of fandom

high engagement, close scrutiny, social practice, public display of passion

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fandom online

info seeking, consumption through additional outlets, backstage access, social media, media appropriation

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grassroots culture

(Dalelio) bottom up and spread organically

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media appropriation

(Dalelio) fans can analyze and transform texts, express critique, address underserved audiences, networks of mentorship/collaboration/audiences