Psychology 4th edition of Schacter Chapter 7 - Learning

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Last updated 3:32 AM on 10/6/26
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76 Terms

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Learning

Acquisition from experience of new knowledge, skills, or responses that results in a relatively permanent change in the state of the learner.

<p>Acquisition from experience of new knowledge, skills, or responses that results in a relatively permanent change in the state of the learner.</p>
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Adaptation

A trait that helps an organism survive and reproduce

<p>A trait that helps an organism survive and reproduce</p>
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Hebbian Learning

-Neurons that fire together wire together.

-Learning involves making new brain connections/circuits

-Strength of the circuit depends on how often it fires.

<p>-Neurons that fire together wire together.</p><p>-Learning involves making new brain connections/circuits</p><p>-Strength of the circuit depends on how often it fires.</p>
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Learning is based on

experience

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Learning produces

changes in the organism

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Learning changes are

relatively permanent, not transitory

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Habituation

A general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in responding.

<p>A general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in responding.</p>
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Sensitization

A simple form of learning that occurs when the presentation of a stimulus leads to an increased response to a later stimulus

<p>A simple form of learning that occurs when the presentation of a stimulus leads to an increased response to a later stimulus</p>
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John Watson argued psychologists should never do what?

Never use the terms consciouness, mental states, mind, content, introspectivity verifiable, imagery and the like

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Classical Conditioning (CC)

A neutral stimulus produces a response after being paired with a stimulus that naturally produces a response "Involuntary"

<p>A neutral stimulus produces a response after being paired with a stimulus that naturally produces a response "Involuntary"</p>
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Principles of Classical Conditioning

1) acquisition,

5) generalization,

3) discrimination

4) extinction,

5) spontaneous recovery,

6) second-order conditioning,

<p>1) acquisition, </p><p>5) generalization, </p><p>3) discrimination</p><p>4) extinction, </p><p>5) spontaneous recovery, </p><p>6) second-order conditioning,</p>
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Acquisition

The phase of classical conditioning when the CS and US are presented together

<p>The phase of classical conditioning when the CS and US are presented together</p>
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Unconditional Stimulus (US)

Something that reliably produces a naturally occurring reaction in an organism

<p>Something that reliably produces a naturally occurring reaction in an organism</p>
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Unconditioned Response (UR)

A reflexive reaction that is reliably produced by an unconditional stimulus

<p>A reflexive reaction that is reliably produced by an unconditional stimulus</p>
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Conditional Stimulus (CS)

A previously neutral stimulus that produces a reliable response in an organism after being paired with a US.

<p>A previously neutral stimulus that produces a reliable response in an organism after being paired with a US.</p>
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Conditional Response (CR)

A reaction that resembles an unconditional response but is produced by a conditioned stimulus.

<p>A reaction that resembles an unconditional response but is produced by a conditioned stimulus.</p>
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Second-order Conditioning

A type of learning where a new CS is paired with an existing CS that is associated with the US in an earlier procedure

<p>A type of learning where a new CS is paired with an existing CS that is associated with the US in an earlier procedure</p>
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Extinction

Loss of the behavior following the removal of a reward.

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Spontaneous Recovery

The tendency of a learned behavior to recover from extinction after a rest period

<p>The tendency of a learned behavior to recover from extinction after a rest period</p>
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discrimination (classical conditioning)

in classical conditioning, the learned ability to distinguish between a conditioned stimulus and similar stimuli and by doing so do not signal an unconditioned stimulus.

e.g. Being able to distinguish between the conditioned bell noise and a similar bell sound (doorbell) and not trigging a UR.

<p>in classical conditioning, the learned ability to distinguish between a conditioned stimulus and similar stimuli and by doing so do not signal an unconditioned stimulus.</p><p>e.g. Being able to distinguish between the conditioned bell noise and a similar bell sound (doorbell) and not trigging a UR.</p>
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Generalization

The CR is observed even though the CS is slightly different from the CS used during acquisition

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Skinner's three-term contingency

Discriminative Stimulus (a stimulus that indicates response will be reinforced), Response, and Reinforcement.

Behaviour exists within stimulus control.

Which means a particular behaviour is likely only to occur when the response to said behaviour will lead to reinforcement.

E.g. Gravy is sitting on the table (discriminative stimulus suggests the response to "Pass the gravy" will result in gravy being passed (reinforced behavior)

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Classical vs Operant Extinction

In Classical, Extinction occurs when CS is presented with US.

Operant, extinction occurs was reinforcement/punishment cesses.

<p>In Classical, Extinction occurs when CS is presented with US.</p><p>Operant, extinction occurs was reinforcement/punishment cesses.</p>
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Three mechanisms of classical conditioning

1) Congivitive

2) Neural

3) Evolutionary elements

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Rescorla-Wagner model

a cognitive model of classical conditioning; it holds that the strength of the CS-US association is determined by the extent to which the unconditioned stimulus is unexpected

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When does classical conditioning occur (rescorla-wagner)?

when two stimuli are repeatedly paired together, in an expectable reliable way

<p>when two stimuli are repeatedly paired together, in an expectable reliable way</p>
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What role does the central nucleus in the amygdala serve?

Plays a role in produces behavior (fear response) and physiological (hormonal) changes as a response to CS-US

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evolutionary adaptation

An accumulation of inherited characteristics that enhance organisms' ability to survive and reproduce in specific environments.

<p>An accumulation of inherited characteristics that enhance organisms' ability to survive and reproduce in specific environments.</p>
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Properties of evolutionary adaptive learning

1) Rapidity (form with few trials)

2) Conditioning can take place over several hours

3) Smell or Taste can/should be the CS, opposed to ingestion

4) Learned aversion happens more with the unfamiliar, than the familiar

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Biological Preparedness

A propensity for learning particular kinds of associations over others

<p>A propensity for learning particular kinds of associations over others</p>
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Delay Conditioning (Standard Pairing)

CS is paired simultaneously with the US

<p>CS is paired simultaneously with the US</p>
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Trace Conditioning

the presentation of the CS, followed by a short break, followed by the presentation of the US

<p>the presentation of the CS, followed by a short break, followed by the presentation of the US</p>
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Operant Conditioning (Skinner)

A type of learning in which the consequences of an organism's behaviour determine whether it will repeat that behavior in the future "Voluntary"

<p>A type of learning in which the consequences of an organism's behaviour determine whether it will repeat that behavior in the future "Voluntary"</p>
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Operant vs. Classical Conditioning

in operant conditioning a behavior is learned; in classic conditioning a response to a stimuli is learned

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instrumental behavior (thorndike) [operant]

Behavior that requires the organism to do something; Problem Solving, or otherwise manipulate elements of its environment.

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Law of Effect

"The principle that behaviors that are followed by a ""satisfying state of affairs"" tend to be repeated, and those that produce and ""unpleasant state of affairs"" are less likely to be repeated"

<p>"The principle that behaviors that are followed by a ""satisfying state of affairs"" tend to be repeated, and those that produce and ""unpleasant state of affairs"" are less likely to be repeated"</p>
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Operant Behavior

Behavior that an organism performs that has some impact on the environment

<p>Behavior that an organism performs that has some impact on the environment</p>
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Operant Behavior Reinforcement / Punishment

Positive & Negative Reinforcement and/or punishment.

<p>Positive & Negative Reinforcement and/or punishment.</p>
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Methods of Reinforcement

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Successful approximation Reinforcement

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Reinforcer

Any stimulus or event that increases the likelihood of the behavior that led to it (More effective than punishment)

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positive reinforcement (adding)

Increasing behaviors by presenting positive stimuli, such as food. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.

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negative reinforcement (Removing)

increasing the strength of a given response by removing or preventing a painful stimulus when the response occurs

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Primary reinforcers and punishers

naturally reinforcing or punishing (ex. Drugs, sex, pain) "Biological Needs"

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secondary reinforcer (conditioned reinforcer)

a stimulus that gains its reinforcing power through its association with a primary reinforcer

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Punisher

Any stimulus or event that decreases the likelihood of the behavior that led to it

<p>Any stimulus or event that decreases the likelihood of the behavior that led to it</p>
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positive punishment (Add)

the administration of a stimulus to decrease the probability of a behavior's recurring

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Negative Punishment (Remove)

the removal of a stimulus to decrease the probability of a behavior's recurring

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Reinforcement vs. Punishment

Reinforcement increases the likelihood of something happening again. Punishment is the consequence of a behavior; it will decrease the likelihood of a behavior happening again.

Punishment signifies unacceptable behavior but doesn't specify what should be done instead. Whereas reinforcement shows which behaviors are rewarded.

<p>Reinforcement increases the likelihood of something happening again. Punishment is the consequence of a behavior; it will decrease the likelihood of a behavior happening again.</p><p>Punishment signifies unacceptable behavior but doesn't specify what should be done instead. Whereas reinforcement shows which behaviors are rewarded.</p>
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Schedules of Reinforcement are

Reinforcers are provided in either Fixed or Variable conditions

The conditions are measured by interval or Ratio timing:

1) Interval (X time passed)

2) Ratio (X conditions met)

<p>Reinforcers are provided in either Fixed or Variable conditions</p><p>The conditions are measured by interval or Ratio timing:</p><p>1) Interval (X time passed)</p><p>2) Ratio (X conditions met)</p>
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Fixed-interval Schedule (FI)

An operant conditioning principle whereby reinforcers are presented at fixed time periods, provided that the appropriate response is made

"Reinforcement at fixed, predictable, times"

E.g. Pay-checks

<p>An operant conditioning principle whereby reinforcers are presented at fixed time periods, provided that the appropriate response is made</p><p>"Reinforcement at fixed, predictable, times"</p><p>E.g. Pay-checks</p>
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Variable-interval Schedule (VI)

An operant conditioning principle whereby behavior is reinforced on the basis of an average time that has expired since the last enforcement

"Reinforcement at unfixed, unpredictable, times"

e.g. Checking cell phone

<p>An operant conditioning principle whereby behavior is reinforced on the basis of an average time that has expired since the last enforcement</p><p>"Reinforcement at unfixed, unpredictable, times"</p><p>e.g. Checking cell phone</p>
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fixed-ratio schedule (FR)

in operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses

"Reinforcement after a predictable number of responses"

e.g. Bonus pay after X sales

<p>in operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses</p><p>"Reinforcement after a predictable number of responses"</p><p>e.g. Bonus pay after X sales</p>
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Variable-ratio Schedule (VR)

An operant conditioning principle whereby the delivery of reinforcement is based on a particular average number of responses.

"Reinforcements after an unpredictable number of responses"

E.g. Gambling (think slot machines)

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intermittent reinforcement effect

Operant behaviors that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement

<p>Operant behaviors that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement</p>
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shaping behavior

learning that results from the reinforcement of successive steps/trials to a final desired behavior

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successive approximation (shaping)

An explanation for the acquisition of complex behaviour. Behaviour such as learning to speak will be reinforced only as it comes to approximate or approaches the final desired behaviour.

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Supersticious Behavior

can be acquired through coincidential association of a response to a reinforcer

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Cognitive Understanding of Operant Conditioning

1) Latent Learning

2) Cognitive Map

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Latent Learning

A process in which something is learned, but it is not manifested as a behavioral change until sometime in the future

<p>A process in which something is learned, but it is not manifested as a behavioral change until sometime in the future</p>
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Cognitive Map

A mental representation of the physical features of the environment

<p>A mental representation of the physical features of the environment</p>
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cognitive capacity

a broad concept including intelligence, educability, concept formation, self-awareness, self-evaluation, attention span, sensitivity in discrimination, and creativity

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Pleasure centers of the brain include:

NUcleus Accumbens, medial forebrain bundle and the hypothalamus

<p>NUcleus Accumbens, medial forebrain bundle and the hypothalamus</p>
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Neurons involved in the 'reward center' are ...

dopaminergic (DA)

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mirror neuron system (44,40)

Frontal lobe(Area 44) and parietal lobe, (area 40) neurons that fire when performing certain actions or when observing another doing so.

The brain's mirroring of another's action may enable imitation, language learning, and empathy.

<p>Frontal lobe(Area 44) and parietal lobe, (area 40) neurons that fire when performing certain actions or when observing another doing so. </p><p>The brain's mirroring of another's action may enable imitation, language learning, and empathy.</p>
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Observational Learning

An organism learns by watching the actions of others

Diffusion Chain is a method of observational learning

<p>An organism learns by watching the actions of others</p><p>Diffusion Chain is a method of observational learning</p>
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Diffusion Chain

A process in which individuals initially learn a behavior by observing another individual perform that behavior, and then become models from which other individuals learn the behavior.

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enculturation hypothesis

the process by which people learn the requirements of their surrounding culture and acquire values and behaviors appropriate or necessary in that culture

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Implicit Learning

Learning that takes place largely independent of awareness of both the process and the products of information acquisition

Occipital Lobe activation

<p>Learning that takes place largely independent of awareness of both the process and the products of information acquisition</p><p>Occipital Lobe activation</p>
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explicit learning

Learning that involves conscious awareness of what has been learned.

left temporal, right frontal lobe, parietal lobe

<p>Learning that involves conscious awareness of what has been learned.</p><p>left temporal, right frontal lobe, parietal lobe</p>
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Anatomy of Explicit Memory

Hippocampabl formation

Mediatemporal lobe (MTL)

<p>Hippocampabl formation</p><p>Mediatemporal lobe (MTL)</p>
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Massed Practice

Repeatedly studying information with little or no time between repetitions

<p>Repeatedly studying information with little or no time between repetitions</p>
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Distributed Practice

Studying information with time between repetitions (Best kind, especially when coupled with interleaved)

<p>Studying information with time between repetitions (Best kind, especially when coupled with interleaved)</p>
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Desirable Difficulties Hypothesis

Practicing "more difficult to retrieve" information that was studied less recently benefits subsequent learning more than easy retrieval.

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Interleaved Practice

A practice schedule that mixes different kinds of problems or materials within a single study session

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Judgements of Learning

Subjective assessements of the person's own knowledge