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Generalization
A skill learned in one context being performed in other untrained contexts.
Stimulus Generalization
The same response occurs to new or different stimuli.
Response Generalization
Different but functionally similar responses occur to achieve the same outcome.
Generalization Across Settings
A skill transfers to new locations such as home
Generalization Across People
A skill transfers to new instructors
Programming Common Stimuli
Using stimuli during teaching that will also appear in the natural environment.
Train Loosely
Varying instructions
Indiscriminable Contingencies
Reinforcement that is not predictable
Acquisition
Teaching new skills the learner has not yet mastered.
Maintenance
Keeping previously mastered skills strong over time.
Dense Reinforcement
Frequent reinforcement used during acquisition.
Thin Reinforcement
Less frequent reinforcement used during maintenance.
Mastery Criterion
The performance level that shows a skill has moved from acquisition to maintenance.
Maintenance Probe
A brief check to ensure a mastered skill is still strong.