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James-Lange Theory
bodily response and then fear
Cannon-Bard theory
bodily response and fear at the same time
Schachter-Singer Theory
bodily response and brain assesses situation, and then fear
SAME Model
states you will have two categories of emotional states: J-L (no appraisal) and S-S (requires appraisal)
Six universal emotions
happiness, sadness, fear, disgust, anger, surprise
Facial feedback hypothesis
facial expression influences emotion
Recognition of emotion by autistic children
social difficulties and difficulty recognizing facial emotions
Emotional contagion
one person’s emotions directly triggers that of another
Emotional empathy
capacity to respond with appropriate emotion to another
Cognitive empathy
capacity to understand perspective of another
Achievement motivation
individual’s need to meet goals and experience a sense of achievement
Intrinsic motivation
Internal desire
Extrinsic motivation
External desire
Minimal justification effect
people perform a task with little external desire, so they believed they actually liked the boring task
Performance goal
focus on how ability will be judged relative to others
Mastery goal
focus on ability according to self-improvement
Three processes of memory
encoding, storage, retrieval
Encoding
acquiring information and transferring to memory
Storage
retention of memory
Retrieval
recovery of stored information
Three types of memory storage
sensory, short-term, long-term
Sensory memory
lasts 1 sec, very large capacity
Short-term memory
lasts several secs, capacity of 7 +-2,
Long-term memory
unlimitied duration, unlimited capacity
Chunking
grouping information into bits, increases short-term memory capacity
Working memory
newer model of short-term memory, more of an active process, more complex processing
Rehearsal
transfers information from short-term memory to long-term memory
HSAM (highly superior autobiographical memory)
ability to recall cast, vivid details, better at retrieval
Spreading activation
suggests related nodes are stored close together
Model of schema
sets of expectations about objects and situations
Matinence rehersal
simple repitition
Elaborative rehersal
active process, links new material to known
Structural processing
what something looks like, shallow process
Phonemic processing
what something sounds like
Semantic processing
meaning/comparison, deep process
Declarative long-term memory
explicit, conscious
Nondeclarative long-term memory
implicit, unconcious
Types of declarative long-term memory
semantic, episodic, autobiographical
Semantic declarative memory
general world concepts
Episodic declarative memory
observational information attached to specific life events
Autobiographical declarative memory
blend of semantic and episodic
Types of nondeclarative long-term memory
procedural, classical conditioning, priming
Procedural nondeclarative memory
how to carry out skilled movement
Classical conditioning nondeclarative memory
stimulus-response associations
Priming nondeclarative memory
exposure to a stimulus changes response to subsequent stimulus
Cuing
provides context for retrieval and encoding specificity
Tip of the tongue phenomenon
shows gradual retrieval process
Accuracy of retrieval
reconstructive, susceptible to distortion
Memory and emotion
strongly linked, adaptive, role of amygdala and hippocampus
Mood congruence effect
retrieve information easily when its the same content as current emotional state
Flashbulb memory
long-lasting, vivid, extremely detailed memory of a specific event
Sensitization
getting more sensitive to stimulus over time, more axon terminals
Habituation
getting less sensitive to stimulus over time, less axon terminals
Potentiation
if retraveling neural pathway, connection is more efficient
Parkinson’s and Huntington’s disease
degeneration of basal ganglia, difficultly with procedural memory
Declarative brain structures
hippocampus, occipital lobe, motor cortex
Nondeclarative brain structures
basal ganglia, amygdala
Alzheimer’s disease
low Ach, tau protein tangles, affects formation of new memories
Processes of forgetting
difficulty retrieving information that has not been used in a while
Interference
competition between old and new information in memory
Proactive interference
old information leads to problems remembering new information
Retroactive interference
new information leads to problems remembering old information
Classical conditioning stats
organism is passive, responses are reflexes and elicited, reinforcement is unrelated to learning the association
Operant conditioning stats
organism is active, responses are voluntary and emitted, reinforcement is contingent on desired response
Classical conditioning
neural stimulus produces a response after being paired with a stimulus that naturally produces a response
Unconditioned stimulus
something that reliably produces a naturally-occurring reaction
Conditioned stimulus
initially neutral stimulus that produces no reliable response, paired with an unconditioned stimulus
Unconditioned response
reflexive reaction that is reliably produced by an unconditioned stimulus
Conditioned response
reaction that resembles an unconditioned response but is produced by a conditioned stimulus
Acquisition
phase when conditioned stimulus and unconditioned stimulus are paired together
Extinction
gradual elimination of a learned response that occurs when unconditioned stimulus is no longer present
Spontaneous recovery
tendency of a learned behavior to recover from extinction after a rest period
First-order conditioning
neutral stimulus is paired repeatedly with an unconditioned stimulus until it triggers a conditioned response
Second-order conditioning
new neutral stimulus is paired with the existing conditioned stimulus, original US is left out of these trials
Conditioned emotional response
emotionally charged conditioned response elicited by a previously neutral stimulus
Flooding
overwhelm someone with fear-inducing stimulus, learns fear is unwarranted
Counterconditioning
pairs trigger with desirable stimulus, begin with short sessions and gradually increase stimulus
Operant conditioning
consequences of behavior determine probability that behavior will occur again
Positive reinforcement
applies stimulus to increase probability of behavior
Negative reinforcement
removes stimulus to increase probability of behavior
Positive punishment
applies stimulus to decrease probability of behavior
Negative punishment
removes stimulus to decrease probability of behavior
Primary reinforcer
basic survival needs, do not need to learn
Conditioned reinforcers
must learn through classical conditioning then can use for operant conditioning, money
Shaping
rewarding small progressive steps, gradually leading toward final goal
Premack principle
preferred behaviors can be used as reinforcements for less preferred behaviors
Continuous reinforcement
reward after every behavior, use for establishment of behavior
Intermittent behavior
rewards are variable, use for maintenance of behavior