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Aquisition Graph
the period when the conditioned response becomes stronger through repeated pairings of the CS and US
Extinction
the process in which the conditioned response weakens and eventually disappears after the CS is presented without the US. This occurs due to built up INHIBITION (the dog is learning a NEW association: the bell no longer predicts food).
Spontaneous Recovery
is the re-emergence of a conditioned response after a period of rest, following extinction. This phenomenon suggests that the learned behavior is not completely forgotten. (WHY— some of the inhibition dissipated (weakened) during the rest period). However, if the researcher continues ringing the bell without food, the dog stops salivating again — and extinction happens faster this time.
Habituation vs. Extinction
Extinction involves unlearning or inhibiting an association that was previously formed. Habituation involves no prior conditioning or association between two stimuli; the nervous system simply tunes out constant or repetitive background noise, sights, or feelings.
Excitation vs. Inhibition
During extinction, inhibition builds until it cancels excitation. During a rest period, inhibition partially dissipates, allowing the CR to reappear.

What is this graph showing?
The graph is showing that extinction doesn't necessarily erase the original learning.
First spontaneous recovery
CR RETURNS — After a 24-hour rest, inhibition partially dissipates. Salivation returns, but not as strongly as before. With more unreinforced trials, it disappears faster.
Second spontaneous recovery
WEAKER CR RETURN — After another 24-hour rest, the CR returns at an even lower strength because more inhibition remains.
Contiguity
closeness in TIME. The CS and US must occur sufficiently close together for effective conditioning.
Example:
Bell rings → Food appears 2 seconds later: association can form.
Bell rings → Food appears 1 hour later: association is much harder to form.
Optimal Time Interval
the BEST timing.
Conditioned response | Optimal CS–US interval |
|---|---|
Dog salivation | 0.5–30 seconds |
Human eye blink | 0.5 seconds |
Optimal interval depends on the particular response being conditioned. The number of trials needed also varies.
Contiguity vs. the Optimal Time Interval
Contiguity describes how close the stimuli occur in time; optimal time interval describes the timing that produces the strongest conditioning.
More intense CS (e.g. a louder conditioned tone) can produce….
A stronger CR (e.g. more salivation)
This connects directly to amplitude, which measures the strength of the conditioned response.

What is this graph showing?
the amount of time between presenting the conditioned stimulus (CS) and unconditioned stimulus (US) affects how successfully conditioning occurs.
optimum of approximately 0.5 seconds for the response studied—not necessarily for every type of conditioning.
Higher-order Conditioning
This is when a stimulus that has already become a CS is used to condition a NEW stimulus, without presenting the original US during the second stage.
Bell (CR) + New tone —> present together WITHOUT food (US) —> eventually, New Tone produces salivation (CR)
(*** Bell acts like a US because it can now help condition the new tone.)
Generalization
“CLOSE ENOUGH” The new tone is similar enough to the original CS that it triggers the same conditioned response!
(a new stimulus produces the CR because it resembles the original CS, without needing additional pairing.)
Discrimination
telling stimuli APART
Example:
CS+ (high tone): Paired with food → dog salivates.
CS− (low tone): Never paired with food → dog learns not to salivate.
Eventually, the dog responds to the high tone but not the low tone.

What is this graph showing?
Second-ordering conditioning.

What is this graph showing?
Generalization gradient: How similarity between stimuli affects the strength of a conditioned response.
(how often an animal produces a conditioned response when presented with tones of different frequencies)
—> The highest point of the graph represents the stimulus producing the strongest response. As the test stimulus becomes less similar, responding generally decreases.
CR isn’t always the same as the UR
the CR can be a preparatory response that helps the organism anticipate the upcoming US.
(Forward & Backward Conditioning)
Forward Conditioning
CS before US → usually effective
Backward Conditioning
US before CS → generally ineffective for establishing an excitatory CR, as emphasized in your lecture.
Pavlov's view
CS-CR conditioned reflex
The Modern View
A CS–US association in which the CS predicts the US.
Basically, it emphasizes that Classical conditioning is not always:
CS → CR that copies the UR
Instead, the modern view emphasizes:
CS → Predicts US → Body produces an anticipatory response
The CR might resemble the UR, differ from it, or oppose it.
Preparatory
getting ready for something that's about to happen.
(Instead of simply copying the body's natural reaction to a stimulus, the conditioned response can help the body prepare for the stimulus it expects to receive.)
MORPHINE EXAMPLE PREDICTING AN PREPARATORY RESPONSE
Imagine someone repeatedly receives morphine in a medical setting.
Step 1: The body's natural response
Morphine (US) → Less pain sensitivity (UR).
Step 2: The body learns an association
Cues associated with receiving the medication, such as an injection-related cue, become a CS.
Step 3: The body prepares
Eventually, the injection-related cue alone can trigger increased pain sensitivity (CR).
—> in this example, the CR is the OPPOSITE of the UR
Simultaneous pairing
CS and US begin TOGETHER
backward conditioning generally…
FAILS. This supports the modern view that the CS must provide useful information about the upcoming US.
trial and error; incremental learning
Cat placed in box accidentally presses a lever to escape and get to food. The more times the cat gets placed in the box, the quicker each time it figure out to press the lever to escape.
—> its behavior improves over repeated trials as successful responses become more likely.
Thorndike's Law of Effect
Behaviors followed by satisfying consequences become more likely, while behaviors followed by unpleasant consequences become less likely.
Consequence | Effect on future behavior |
|---|---|
Reinforcement (satisfying outcome) | Behavior increases ↑ |
Punishment (unpleasant outcome) | Behavior decreases ↓ |
For example, a cat accidentally presses a lever and escapes its puzzle box.
Because escaping is satisfying, the cat becomes more likely to press that lever again.
This is the foundation of operant conditioning: We learn from the consequences of our actions.
—> response is automatically strengthened when
followed by reinforcement ("satisfying state of affairs");
automatically weakened when followed by punishment
("annoying state of affairs")
Classical Conditioning
Learning associations between stimuli
Often involves involuntary responses
Pavlov's dog salivates to a tone
Operant Conditioning
Learning associations between behavior and consequences
Often involves voluntary actions
Thorndike's cat learns to escape a box

What is this graph showing?
Thorndike's trial-and-error learning
Classical Conditioning
Produces a SIGNAL. The response is elicited (triggered) & involuntary. CS—US Association (contiguity).
e.g. Dog salivates to bell
Operant Conditioning
Produces a BEHAVIOR & its consequences. The response is emitted (performed) & voluntary. The reinforcement depends on the response (contingency). Law of Effect / consequences.
e.g. Rat presses lever for food.
Elicited
Triggered by a stimulus.
e.g. A dog hears a bell and automatically salivates.
The bell triggers the learned response. The dog doesn't deliberately choose to salivate.
Emitted
Performed by the organism.
e.g. A rat presses a lever and receives food.
The rat performs an action, and the consequence determines whether it will repeat that action.
Classical
The stimulus predicts another stimulus
Operant
The behavior produces a consequence.
Delayed reinforcement weakens…
the response.
Thorndike
Operant Conditioning — cats in a puzzle box
B.F Skinner
Operant Conditioning — Skinner Box Rat / Lever Experiment
Response Rate (Dependent Variable)
measures how frequently an animal performs a behavior over a given period
Example: A rat presses a lever 30 times in 5 minutes.
Response Rate = 30/5 = 6 presses/minute
Independent variable (IV)
Reinforcement conditions manipulated by the researcher.
Positive
ADD something.
Negative
REMOVE something.
Reinforcement
Always INCREASES behavior.
Punishment
Always DECREASES behavior.
Positive Reinforcement
Add, Increase
Example:
You study and receive praise, so you study more often.
Negative Reinforcement
Remove, Increase.
Example:
You buckle your seat belt and the annoying alarm stops, so you buckle up more promptly.
Positive Punishment
Add, Decrease.
Example:
You talk during lecture and receive a reprimand, so you talk less.
Negative Punishment
Remove, Decrease.
Example:
You repeatedly break a dorm rule and lose a privilege, so you break the rule less often.
Appetitive stimulus
Something desirable, such as food or approval.
(Positive Reinforcement delivers an appetitive stimulus)
Aversive stimulus
Something unpleasant, such as an annoying alarm.
(Negative Reinforcement delivers an aversive stimulus)
stimulus generalization
Imagine a pigeon has learned to peck a key when a yellow light is on because pecking produces food.
The researcher then presents other colored lights.
The pigeon may also peck when it sees orange, green, red, or blue lights.
However, the pigeon responds most frequently to yellow.
Why? The other colors share some similarity with the original stimulus.
Classical generalization
Measure conditioned response
Operant generalization
Measure response rate
Discriminative stimulus (SD)
A stimulus that indicates under what circumstances a response will be reinforced.
Example:
Light on —→ Rat Presses Lever —→ Food Delivered
Light = Discriminative stimulus because it tells the rat WHEN pressing the lever is likely to work.
"Stimulus does NOT cause response, or SIGNAL reinforcement; it SETS OCCASION for response."
Conditioned (Secondary) Reinforcer
How something becomes rewarding through learning.
Example: A clicker and food
Something that wasn't originally rewarding becomes rewarding because it gets associated with something that already is.
Partial Reinforcement Effect
Why reinforcing a behavior only sometimes can make it harder to extinguish. Reinforcing only SOME trials can produce a stronger resistance to extinction than reinforcing ALL trials.
EXAMPLE—
Imagine two rats:
Rat A: Gets food every single time it presses a lever.
Rat B: Gets food only occasionally.
Now the researcher stops giving food to both rats.
Rat A is accustomed to getting food every time. When food stops, its lever pressing tends to decline relatively quickly.
Rat B is already accustomed to pressing without always receiving food. It may continue pressing much longer before its behavior declines.
Schedules of Reinforcement (4 TERMS)
Fixed Ratio — Set number of responses (e.g. Reward after every 5 lever presses)
Variable Ratio — Changing number of responses (e.g. Reward after an unpredictable number of presses)
Fixed Interval — Set amount of time (e.g. First response after every 30 seconds is reinforced)
Variable interval (VI) — Changing amount of time (e.g. First response after unpredictable time intervals is reinforced)
EASY MEMORIZATION:
Ratio = Responses (how many times?)
Interval = Time (how long?)
Fixed = Predictable
Variable = Unpredictable
Tricky Distinguishing
Conditioned stimulus (CS) | "Something is COMING!" |
Discriminative stimulus (SD) | "NOW is your chance to earn something!" |
Conditioned reinforcer | "I learned that this is REWARDING!" |