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Information and Communications Technology (ICT)
It is the processing of data that includes sending, editing, receiving, locating, and saving using different hardware and software components.
● Datafication
● Internet Access
● Cloud Computing
● Software/Hardware
● Transactions
● Communication Technology
ICT Components
Unified way to communicate
Economic Development
“4th Industrial Revolution”
Development and delivery of various technologies, cheaper for vendors and consumers
Providing new market opportunities such as:
highly automated cost-cutting business processes
big data revolution that leads to new products and services
ICT-driven transactions
Goals of ICT
Philippines
The ICT Hub of Asia
106.8 cell phones per 100 Filipinos in 2012
The ICT industry shares 19.3% of the total employment population
97% of the 2,122 establishments used computers and other hardware in their business operations
9 in every 10 establishments nationwide had internet access
Ranked among the top cities in the world for taking selfies in 2013, with the country ranking 1st and in the top 10
World Wide Web (WWW)
It is an information system on the Internet that connects documents to one another through hypertext links. It was invented by Tim Berners-Lee in 1990.
Tim-Berners Lee
An English engineer and computer scientist, born on June 8, 1955. He invented the World Wide Web in 1990.
Web Page
It is a hypertext document connected to the WWW.
HTTP
Stands for Hypertext Transfer Protocol. It is the transfer method used by WWW to transmit and receive Web pages.
Websites
These are connections from a single web page to multiple web pages.
HTML
Stands for HyperText Markup Language. It is the standard foundational language used to create and structure content on the web.
Web 1.0
A read-only, linear web. The characteristics of this web are as follows:
Website pages are static.
Website contents and layouts are inseparable.
Website contents are stored in files.
Websites use proprietary HTML tags.
Websites do not embed a guestbook in the content page.
Website forms are usually sent by email.
Web 2.0
A web wherein you can read and write. This was coined by Darcy DiNucci in January 1999 and popularized by Tim O’Reilly and Dale Dougherty in 2000. The characteristics of this web are as follows:
It has user-generated content.
It has an emphasis on user experience.
It has improved interoperability (incorporates application programming interfaces, or API).
Examples of this web include social networking sites, blogs, wikis, video sharing sites, web applications, etc.
Folksonomy
A feature of Web 2.0 that allows users to categorize and classify/arrange information using freely chosen keywords. In short, users can create their own tags.
Rich User Experience
A feature of Web 2.0 wherein content is dynamic and responsive to the user's input. Websites/apps are interactive and engaging.
User Participation
A feature of Web 2.0 wherein the owner of the website is not the only one who is able to add content. Users can create and share content.
Long Tail
A feature of Web 2.0 wherein services are offered on demand rather than as a one-time purchase. It offers niche content for small audiences.
Software as a Service
A feature of Web 2.0 where users subscribed to software only when needed rather than purchasing it. This includes online software, such as the Google Workspace, that you don’t need to install.
Mass Participation
A feature of Web 2.0 that enables diverse information sharing through universal web access.
It’s funny
Incredible unbelievable
Very emotional
Agrees with world views
Life questions
Non mainstream
Makes you smile
Reasons why people share content.
Web 3.0
A web wherein users can read, write, and interact with intelligent systems. It is also known as the semantic web, and this movement was led by the World Wide Web Consortium. The features associated with this web are as follows:
It adheres to minimalist design
It uses the semantic web
It is an ever-present web
It applies and uses Artificial Intelligence
Artificial Intelligence (AI)
It is a computer system that can mimic or simulate human thoughts or behavior and is a subset of machine learning.
Dr. Geoffrey E. Hinton
The Godfather of Modern Artifical Intelligence. He built a neural net back in 2012.
Toby Walsh
The Chief Scientist at the University of New South Wales AI Institute. He said, “When it comes to any digital data you see—audio or video—you have to entertain the idea that someone has spoofed it.”
1. Compatibility
HTML files and current web browsers could not support Web 3.0
2. Security
User’s security is also in question since the machine is saving his or her preferences
3. Vastness
World Wide Web already contains billions web pages
4. Vagueness
Certain words are imprecise. The words “old” and “small” would depend on the user
5. Logic
Limitation for a computer to predict what the user is referring to at a given time.
Several problems regarding Web 3.0