PSYCH 100 EXAM 3

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95 Terms

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unlearned behvaior

hard-wired into organism’s biological makeup, occurs naturally without experience/training

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reflex

motor/neural reaction to sensory stimulus

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instinct

innate species-specific behaviors triggered by broad range of events

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learned behaviors

lasting change in behavior or knowledge resulting from experience; how we acquire knowledge and skills through experience

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associative learning

making automatic connections between stimuli (things) or events in our environment

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classical conditioning

we learn to associate stimuli to predict events, then we respond accordingly, stimulus + stimulus

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Ivan Pavlov

landmark experiments with dogs in the 1920s

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unconditioned stimulus

thing that provokes a natural response

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unconditioned response

natural response

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neutral stimulus

something in environment that does not naturally produce response

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conditioned stimulus

previously neutral stimulus that now provokes a learned response

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conditioned response

learned response to conditioned stimulus

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generalization

extending conditioned response to similar neutral stimuli, only if stimuli are very similar

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discrimination

organism learns to respond only to the specific conditioned stimuli

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operant conditioning

we learn to associate consequences with behaviors and either repeat or stop them accordingly, punishment/reinforcement

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positive reinforcement

increase behavior and add something, giving a dog a treat for sitting

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negative reinforcement

increase behavior and remove something, if a child does their homework, they do not need to do dishes

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positive punishment

decrease behavior and add something, scolding student so they stop texting in class

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negative punishment

decrease behavior and remove something, take away a child’s toy when they misbehave

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postitive reinforcement

consequence most effective for changing behavior

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primary reinforcers

innate reinforcing abilities

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secondary reinforcer

no inherent value, only valuable when linked to primary reinforcer

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shaping

rewarding approximations of a desired behavior, each step toward desired behavior is rewarded until behavior occurs

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continuous reinforcement

get reward EVERY time you do the behavior

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intermittent reinforcement

not every time a reward is given for a behavior

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observational learning

“watch and learn,” learn by watching others and the imitating or modeling what they do or say

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models

the ones performing the imitated behavior

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vicarious reinforcement

if the model is rewarded for their behavior, you are more likely to copy them

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vicarious punishment

if the model is punished for their behavior, you are more likely to avoid the behavior

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memory process

encoding, storage, retrieval

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encoding

get info into memory system

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storage

get info into long-term retention

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retrieval

get info back out of memory into awareness

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self-reference effect

better memory for stuff that we can relate to ourselves

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short-term memory

we can hold about 7 ± 2 pieces of information for only about 15-20 seconds capacity

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long-term memory

memory that is theoretically unlimited

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explicit and implicit memory

2 types of long term memory

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episodic

memory about events and experiences

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semantic

memory about concepts and facts

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episodic and semantic

2 types of explicit memory

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procedural

memory on how to do things

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priming

memory on stimulus exposure that affects responses to a later stimulus

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emotional conditioning

memory that is classically conditioned to emotional responses

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procedural, priming, emotional conditioning

3 types of implicit memory

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consolidation

process of transferring new learning into long-term memory, occurs during sleep

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recall, recognition, relearning

3 retrieval methods

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recall

accessing info without cues, open-ended or essay exam questions

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recognition

you can identify info that you previously learned, multiple-choice questions

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relearning

learning info more easily if you previously learned it

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hippocampus

important for encoding memories

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cortex

important for long-term memory storage, corresponds to sensory area

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transience, absentmindedness, blocking

3 forgetting errors of Schacter’s 7 sins of memory

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transience

accessibility of memory decreases with time (ex. forgetting events of childhood)

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absentmindedness

lapsing attention (ex. forgetting where you put your phone)

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blocking

accessibility is temporarily blocked (tip-of the-tongue phenomenon)

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misattribution, suggestibility, bias

3 distortion errors of Schacter’s 7 sins of memory

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misattribution

source of memory is confused (ex. confusing a dream memory with a memory from reality)

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suggestibility

false memories (ex. can result from leading questions)

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bias

memories altered to fit current belief system (ex. hindsight bias)

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persistence

intrusion error in Schacter’s 7 sins of memory, inability to forget undesirable memories (ex. repeatedly recalling an embarrassing moment)

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proactive interference

old info hinders recall of new info

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retroactive interference

new info hinders recall of old info

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memory reconstruction

the process of brining up old memories, memories get modified or altered

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suggestibility

the effects of misinformation that leads to false memories

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misinformation effect paradigm

after exposure to additional info you may misremember the original event

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rehearsal

repeating information to be remembered

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active rehearsal

repeating info over and over to keep it in short term memory longer, to move over to long term

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chunking

organizing information you’re rehearsing into meaningful “chunks” to make it easier

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elaborative rehearsal

expand on semantics/meaning of words

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mneumonic

memory aid that helps us organize info

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cognition

how information is processed and manipulated when remembering, thinking, and knowing

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cognitive psychology

studying how people think

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concepts

categories/groupings of info, images, ideas, or memories

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prototype

clear example or representation of a concept (first thing that comes to mind)

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schema

set of related concepts, way of organizing info to help our brain be more efficient

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role schema

assumptions about how people in certain roles will behave

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event schema

set of behaviors/routine, a cognitive “script”

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language

system of communication that involves words and rules to organize them to transmit info between people

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problem solving

using our thoughts to get stuff done

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trial and error

try different solutions until a problem is solved

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algorithm

use a pre-defined step-by-step formula

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heuristic

“rule of thumb” or general framework

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working backward

starting with the solution, what’s needed to get there?

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mental set

persisting in solving a problem the same way that worked in the past, even if it clearly does not work now

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functional fixedness

specific mental set related to the function of an object

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creativity

overcoming functional fixedness to generate ideas that are new and useful

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biases

“mental shortcuts” based on experience that can be helpful but can also lead to errors

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hindsight bias

bias: “i knew it all along”

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availability heuristic

bias: whatever’s most available seems most likely or the best solution

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confirmation bias

bias: focus on info that confirms your beliefs

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sense perception

how we experience the world to get thoughts (and memories) in the first place

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sensation

info detected by sense receptors

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perception

the way sensory information is organized, interpreted, and consciously experienced

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top-down processing

processing occurs when previous experience and expectations are first used to recognize stimuli

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bottom-up processing

processing occurs when we sense basic features of stimuli and then integrate them