BADM 3740 - Groups and Teams

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/82

encourage image

There's no tags or description

Looks like no tags are added yet.

83 Terms

1
New cards

Group

Two or more people who interact, depend on one another, and come together to achieve particular objectives

2
New cards

Dependence

Relying on other people to get what you want or need

3
New cards

Independence

Relying on yourself to get what you want or need

4
New cards

Interdependence

Cooperating with others to meet both your needs and their needs

5
New cards

Informal Group

A group that forms naturally because people want social contact (making friends)

6
New cards

Formal Group

A group created by an organization, with assigned work directed toward organizational goals (airline flight crew)

7
New cards

Why Do People Join Groups

Security, status, self-esteem, affiliation (need for connections), power, and goal achievement

8
New cards

Team

Two or more people who worked interdependently over time to accomplish shared goals related to a task

9
New cards

What 3 Features Distinguish Teams from Groups?

Deeper interdependence, shared goals, and a task-oriented purpose

10
New cards

Work Group

Interacts primarily to share information and to make decisions to help each group member perform within their area of responsibility '

-Share information, neutral (sometimes negative) synergy, individual accountability, random and varied skills

11
New cards

Work Team

Individual efforts result in a performance that is greater than the sum of the individual inputs

-Collective performance, positive synergy, individual and mutual accountability, complementary skills

12
New cards

When Does Creating a Team Make Sense?

When work is complex and needs different perspectives, members share a common purpose beyond individual goals, and their tasks are interdependent

13
New cards

Group Roles

Expected patterns of behavior associated with an individual’s position in a group

14
New cards

Group Properties

Shape the behavior of individual group members

-Roles, Norms, Status, Size, Cohesiveness

15
New cards

Role Perception

How you believe you should behave in a particular role

16
New cards

Role Expectation

How others believe you should behave in a particular role

17
New cards

Role Conflict

Role expectation and perception DO NOT align

18
New cards

Potential Dark Side of Group Roles

People may quickly adopt behaviors associated with a role that differ greatly from their usual personality

19
New cards

What Did the Stanford Prison Experiment Illustrate?

The potential influence of assigned roles on behavior (guards = aggressive, prisoners = submissive)

20
New cards

Group Norms

Shared standards for acceptable behavior within a group

-How to do jobs? How hard to work? How they interact?

21
New cards

Conformity

Adjusting your behavior to match the group

22
New cards

Reference Group

A group whose norms strongly influence someone because its members matter to them, membership is part of their identity, or they want to belong

23
New cards

Potential Dark Side of Group Norms

Pressure to conform can cause members to follow group expectations even when those expectations encourage poor behavior or performance

24
New cards

Group Status

Social formed positions or ranks among group members

25
New cards

Three Sources of Group Status

Power over others or outcomes, ability to contribute to group goals, and personal characteristics valued by the group

26
New cards

Potential Dark Side of Group Status

-High-status members may dominate, criticize others, or break norms

-Lower-status members may stay silent even when they have useful expertise

27
New cards

How Does Group Size Affect Effectiveness?

-Smaller groups are better at completing tasks

-Larger groups are better at solving problems

As group size increases, obtained output of potential performance actually decreases

28
New cards

Social Loafing

Putting in less effort when working collectively than when working individually

29
New cards

Ringelmann Effect

Individual productivity decreases as group size increases (tug of war; people pulled with less force with more people)

30
New cards

How Can Managers Reduce Social Loafing?

-Set challenging group goals

-Increase competition between groups

-Use peer evaluations

-Reward individual contributions

31
New cards

Group Cohesiveness

How attracted member are to one another and how motivated they are to remain in the group

USUALLY POSITIVE OUTCOMES

32
New cards

How do cohesiveness and performance norms interact?

-Cohesiveness reinforces the group’s norms

-High performance norms = more productive

-Low performance norms = less productive

33
New cards

How Can Managers Increase Cohesiveness?

-Make group smaller and isolate them from others; increase time spent together

-Encourage agreement with group goals

-Stimulate intergroup competition; give group rewards

34
New cards

Group Decision-Making

Members gather and consider ideas, contribute different perspectives, and make recommendations to a final decision-maker

35
New cards

Advantages of Group Decision-Making

-More complete information and knowledge

-More diverse viewpoints

-Greater acceptance of the solution

36
New cards

Disadvantages of Group-Decision Making

-Takes time, conformity pressures

-May be dominated by high-status members with low ability

-Leaves responsibilities unclear

37
New cards

Group Verm

38
New cards

Groups Versus Individuals: Decision Accuracy

-More accurate than individuals; may be less accurate than their most accurate member

39
New cards

Group Versus Individuals: Creativity, Acceptance, and Speed

-Groups offer greater creativity and acceptance

-INDIVIDUALS MAKE DECISIONS FASTER.

40
New cards

Groupthink

Group pressure causes members to prioritize agreement over openly questioning and evaluating a decision

41
New cards

Symptoms of Groupthink

-Members pressure those who disagree

-Those with doubt remain silent

-Group develops an illusion that everyone agrees

42
New cards

Illusion of Unanimity

Assuming everyone agrees because people with doubts do not speak up

43
New cards

Why Might Members Suppress Disagreement During Groupthink?

They want to maintain a positive image of the group

44
New cards

How Can Managers Reduce Groupthink?

-Monitor group size, keep leaders impartial

-Actively seek everyone’s input

-Appoint a devil’s advocate

45
New cards

Devil’s Advocate

Someone who argue an alternative position to encourage debate and deeper examination, even if they do not personally agree with that position

46
New cards

Why Are Teams So popular?

-Outperform individuals, better utilize employee talents and facilitate employee involvement

-More impressive and adaptable; effective way to democratize an organization and increase motivation

47
New cards

Problem-Solving Team

Employees who meet to address particular issues

48
New cards

Self-Managed Work Team

Employees with highly interdependent jobs who take on responsibilities traditionally handled by supervisors

49
New cards

Cross-functional team

Employees from different work areas who come together to accomplish a task

50
New cards

Virtual Team

A team that uses technology to connect members in different physical locations to achieve a shared goal

51
New cards

Punctuated-Equilibrium Model

Explains how temporary groups with deadlines experience periods of relatively stable activity interrupted by a major change at the midpoint

52
New cards

Punctuated-Equilibrium: Phase 1

First meeting establishes the group’s direction; followed by inertia (group continues with its initial approach)

53
New cards

Punctuated-Equilibrium: Midpoint Transition

-Halfway through the available time

-Major changes: dropping old patterns and adopting new ones


54
New cards

Punctuated-Equilibrium: Phase 2

-Group follows revised approach through another period of inertia

-Accelerates activity near the final meeting to complete the work

55
New cards

Tuckman’s Stages of Team Development

-Forming, Storming, Norming, Performing, and Adjourning

-Team effectiveness based on how teams come together and develop roles, norms, cohesiveness, and other characteristics needed for high performance

56
New cards

Forming

-Members get acquainted and orient themselves to the team

-2nd lowest performance

57
New cards

Storming

-Members experience tension, conflict, competition, and disagreements about how to work

-LOWEST PERFORMANCE

58
New cards

Norming

-Members resolve conflicts, establish shared norms, build trust, and clarify roles and responsibilities

59
New cards

Performing

-Works cooperatively and cohesively at a high level

-HIGHEST PERFORMANCE

60
New cards

Adjourning

Team dissolves or reorganizes after its work ends

61
New cards

Four Categories of Team Effectiveness

Context, composition, work design, and process

62
New cards

Team Context

-The conditions supporting a team: Adequate resources, appropriate leadership and structure, trust, and GROUP evaluation and reward systems

-PSYCHOLOGICAL SAFETY

63
New cards

Psychological Safety

A climate where members feel safe speaking up, asking questions, and expressing concerns without fear of embarrassment or punishment

64
New cards

Team Composition

Who belongs to the team: their abilities, personalities, assigned roles, diversity, number, and preferences for teamwork

65
New cards

The Abilities Needed for Effective Teams

Technical expertise, problem-solving skills, decision-making skills, and interpersonal skills

66
New cards

Which Personality Traits Relate to Team Performance?

Conscientiousness, openness to experience, and agreeableness

67
New cards

How Should Central Team Roles Be Assigned?

Give them to members who are especially capable, experience, and conscientious

68
New cards

How Does Diversity Affect Team Performance Over Time?

Diverse teams may perform worse initially, but typically outperform homogenous teams over time

69
New cards

Recommended Team Size

5-9 members

70
New cards

Why Do Member Preferences Matter?

-Not everyone prefers teamwork

-Allowing some people to choose individual work can improve the fit between people and their responsibilities

71
New cards

Team Work Design

-How the work is structured

-Skill variety, task identity, task significance, autonomy, and feedback

72
New cards

Skill Variety

Work requires different abilities and talents

73
New cards

Task Identity

The work has an identifiable whole or clear endpoint; team knows when task is accomplished

74
New cards

Task Significance

The work is meaningful and impactful

75
New cards

Autonomy

The team has freedom to decide how to carry out its work

76
New cards

Feedback

Clear, direct information about the team’s performance

77
New cards

Team Process

How members work together: Common plan and purpose, specific goals, team efficacy, conflict management, and efforts to minimize social loafing

78
New cards

Common Plan and Purpose

A shared understanding of the overall goal and the strategies for achieving it

79
New cards

Specific Goals

They break overall purpose into clear targets, make progress easier to track, and support communication and feedback

80
New cards

Team Efficacy

A team’s shared belief that it can succeed, which motivates members to work harder

81
New cards

Task Conflict

Disagreement about the work itself; stimulates discussion and improves decisions

82
New cards

Relational Conflict

Personal tension or interpersonal disagreement that hinders team performance

83
New cards

How Can Team Processes Minimize Social Loafing?

Clearly communicate which responsibilities belong to individuals and which are shared by the team