Sensation and Perception

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66 Terms

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Transduction

Definition: The biological process of converting physical stimulus energy from the external environment into electrochemical neural impulses that the brain can interpret.

Example: Sensory receptors in the retina convert light waves into electrical signals sent along the optic nerve to the visual cortex

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Psychophysics

Definition: The study of the relationship between physical energy/stimuli in the external environment and our psychological experience, sensation, and perception of those stimuli.

Example: Measuring the minimum volume (decibels) a person needs to hear a tone in a quiet room.

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Absolute Threshold

Definition: The minimum intensity of a stimulus needed for a person to detect its presence 50% of the time.

Example: Seeing a candle flame flickering from 30 miles away on a pitch-black night or hearing a bird chirping softly outside your window.


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Difference Threshold (Just Noticeable Difference - JND)

Definition: The smallest amount two stimuli must differ in intensity for a person to detect a noticeable difference between them.

Example: Feeling that a gym bag is heavier after adding a toy matchbox car or noticing your tea tastes sweeter after adding a second sugar cube.

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Signal Detection Theory

Definition: Predicts how and when we detect a faint stimulus amid background stimulation; depends on personal experience, expectations, motivation, and fatigue.

Outcomes: Hit, Miss, False Alarm, Correct Rejection.

Example: A parent waking up instantly to a faint baby cry over a loud thunderstorm.

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Weber's Law

Definition: To perceive a difference, two stimuli must differ by a constant minimum percentage rather than a fixed amount.

Example: Adding 1 oz to a 10 oz weight is easy to feel, but adding 1 oz to a 100 lb weight goes unnoticed.

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Sensory Adaptation

Definition (PNS/Receptors): Receptors become less responsive to constant stimulus (e.g., getting used to cold pool water or clothes on your skin).

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Sensory Interaction

Definition: One sense influences another (e.g., holding your nose makes food taste bland).

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Selective Attention

Definition: Focusing conscious awareness on a single stimulus while filtering out others.

Example: Reading a textbook intently while ignoring background music/birds

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Inattentional Blindness

Definition: Failing to see visible objects when attention is directed elsewhere (e.g., missing the gorilla passing through basketball players).

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Wavelength (Light Wave Properties)

Definition (Distance between peaks): Determines Hue/Color (Short = Cool/Blue/Violet; Long = Warm/Red).

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Rods

Definition: Night vision, dim light, motion/shapes, peripheral vision; located in outer retina.

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Visual Pathway Through the Eye (Order of Structures)

  1. Light Waves



  2. Cornea



  3. Pupil / Iris



  4. Lens (Accommodation)



  5. Retina (Rods & Cones)



  6. Bipolar Cells



  7. Ganglion Cells (Axons form Optic Nerve)



  8. Optic Chiasm →→ Thalamus



  9. Visual Cortex (Occipital Lobe)


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Nearsightedness (Myopia)

Definition: Eyeball is too long; image focuses in front of retina; can't see far objects clearly.

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Sensory Habituation

Definition (CNS/Brain): Brain stops paying attention to repeated stimuli (e.g., ignoring a ticking clock or air conditioner noise).

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Synesthesia

Definition: Neurological condition where stimulation of one sense triggers an automatic experience in another (e.g., "hearing" colors or "tasting" words).

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Cocktail Party Effect

Definition: Ability to focus on one voice in a noisy room, but instantly noticing when someone says your name.

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Change Blindness

Definition: Failing to notice visible changes in the environment (e.g., failing to notice a speaker switch behind a desk).

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Amplitude (Light Wave Properties)

Definition (Wave height): Determines Brightness/Intensity (Tall = Bright; Short = Dull)

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Cones

Definition: Color vision, fine details; concentrated in the fovea; 3 types (Red, Green, Blue).

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Farsightedness (Hyperopia)

Definition: Eyeball is too short; image focuses behind retina; can't see close objects clearly.

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Place Theory

Pitch is determined by where the basilar membrane vibrates; best for high frequencies

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Frequency Theory

Definition: Pitch is determined by the rate at which neural impulses travel up auditory nerve; best for low frequencies.

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Volley Principle

Definition: Neurons fire in rapid succession/teams to handle frequencies above 1000 Hz.

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Conduction Deafness

Definition: Damage to mechanical system conducting sound waves to cochlea (outer/middle ear: eardrum or ossicles).

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Sensorineural Deafness

Sensorineural Deafness: Damage to hair cells/cochlea or auditory nerve (inner ear); caused by aging, loud noise, or genetics.

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Prosopagnosia

Face blindness; inability to recognize familiar faces while retaining object recognition

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Blind Spot

Area on retina where optic nerve leaves the eye; contains no photoreceptors.

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Blindsight

Ability to respond to visual stimuli without consciously seeing them due to visual cortex damage.

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Frequency (Pitch/Sound Wave Properties)

Measured in Hertz (Hz); higher frequency = higher pitch

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Amplitude (Loudness/Sound Wave Properties)

Measured in Decibels (dB); larger wave height = louder sound.

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Auditory Pathway (Path of Sound)

  • Pinna (Outer Ear)


  • Ear Canal →→ Eardrum (Tympanic Membrane)



  • Middle Ear Ossicles (Hammer / Anvil / Stirrup)



  • Oval Window of Cochlea



  • Fluid moves Cilia (Hair Cells) on Basilar Membrane



  • Auditory Nerve →→ Thalamus →→ Temporal Lobe (Auditory Cortex)


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Olfaction (Smell) Pathway

Definition: Chemical sense detecting airborne odor molecules via olfactory nerve fibers/receptors in the nasal cavity's mucous membrane.

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Brain Processing

Definition: Processes through the olfactory bulb, amygdala, and hippocampus — WITHOUT passing through the thalamus.

Example: Smelling perfume and instantly recalling a vivid childhood memory or feeling an emotional reaction.

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Gustation (Taste)

Definition: Chemical sense processed by taste receptors on taste buds (papillae).

6 Basic Tastes: Sweet, Salty, Sour, Bitter, Umami (savory/meat), and Oleogustus (fatty).

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Supertasters

Definition: Have a higher density/excess of papillae, making them overly sensitive to bitter foods and spices (often picky eaters).

Example: Someone who hates broccoli, dark chocolate, or coffee because they taste intensely bitter

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Gate-Control Theory of Pain

Definition: Spinal cord contains a neural "gate" that either allows pain signals to pass to the brain or blocks them. Large nerve fibers (competing touch signals) can close the gate to reduce pain.

Example: Rubbing or scratching a bumped knee sends competing tactile signals that close the spinal gate, dulling the pain.

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Kinesthetic Sense

Definition: Tracks body position and movement of individual body parts via receptors in muscles, tendons, and joints.

Example: Walking upstairs or clapping with eyes closed

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Vestibular Sense

Definition: Tracks head position, balance, and gravity via semicircular canals and vestibular sacs in the inner ear

Example: Maintaining balance on a tightrope or feeling dizzy after spinning.

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Phantom Limb Syndrome

Definition: Sensations or pain felt in a limb that has been amputated.

Cause: The brain's somatosensory cortex continues to receive/generate neural signals for the missing limb and misinterprets them as pain.

Example: An amputee feeling an itch or cramp in a arm/leg that is no longer there.

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Sensation

Definition: Raw sensory data collected by receptors (eyes, ears, skin, tongue, nose).

Example: eyes receiving red light waves

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Perception

Definition: How the brain organizes, interprets, and gives meaning to sensory information.

Example: Realizing that the red light wave is a “stop sign”

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Bottom-Up Processing

Definition: Analysis that starts at entry-level sensory receptors and works up to the brain to build perception

Example: Assembling individual features of unfamiliar symbols to figure out a letter

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Top-Down Processing

Definition: Information processing guided by higher-level mental processes, expectations, context, and past experiences (schemas).

Example: R34D1NG TH1S S3NT3NC3 because your brain fills in context.

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Schemas

Mental frameworks shaped by cultural background/experience that organize how we interpret the world.

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Perceptual Set

A mental predisposition or readiness to perceive one thing and not another based on expectations

Example: Expecting a drink to taste like fruit punch because the label is bright red, even if it's flavored water

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Figure-Ground (Key Gestalt Principles of Perception)

Organizing visual field into objects (figures) that stand out from background (ground)

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Proximity (Key Gestalt Principles of Perception)

Grouping nearby figures together.

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Similarity (Key Gestalt Principles of Perception)

Grouping figures that look alike (similar shape/color)

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Closure (Key Gestalt Principles of Perception$

Filling in gaps to create a complete, whole object.

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Continuity (Key Gestalt Principles of Perception)

Perceiving smooth, continuous patterns rather than disrupted ones.

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Relative Size: Monocular Depth Cues (Only One Eye Needed)

Smaller retina image = perceived as farther away.

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Relative Clarity: Monocular Depth Cues (Only One Eye Needed)

Clearer = closer; blurry = farther.

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Texture Gradient: Monocular Depth Cues (Only One Eye Needed)

Distinct, detailed textures = close; smooth/blended textures = far.

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Linear Perspective: Monocular Depth Cues (Only One Eye Needed)

Parallel lines appear to converge in the distance (e.g., train tracks).

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Interposition: Monocular Depth Cues (Only One Eye Needed)


An object blocking another is perceived as closer

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Motion Parallax: Monocular Depth Cues (Only One Eye Needed)

Near objects appear to zip past quickly in the opposite direction; far objects move slowly in the same direction.

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Convergence: Binocular Depth Cues (Both Eyes Needed)

Neuromuscular cue where eyes turn inward to focus on closer objects (eyes relax outward for far objects).

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Retinal Disparity; Binocular Depth Cues (Both Eyes Needed)

Brain compares differing images from both eyes; larger discrepancy = closer the object.

Example: Holding your finger in front of your face and closing one eye at a time makes the finger "jump."

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Visual Cliff Study

Definition: Lab device (table with a glass drop-off) used to test depth perception in infants and young animals.

Key Finding: Proved that infants can perceive depth and recognize potential danger early in life.

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Perceptual Constancies

Definition: Perceiving objects as unchanging (size, shape, color, lightness) even as retinal images change.

Size Constancy: Knowing a approaching car isn't actually growing in size.

Shape Constancy: Knowing a door is still rectangular even when opened at an angle.

Color/Lightness Constancy: Knowing an object maintains its color/white shade despite changes in lighting or shadow

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Stroboscopic Movement

Definition: Illusion of movement created when a rapid series of still pictures is shown in quick succession (e.g., flip books, movies)

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Phi Phenomenon

Definition: Illusion of movement created when stationary lights blink on and off in rapid sequence (e.g., neon signs, holiday lights).

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Dichromatism

Definition: A type of color vision deficiency involving having only 2 types of functional cone cells instead of 3.

Effect: Makes it very difficult to distinguish certain colors, most commonly red and green.

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Opponent-Process Theory

Definition: Color is processed in opposing pairs: red-green, blue-yellow, and black-white.

Mechanism: When one color fatigues, its opposing color becomes more active.

Afterimages: An image seen on a neutral background after color receptors fatigue from opposing pairs.

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Monochromatism

Definition: A rare total color blindness where an individual has only one type of cone cell or none at all.

Effect: Perceiving the entire world strictly in shades of gray.