Operant Conditioning and Behavior Modification

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Practice vocabulary flashcards covering classical versus operant conditioning, reinforcement and punishment types, schedules of reinforcement, and behavioral shaping techniques.

Last updated 6:46 PM on 10/14/26
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21 Terms

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Operant Conditioning

A learning process in which a voluntary behavior occurs first and is then followed by a consequence (reinforcement or punishment) that strengthens or weakens the behavior.

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Classical Conditioning

A learning foundation associated with theorists like Pavlov and Watson where stimuli are presented first to elicit an involuntary response that the individual does not control.

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Reinforcement

A consequence given after a voluntary behavior that strengthens and increases the likelihood that the behavior will recur.

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Punishment

A consequence given after a voluntary behavior that aims to weaken, reduce, or stop that behavior from happening again.

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B. F. Skinner

A prominent behaviorist theorist who argued that psychology should center on studying and measuring behavior, and who developed the operant chamber to shape behaviors.

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Law of Effect

Edward Thorndike's principle stating that any behavior that is rewarded tends to recur.

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Operant Chamber (Skinner Box)

An experimental apparatus designed by B. F. Skinner where an animal must engage in an unnatural target behavior, such as pressing a bar or lever, to receive food or escape.

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Successive Approximation

The method used in shaping where a large, daunting target behavior is broken down into smaller, manageable, and meaningful steps toward a goal.

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Positive Reinforcement

Strengthening a voluntary behavior by adding or presenting a desirable stimulus (such as praise, grades, or chocolate) after the behavior occurs.

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Negative Reinforcement

Strengthening a voluntary behavior by removing or taking away an unpleasant stimulus (such as a headache via Advil or an annoying seatbelt chime).

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Primary Reinforcer

An unlearned, innately reinforcing stimulus that satisfies biological needs necessary to sustain life, such as food or water.

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Secondary Reinforcer

A conditioned reinforcer that has no innate tangible value on its own but derives value from its association with primary reinforcers, such as money.

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Continuous Reinforcement

A reinforcement schedule where the desired response is reinforced every single time it occurs, making the behavior more prone to extinction if rewards cease.

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Partial (Intermittent) Reinforcement Schedule

A reinforcement schedule where a response is reinforced only part of the time, resulting in greater resistance to extinction.

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Extinction

The cessation or disappearance of a conditioned behavior when reinforcement is discontinued.

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Fixed Ratio Schedule

A schedule that delivers reinforcement only after a specified, set number of responses have occurred (such as a buy-five-get-one-free punch card).

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Variable Ratio Schedule

A schedule that delivers reinforcement after an unpredictable, varying number of responses (such as playing a slot machine).

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Fixed Interval Schedule

A schedule where reinforcement becomes available only after a specified, set amount of time has elapsed (such as Tuesday discount prices).

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Variable Interval Schedule

A schedule where reinforcement is delivered after unpredictable, varying amounts of time have passed (such as waiting for an email reply or text message).

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Positive Punishment

Decreasing the likelihood of a behavior by adding or administering an unpleasant or aversive stimulus (such as issuing a traffic ticket or spraying water).

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Negative Punishment

Decreasing the likelihood of a behavior by removing or withdrawing a desirable stimulus or privilege (such as taking away phone or car privileges).