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Schedule of Reinforcement
response requirement that must be met to gain a reinforcer
varying either the time b/w reinforcements or amount of responses needed
Continuous Reinforcement Schedules
every time a response occurs, it’s reinforced
useful experimentally, X always realistic
Intermittent Reinforcement Schedules
only deliver a reinforcer occasionally, set # of responses, period, etc
ratio schedules
interval schedules
Ratio Schedules
change the amount of responses needed
type of intermittent reinforcement schedules
how many times rat has to press the lever (ex → 10x to get food)
Interval Schedules
change the minimum time b/w reinforcers
type of intermittent reinforcement schedules
press as many times, must have a 30 sec gap in b/w, end = food
Fixed Ratio Schedules
require a set number of responses per reinforcer, do things a certain amount of times
ratio needs to be gradually inc w/ training
rich dense = FR5, reward often
lean = FR 100, reward rarely
subject to ratio strain
start w/ continuous reinforcer (FR1/CRF)
Ratio Strain
occurs w/ fixed ratio schedules
failure to respond caused by ratio rising too quickly/too high
X start at FR100, fail to respond, too much for them to respond to
start @ dense → gradually work to lean
Variable Ratio Schedules
reinforce randomly on an avg # of responses
modifying amount needed to make behavior
addictive, gambling, small rewards along way → think big one is coming
VR5 equally likely to reward after 1 response or 10
reward is always the same
What do variable ratio schedules result in?
very aggressive response rate w/ few pauses
predatory or maladaptive behaviors rely on VR schedules
What do fixed ratio schedules result in?
rapid responses, brief pause after reinforcement (animal satisfied w/ reward)
Fixed Interval Schedules
deliver a reinforcer on the 1st response after a set time
long pause after reinforcement
animal knows it can respond around this time
ex → Na channels close for certain period of time
What do fixed interval schedules result in?
response rate increases as interval time comes up
scalloped appearance for response rate
Variable Interval Schedules
produce steady & predictable responses at slow to moderate rate
X pause, slower than VR
random amount of time passes then can do again
most moderate & boring
response only works when variable takes place
ex → grading, text & waiting for reply, getting affection in abusive relationship
Pauses in FI & FR Schedules
common but may disappear at very rich reinforcement rates
Appetitive Value of Reinforcer
matters for rate of response, as it determines how motivating the reinforcer is for the subject. A higher appetitive value generally results in increased response rates.
FR50 w/ food will be moderate for a satiated rat but very strong for hungry rat
Ratio/Interval Modification
in most cases, subjects need to be progressively steppe up to higher ratios or intervals or behavior collapses
Duration Schedules
specify the length of time a behavior must occur for reinforcement to be delivered, often used in conjunction with other schedules
difficult, X discriminate quality of behavior
X just practice → need to learn/have good quality of thing to be learned
Fixed Duration Schedules
reinforce based on time spent doing behavior
having org do behavior for a set peiod of time
good for behaviors like running, working, etc
Variable Duration Schedules
reinforce based on a random time spent w/ set avg
based around a random time, doing it for that time
Response Rate Schedules
DRH, DRL, DRP, noncontingent
organisms want to find patterns in things & sometimes adopt superstitious behavior
Differential Reinforcement of High Rates (DRH)
reinforces for meeting or exceeding a mi rate of reinforcement
type of response-rate schedule
ex → reward kids for being quiet
Differential Reinforcement of Low Rates (DRL)
reinforces for staying below a max rate of reinforcement
type of response-rate schedule
ex → Reinforcing a child for asking "are we there yet?" only if they wait 10 minutes between questions, or reducing hand-raising/speaking out to a manageable level
Differential Reinforcement of Paced Responding (DRP)
reinforces for meeting a specific rate of reinforcement
type of response-rate schedule
get best response for # done
reward inc/dec rate
Noncontingent Schedules
reinforcer is delivered w/o regard for response
type of response-rate schedule
fixed or variable time
Complex Schedules
conjuctive, adjustive, chained schedules
Conjunctive Schedule
rule of 2 basic schedules apply simultaneously to obtain reinforcement.
type of complex schedule
It requires meeting the criteria of both schedules before reinforcement is delivered.
ex → attend class regularly (FI) & complete coursework (FR)
can be slow (X test week) or crazy (finals)
Adjusting Schedules
altered based on performance on previous responses or reinforcements, allowing for dynamic changes in the requirements to obtain reinforcement
type of complex schedule
failure to respond might result in a more rich schedule, while responding well might result in a more lean schedule
FR changes w/ response rate affecting the criteria for reinforcement.
Chained Schedules
require responding to multiple tasks in a specific order
type of complex schedule
1 thing completed before other
ex → log in, put in password, multifactor, open email
Training Chained Schedules
involves teaching multiple tasks that must be completed in sequence to earn reinforcement. This approach often utilizes small steps to ensure that each component of the chain is learned effectively.
earlier schedules (FR10 & FI1m) have weaker response & more pausing
easiest to train backwards (VR15 then FI1m then FR10)
limits to how far back gone
Discriminating Stimulus
A cue that signals the availability of reinforcement for a specific response, indicating when a behavior will be reinforced. It helps in differentiating which behaviors are likely to produce favorable outcomes.
tells you when response is valuable/worthwhile → lets you know when to do response
Drive Reduction Theory
Hull, events were reinforcing because they led to the reduction of some kind of behavioral drive
main/incentive motivation → pressing a lever delivers food, reducing hunger drive
X every behavior reduces a need (ex - animals running on treadwheel just for fun)
Incentive Motivation
derived from the reinforcer indep of a physiological drive
eating bowl of oatmeal would satisfy hunger, but is less attractive than eating a cheesesteak
hobby or skill is often self rewarding
Premack Principle
everything is behaviors, low/high probability (LPB/HPB)
issue w/ reinforcers → determining if/when they’re actually appetitive
view reinforcers as behaviors X stimuli that can reinforce other behaviors
more probable behaviors can be used as reinforcers for less probable behaviors, effectively increasing the likelihood of the less frequent behavior occurring.
High Probability Behaviors (HPB)
behaviors the organism is likely to perform in a given condition
eating is a HPB when organism is hungry, LPB when it’s X
Low Probability Behaviors (LPB)
behaviors an organism is unlikely to perform in a given condition
eating is a LPB when an organism is full
lever-pressing X typical behavior for rats (if trained = HPB)
Premack & Operant Association
argued that operant association uses HPBs to encourage engaging in LPBs
grandma’s rule → first you work, then you play
Premack Principle Application
give spaghetti 1st = organism might X run much
if we make getting spaghetti contingent on running = promote running
running is COMPARATIVELY LPB to eating spaghetti (both are HPB, just 1 seems lesser to other)
Response Deprivation Hypothesis
have existing knowledge of whether behaviors are H/LPBs & must use them accordingly
could try to restrict access to thing & see if org will work to get it
elasticity, sometimes people go w/o & sometimes people work hard to get something even if banned (ex - alcohol prohibition = mafias, becomes HPB w/ restriction)
depends on baseline of behavior
Baseline of Behavior
preferred level of a behavior, amount an org will engage in w/ no restrictions
related to response deprivation hypothesis
assumed to be desirable amount = preferred
ex → wheel put in hamster cage, how much does it want to interact
What does the response deprivation hypothesis consider?
if something is/X fulfilled, X classifying as high/low prob
if rat wants 30g of food pellets/day & gets them, they’re satisfied
if a rat wants to run for 1 hour a day but only gets 30 minutes, they are deprived
could make runing contingent on eating: eating 40g food (R) → unlock wheel for 10 extra minutes (SR), eating beyond preferred just to get other thing
organis is trying to meet preferred amount of behaviors = moving away from preferred amount/satisfaction
Behavioral Bliss Point
The point at which an individual achieves a balance of preferred behaviors, maximizing overall satisfaction while minimizing restriction. It represents the optimal allocation of time and effort among various activities.
if add a contingency = now impossible to meet all preferred levels
org will adopt a best fit behavior pattern, minimize error (ex = regression)
What does the behavioral bliss point assume?
regression line, orgs will try to maximize overall reinforcement across all potential reinforcers
inherently some things will be over/underrepresented
assumes perfectly rational orgs, trying to minimize error/be as ideal as possible (even we aren’t fully rational & knowingly make bad decisions)
some behaviors & inherent drives might be more important or attractive, so balance can be hard to acheive