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Class Header
Consists of the class keyword and the name of the class.
Comment
A text note to explain or annotate the code and is ignored when the program is run.
Source Code
A collection of programming commands.
Syntax
The rules for how a programmer must write code for a computer to understand.
Syntax Error
A mistake in the code that does not follow a programming language's syntax.
Attribute
A characteristic of an object.
Behavior
An action that an object can perform.
Class
A programmer-defined blueprint from which objects are created.
Object
An instance of a class.
Object-Oriented Programming
An approach to creating and using models of physical or imagined objects.
Constructor
A block of code that has the same name as the class and tells the computer how to create a new object.
Instantiate
To call the constructor to create an object.
Dot Operator
Used to call a method in a class.
Method
A named set of instructions to perform a task.
Argument
The specific value provided when a method or constructor is called.
Parameter
Defines the type of value to receive when a method or constructor is called.
String Literal
A sequence of characters enclosed in quotation marks (" ").
Algorithm
A finite set of instructions that accomplish a task.
Condition
Determines whether or not to execute a block of code.
Iteration Statement
A control structure that repeatedly executes a block of code.
Inheritance
An object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass.
Subclass
A class that extends a superclass and inherits its attributes and behaviors.
Superclass
A class that can be extended to create subclasses.
Tester Class
The class that contains the main method and from where the program starts running.
Method Signature
Consists of a name and parameter list.
Return
To exit a method and go back to the point in the program that called it with the requested value or information.
Return Type
The value returned before a method completes its execution and exits.
Void
Specifies that a method should not have a return value.
Code Review
The process of examining code and providing feedback to improve the quality and functionality of the program.
Commit
An operation which saves the latest changes of the code and represents a snapshot of a project.
Documentation
Written descriptions of the purpose and functionality of code.
Programming Style
A set of guidelines and best practices for formatting program code.
Selection Statement
A statement that only executes when a condition is true.
Data Type
The format of the data that can be stored in a variable.
Declaration
Giving a name and data type to a variable.
Variable
A container that stores a value in memory.
Decomposition
The process of breaking a problem down into smaller parts to write methods for each part.
Efficient
Getting the best outcome with the least amount of waste.
Pseudocode
A plain language description of the steps in an algorithm.
Redundant
Code that is unnecessary.
Logical Operator
An operator that returns a Boolean value.
Two-Way Selection Statement
Specifies a block of code to execute when the condition is true and a block of code to execute when the condition is false.