Ch. 9 The Consumer Decision Making Process

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27 Terms

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aida model

awareness, interest, desire, action (and then ideally retention)

2
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ideal decision making process

  1. identify a problem or desire

  2. search for relevant information

  3. form a brand consideration set

  4. information integration and evaluation (AIDA part)

  5. choice

  6. post choice evaluation


3
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universal set

  • all possible choices for a product category

  • overwhelming

  • consumers hace limited time, cognitive capacity, motivation, etc.


4
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consideration set

the subset of brand from which a consumer will actually choose from

  • derived from:

    • evoked set: internal search, the info stored in memory

    • external information search

    • point of purchase: situational, products and information available

usually 7+-2 brands


5
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goal of marketers

  • marketers want to make sure they are in the consideration set

  • also need to make sure that they are evaluated favourable when compared to others in a set


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part list cuing

marketers try to influence which and how many other brands are in the consideration set

  • providing a partial list of brands makes it more difficult to recall all brands from memory

  • people will focus their attention and choice on the brands presented while ignoring others

  • marketers will choose other brands that they compare favourable with

    • comparative advertising

      • eg. burger king subtle hinting at Mcdonalds in their ad

    • retail environment


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the attraction effect

  • brand appears more attractive when compared to inferior brands and less attractive when compared to superior brands

  • by managing comparisons, marketers can increase attraction

  • more brands in a specific cluster often signals attribute importance


8
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the compromise effect

  • a target brand appears more attractive when it is viewed as a “good compromise”

  • compromise brands are seen as average on all important attributes

    • eg. 10 and 15 dollar wines on the menu, add a 20 dollar bottle and more people choose the 15 as a compromise


9
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constructing evaluation


information for evaluation comes from internal (memory) and external sources (stimulus)

  • memory based choice: none of the considered brands are physically or directly observable (eg. choosing a restaurant)

  • stimulus based choice: consumers directly and physically observe all relevant brands in the consideration set (eg. choosing a beverage at a grocery store)

  • mixed choice: consumers can see some brands but must remember others


10
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consumer choice - attitude based

choice can be made based on existing attitudes or by comparing attributes. attitude:

  • all info about a brand is combined into an overall evaluation (attitude) and stored in memory

  • the overall evaluation is used for choice

  • can only occur if you have an overall evaluation

  • commonly used for memory-based choice

  • attitudes are more accessible than attributes


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consumer choice - attribute based

  • consumers compare the specific attributes or features of each brand

  • select the brand that performs the best on the key attributes

  • commonly used for stimulus based choice

  • attributes are more diagnostic (relevant) than attitudes


12
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choice deferral

decision to choose nothing

  • too many options requiring too many trade offs

  • missing information

  • uncertainty encourages consumers to postpone decision making and search for additional information


13
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heuristics

mental shortcuts that simplify decision making

  • three general types are persuasion, prediction, and influence (choice)


14
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persuasion heuristics

influence consumers beliefs and attitudes

  • length implies strength

    • lots of info is more compelling

    • brands that list more favourable attributes are better than brands that list less (eg. theory of reasoned action - additive model(

  • liking agreement heurisitc

    • consumers generally agree with people they like (eg. balance theory)

  • consensus implies correctness (bandwagon effect)

    • if everyone is buying it, it must be good (social validation)


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prediction heuristics

used to form likelihood judgements or predictions about future product performance

  • representativeness

  • availability

  • simulation

  • anchoring and adjustment


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representative heuristics

  • making predictions based on perceived similarities between a specific target and a general category

  • different brands with similar names, packaging, appearance, etc.

    • eg. private label appearing to be representatice of national brands

  • brand extensions (you like oreos, you assume you like oreo ice cream)

  • brand associations


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availability heuristic

makes predictions based on how easily information can be retrieved from memory (accessibility)

  • memorable, frequent, recent exposure is more easily recalled

    • easy to recall events are overestimated

    • difficult to recall events are underestimated

      • eg. easier to recall words that start with T than words with T as the third letter, but that doesn’t mean there are less

    • ease of recall can suggest preference (eg. strong brands)

  • can be influenced by media, TV, and advertising


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simulation heuristic

  • easy to imagine events are overestimated

  • difficult to imagine events are underestimated

  • eg. product performance (demonstrational ads), winning the lottery


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anchor and adjustment heuristic


  • makes predictions based on an initial judgement or reference

  • starting point affects the final decision

    • suggesting a larger quantity can result in larger purchases even without a quantity discount

    • multi unit pricing (10 for $9.99)

    • price quantity limits (max 10 per customer)

    • now instead of starting your consideration at 1 product and going up, you start at 10 and go down, and you’re likely to end with a larger number

    • or show the more expensive price of a product, compared to sale price


20
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influence (choice) heuristics

directly influence consumer choice

  • lexicographic

  • elimination by aspects

  • additive difference

  • conjunctive and disjunctive

  • frequency of good and bad features

difference heuristics can result in different choices


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lexicographic (single attribute) heuristic

  • compare brands on one key attribute and choose the brand that performs best on this single attribute

  • generally, a determinant attribute (matters a lot to consumer, eg. price, safety, flavour, etc.)


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elimination by aspects heuristic

  • choose an important feature and reject all brands that don’t have this feature

  • choose the next most important feature and reject all brands that do not have that feature, and so on

  • commonly used to reduce the choice set


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additive difference heuristic

  • compare brands two at a time (A and B)

  • assign importance weight to all relevant attributes (w)

  • compute a difference score for each attribute (Ai - Bi)

  • sum them up, and a positive score means preference for A


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conjunctive heuristic

  • set a minimum value for all relevant attributes

  • analyze one brand at a time

  • select the first brand that meets the minimum on all attributes


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disjunctive heuristic

  • set an acceptable value (higher than minimum) for all relevant attributes

  • chooses the first product that meets this value on one particular attribute


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frequency of good and bad features

  • count the number of good and bad product features

  • choose the brand with the greatest positive difference


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post purchase evaluation

  • consumers continue to process information about attributes and brands after purchase and consumption to determine satisfaction

  • expectancy disconfirmation model

    • compares perceptions of a brand’s performance with their expectations

  • dissonance reduction

    • dissatisfaction results in dissonance

    • strategies for reducing dissonance

      • increasing the perceived attractiveness of chosen alternative

      • decreasing the perceived attractiveness of rejected alternative

      • increasing the perceived similarity between alternatives

      • revoking the decision