MGT 103 Midterm

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70 Terms

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4 P’s of Marketing

All internal controllable factors - organization controls

  • Product: what is being offered (good, service, idea)

  • Price: what is being exchanged for the product

  • Promotion: how it’s being communicated to consumer

    • how is it being advertised?

  • Place: how is product getting to the consumer

    • where are you selling the product?


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Value Proposition

Benefits that an organization promises to the customer

  • company + customer must have something to exchange

    • each must value what the other has

  • target a certain population → have to create different things for different populations of people


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Corporate Sustainability vs Corporate Social Responsibility

Corporate Sustainabiity:

Considers financial, social, and environmental consequences of business decisions

  • ability of corporation to continue

    • need to take care of people + planet, but also need to make profit

    • Triple Bottom Line: Profit, People, Planet

Corporate Social Responsibility:

  • helps company be socially accountable to itself, stakeholders, and to the public

  • global brands expected to address social problems regarding what they sell + how they conduct business

  • expected to conduct themselves to higher standard than local competitors


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Organizational Structure + Why Need Strategy

Board of Directors: governance, accountability, and long-term oversight

Corporate Level: sets overall direction and allocates resources across the organizaiton

Strategic Business Unit (SBU): a business or group within the organization with its own market + compettive strategy

Functional Level: specialists within the business - marketing, finance, operations, HR, etc.

Need strategy because resources are limited!

  • need to make choices about where to compete, how to create value, what to prioritize, what NOT to do

  • provides long-term direction for business decisions


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Core Values + Cultures

Culture: what you observe, behaviors you see

  • easier to see this

Values: principles that organization holds

  • instead of hierarchical business structure → more managerial, can talk to managers anytime instead of having to book 3 weeks in advance

  • choose culture that fits you!


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BCG Matrix

Stars: high share of high growth

  • may need extra cash to finance their own rapid future growth

  • when growth slows → become cash cows

Cash Cows: high share of low growth market

  • ie iphone, not a lot of growth, but apple has huge share of it → use iphone sales to fund other portions of business

Question Marks: low share of high growth

  • need lots of cash just to maintain market share

  • need to choose right ones to invest in, phase out the rest

Dogs: low share of low growth market

  • may have enough cash to sustain themselves, but may not become real winners for the organization


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Growth Strategies: Products x Markets

Market Penetration Strategy

  • seek to increase sales of existing products to existing markets

  • safest strategy, already have product working in market, just trying to push more out

Product Development Strategy

  • create growth by selling new products in existing markets

  • ie making new oreo flavors

Market Development Strategy

  • introduce existing products to new markets

  • ie introducing chinese snacks to brazilian people

Diversification Strategy

  • emphasize both new products + new markets to achieve growth


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The Strategic Marketing Process (SWOT)

SWOT:

  • Strengths (internal)

  • Weaknesses (internal)

    • hire more workers!

  • Opportunities (external)

    • look for opportunities and capitalize on those

  • Threats (external)

    • need to figure out how to respond and defend against them


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Sociocultural Shifts Shaping Business + Egocentrism

What’s trending → what consumers are asking for/actively engaged in

  • Wellness: high protein - drinks, bars, chips

  • Experiences over possessions: going to concerts

  • Identity and Representation: be careful of brands that say one thing but do another

  • Social Proof: when we look around and see what people are doing → take that as cue to what we should do

    • ie TikTok made me buy it

    • peer influences

Egocentrism: thinking that because you think a certain way, everyone else thinks the same way

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Indicators of Economic Health + Economic Environment

Indicators of Economic Health:

  • Gross Domestic Product (GDP): value of goods + services produced in country

  • Inflation: rate at which overall prices are rising

    • ideal inflation ~2%

  • Unemployment: % of labor force without work and seeking jobs

    • # of people trying to get job vs those who are successfully employed

  • Interest rates: cost of borrowing money

Less money consumers have → less money they have to buy products

  • economic conditions affect consumers’ ability + willingness to spend


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Consumer Income and Purchasing in Recession

Gross income - total money earned

Disposable income - income left after taxes

Discretionary income - income left after paying for taxes and necessities

During times of recession, not all goods + services suffer:

  • expensive items suffer, ie designer bags

  • generic version of things survive better

  • Other items thrive:

    • education sector does better → people take classes since they can’t get a job

    • home repair/auto repair/buying used vehicles

    • tobacco products, alcohol


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Technological Forces

  • AI more widely available to everybody

  • everything we do online is constantly being monitored

    • in-store tracking apps

    • we are fed marketing ads for things we search up


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Competitive Forces + Modern Competitive Landscape

Most companies we purchase from in monopolistic competition

  • large # of suppliers/producers of product → branding critical!

  • product doesn’t vary much, but experience with brand matters

  • perception drives behavior!

Modern Competitive Landscape:

  • Direct Competitor: same need, same category

    • Dunkin, Starbucks, Peet’s

  • Product Substitutes: different products, same need

    • Red bull/Celsius vs espresso you make at home

  • Budget Competition: different purchases, same wallet

    • getting Celsius vs making coffee at home

  • Attention Competition: competing for time, attention + spending

    • Netflix, Insta, Tiktok, etc.


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Regulatory/Political and Legal Forces

Marketers have to adjust to conditions and influence the legal process through contributions and lobbying

  • be aware of what laws in place that can affect how you brand products

    • tariffs change how businesses do their business

    • used to sell flavored vapes → now illegal in California


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Tactics in Ads

Recency: most recent thing you see sticks in your mind very well

  • is why companies usually put their logo at the end of an ad

Primacy: first words you hear stick with you

  • start of ad can say something related to brand, ie “Hey Siri”


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Ethical vs Legal + Ethical Dimension of Social Responsibility

Ethics: personal moral principles and values

Laws: society’s values and standards that are enforceable in courts

Responsibility to fulfill ethical obligations to various stockholders:

  • consumers, employees, suppliers, shareholders, community

  • take care of employees first!

    • take care of employees → customers want to come to your business → shareholders very happy


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Green Marketing, Greenwashing, Green Attitude-Behavior Gap

Green Marketing: promotes environmentally conscious production process of product and product itself

  • Walmart asks suppliers to use environmentally friendly packaging

  • Patagonia: built reputation on being environmentally friendly

    • WornWear - buy back program

Greenwashing: making unsubstantiated or misleading claim about environmental benefits of product/services

Green Attitude-Behavior Gap: gap between people saying sustainability matters to them and their purchases

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B2B: Organizational Buying Situations

1) Straight rebuy - company buys same thing for a while → keeps purchasing from same company w/o thinking about other options

  • buying the same printer paper from same supplier

2) Modified Rebuy - company is used to purchasing something but reconsiders whether they want to purchase from somebody else or what they’re buying

  • ie trying new flavors + prices from different suppliers

3) New Task - company has never made this purchase in the past

  • ie university purchases AI-powered advertising platform


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Consumer Behavior + Types of Decision Making

Process we use to select, purchase, use, and dispose of goods, services, ideas, or experiences to satisfy needs/desires

Types of Decision Making:

  • Extended: where you’re going to school, where you’re moving; will really change your life

  • Limited: choosing where to go eat on one day

  • Habitual: something you buy habitually, ie toothpaste, protein bar


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Decision Making Steps

1) Problem Recognition

  • difference btwn your actual/current state and ideal state

  • actual state could decrease, ideal state could increase

2) Information Search

  • need adequate info to make a decision

  • internal + external search

  • pre-purchase and ongoing search

  • searching too much can cause higher levels of dissatisfaction; once you make purchase, DON’T CONTINUE SEARCHING

    • Maximizer: have less satisfaction with their lives, more stressed/anxious

    • Satisfier: very happy, search long enough to find good solution, then stop

  • Behavioral Targeting - what ads follow you

3) Evaluation of Alternatives

  • Universe of potential brands/products → all the possibilities

  • Unawareness set → don’t know

  • Evoked set → know these alternatives

    • Inept set: alternative not suitable for us

    • Consideration set: things that are suitable for us, weighing pros/cons

4) Product Choice

  • heuristics + contextual cues

5) Post-purchase evaluation: consumer satisfaction/dissatisfaction

  • degree of satisfaction influenced by whether expectations of product quality met (underpromise, overdeliver)

  • post-purchase regret → cognitive dissonance


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Product Choice: Heuristics (Mental Shortcut)

Heuristics: what we do instead of putting in a lot of cognitive effort towards a decision

  • Price = quality

    • higher quality = cost more

    • not true 100% of the time, but is true enough that we can assume it

  • Brand loyalty

    • emotional connection w brand, good experiences you’ve had with them

    • their values consistent with your values → feel connection with them

    • if this brand and another brand makes same product, easier decision to make

  • Status Quo Bias

    • repeated purchase, if you like something at restaurant you keep ordering it

    • changing what we’re doing is a risk

  • Country of Origin

    • chocolate from Switzerland, coffee from Italy, skincare from Korea

  • Affect

    • just go with what feels good

    • after finishing 8 hour study session, you want something unhealthy, not salad!

  • Normative Tactics

    • choose to do something because someone else tells you to do it

    • someone you know!


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Product Choice: Contextual Cues

Sunk Costs: every decision we make has cost associated with it

  • lose money + time with it, can also be applied to relationships

Endowment affect: feeling when a product becomes yours or when feels like ti becomes yours

  • product endowed with value

  • try on clothes → become ours in our mind

Compromise Effect (Extremeness Aversion)

  • have 3 options, usually choose the middle option

  • Starbucks has tall, grande, venti option → most people choose grande

  • when Starbucks had trenta, sales of venti went up because venti moved to middle!

Decoy Effect (asymmetric dominance)

  • company trying to push you into more expensive option

  • doing it in a way that you feel dumb if you don’t choose it → option dominates

  • ie at movie theater, small box is 8.99, large bucket is 9.99

  • middle option can serve as information for people


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Internal Influences on Decision Making

Perception, Motivation, Learning, Attitudes in Marketing, Age, Personality + Lifestyle

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Perception

process by which we select, organize, and interpret info from outside world

  • exposure → attention → perception

    • you can have good product, but if customers don’t perceive it as good, won’t sell!

  • two people can look at exact same thing and interpret it differently!

    • people would like clown at kids party but not at our classroom right now

Takeaway: products are often tied to values / seen as having particular role

  • psychological barriers to purchase can exist!


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Motivation

Internal state that drives us to satisfy needs by activating goal-oriented behavior

  • if marketers don’t understand your motivation → can’t talk to you

    • what will move you towards a purchase?


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Learning

Relatively permanent change in behavior caused by info or experience

  • Behavioral: how interactions with the environment shape our actions

    • Classical Conditioning: Pavlov’s dogs, pair bell with meat

      • Marketer takes celebrity you like and pair it with brand, over and over → think positively of brand

      • can change the way we think about something, but isn’t great at making us buy something

    • Operant Conditioning: really influences our behavior!

      • when you collect enough stars at Starbucks → exchange for merch/drinks

      • after you do this a number of times, can get something out of it

      • makes you interact with company/app


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Attitudes in Marketing

Learned predispositions to respond favorably or unfavorably to stimuli on the basis of enduring evaluations of people, objects, and issues

  • if we like your product but don’t like the ad → might not like product

  • Puppy Monkey Baby: played during Superbowl, a lot of guys probably thought that it was awesome!

    • other audiences might not like


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Age

Products can be targeted at certain age groups

  • if product not appropriate for certain age, can’t market to them

  • have to talk to different ages of people differenlty

    • use different social media platforms


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Personality + Lifestyle

Personality: set of unique psychological characteristics that influences the way a person responds to situations in the environment

  • product helps you be unique!

Lifestyle: shows how one spends their time and resources

  • Psychographics: group consumers based on psychological + attitudinal similarities


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Situational Factors in Decision Making

Physical Environment, Scarcity

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Physical Environment

Can include lighting, way things are displayed, scents

  • stores can have very strong scent, can make us really attracted or not at all

  • mixue song playing 24/7

  • Zara online experience: can’t find what you want


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Scarcity

Relates to product and/or time

  • time poverty: feeling as though you are running out of time

    • ie flash sales

  • Limited time offers

    • limited chips, Girl Scout Cookies


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Social Influences on Decision Making

Family Influence, Culture + Subculture, Social Class, Group Membership, Opinion Leaders, Gender Roles

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Family Influence

Decisions within your household when you were growing up

  • information gatherer: who is searching up all the info about a product?

  • influencer: who is telling other people to buy it?

  • decision maker: who decided to buy it?

  • purchaser: who actually bought the product?

  • user: who uses the product?


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Social Class

overall rank/social standing of groups of people within a society according to factors like family background, education, occupation, and income

  • Conspicuous consumption: buying luxury goods to show power, wealth, social status

  • Compensatory consumption: retail therapy, compensating for some emotional sadness you have

    • ie fight with significant other, bad grade on test, etc.

  • Parody display: status symbols that move in opposite direction

    • people in higher socioeconomic class observe what is consumed by people in low socioeconomic class

    • ie shirts with holes, beat up shoes, ripped jeans


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Cultures and Subcultures

Culture: values, beliefs, customs, tastes produced/practiced by group of people

  • ethnic, national, regional, university culture, Harley Davidson, etc.


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Group Membership

Aspiration group: someone you look up to

  • aspiring to go on this trip, have this product, etc.

Associative group: group you belong to

  • ie friends, classmates, coworkers

  • see them all the time → affects your behavior

Dissociative group: don’t belong to them, don’t want to

  • don’t like music they listen to

  • impact your behavior in a negative way


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Opinion Leaders + Word of Mouth

  • frequently able to influence others’ attitudes or behaviors

  • people in your life who are first to purchase something and share you info about the product

    • can be both good or bad

Word of Mouth: can be positive or negative, incredibly influential

  • we pay more attention to what people we know say

    • we’re more influenced by negative reviews than positive ones!


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Gender Roles

Society’s expectations regarding appropriate attitudes, behaviors, and appearance for mena dn women

  • gender neutral products on the rise (skin care, oversized hoodies)


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Marketing Research + Types of Research Projects

Marketing Research: collecting, analyzing, and interpreting data about customers, competitors, and the business environment to improve marketing effectiveness

Types of Research Projects

  • Basic: research to build general knowledge of consumer behavior / marketing

    • Academic research: info disclosures on consumer decision making

      • advertising repetitino on consumer memory

      • pricing changes on sales

  • Applied Research: addresses specific organizational problem

    • corporate research:

      • designing ad campaigns

      • designing products

      • segmenting consumers


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Types of Data about Consumers

Primary: collected specifically to answer the current research question

  • can be collected internally or externally

  • answers specific research question, more costly + time consuming

    • experiments, test markets, focus groups, surveys, observations

  • doesn’t matter who collects it, as long as it answers research question

  • collected using qualitative + quantitative data

    • qualitative: harder to generalize!

Secondary: previously collected for another purpose; already exists

  • less costly, might not exactly answer research question

  • less expensive + quicker to get, don’t need to spend extra money if data already exists

  • Rule: collect secondary data first → then primary

    • Advantages: time saving, low costs

    • Disadvantage: may be out of date, not specific enough, definitions/categories may not be what we’re looking for


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Research Methods

Depth Interviews: used for exploratory research

  • one on one - market researcher + participant

  • 30-60 minutes, preplanned questions with follow-up

  • primarily qualitative

    • ask why they did something before and changed up

    • not making product decisions based on their answers!

Focus Groups: group of respondents discuss marketing problem by responding and reacting to each other

  • usually 6-10 participants, trained interviewer develops discussion guide

    • ie interviewer passes around insulated drink container, talk about what you think about it and what comments you have

    • cons: not personal, not natural environment, lot of influence from others

  • only exploratory, don’t take it and make decisions → only draw some conclusions

Observational Research: making observations of behavior → recording observations in objective manner

  • Natural (home, store) vs artificial (lab) settings

    • pros: observe what customers actually do, rather than relying on what they say they do

    • cons: observation can reveal behavior, but may not explain why it occurred

  • Mere measurement effect: can impact the behavior just by measuring something

Survey Research: personal interview (expensive), mail, phone, online surveys (fast + inexpensive)

  • Types of Questinons:

    • Open-ended: ask to explain something

    • Close-ended: yes/no, Likert Scale, Semantic Differential Scale

  • Can get lazy when filling out survey, may start clicking random things

Experimental Research: test hypotheses about causal relationship between variables

  • look at effect of IV on DV

    • manipulate IV to have at least 2 conditions → measure DV

  • different groups of customers get different treatments


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Correlation vs Causation

Correlation: relatinoship between two variables

  • two variables change at same time

Causation: one variable produces an effect on another variable

  • need 3 factors:

    • 1) Correlation

    • 2) Temporal Antecedence

      • did anything happen before that could cause it?

    • 3) no third factor driving both

      • no confounding variables!


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Study of Consumer Behavior: General Comments

1) Beware of Common Sense!

  • must look at data instead of saying “oh of course they act this way”

2) understand the nature of the relationship!

  • correlational or causal?

3) Consumer research is a social science

  • can only reduce uncertainty rather than establishing certainty

  • there is social aspect of human behavior, so there will always be uncertainty

  • can’t say with 100% certainty that something will happen, can only look at general trend

4) qualitative or quantitative

  • qualitative provides richer data


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Three Market Segmentation Strategies

1) one product, multiple market segments

  • Harry Potter books: read by kids, adults, elderly; lot of different segments, but is the same product

2) multiple products, multiple market segments

  • change up product due to needs of people

  • companies make multiple models of vehicles they have based on needs of customers

    • Ford: have big trucks to haul, big trucks to drive people

  • Legos: sets for kids, adults, collector sets

  • Cannibalization: need to make sure new product doesn’t steal customers from original product!

3) segments of one, mass customization

  • company allows customer to personalize their product; not super common

  • with nike shoes, can change color of the shoe, laces, etc.


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Segmentation Variables

Demographic: age, gender, race, income, education, occupation, family, religion, etc.

Geographic: region, city / county size, state size, climate, terrain, etc.

  • do you live near beach? 10 miles inland? In the mountains?

  • will have different products for people in those areas

  • by seeing how many people live in your county, can see if it’s good market!

Psychographic: personality attributes, motives, lifestyles

  • hobbies, how you spend your time, etc.

Behavioral/Behavioristic: take into account what you’re buying

  • if you’re a skateboarder, don’t take into account if you like to spend time at the skate park

  • instead, look at what skateboards / gear you’re buying


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Psychographic vs Behavioral Segmentation

Psychographic segmentation: group consumers according to psychological + attitudinal similarities regarding interests, activities, and social values

  • Lifestyle groups: patterns of daily life and consumption

  • Activities, interests, opinions: hobbies, what you do in freetime

  • Values and Belief: personal principles + worldviews

  • Personality Traits: materialism, individual differences

Behavioral segmentation: based on how consumers act toward, feel about, or use a product

  • this group buys stuff in bulk, this group buys from us all the time

  • Starbucks use stars system to keep you using the app

  • Different benefits → different purchasing behaviors

  • 80/20 rule: 80% of sales come from 20% of customers, 20% of sales come from 80% of customers

    • relatively smal group of customers buy from you all the time → most of the sales

    • reward the 20% of customers since they are buying from us all the time


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Positioning vs Targeting

Positioning: what you do with our product, design company’s offer and image so it occupies a distinct and valued place in the target customers’ minds

  • Good: clarify what brand is about, how it’s unique, how it’s similar, why consumers should buy and use it

  • Points of parity: minimum you need in order to compete in a category

    • runners need certain things in their running shoes; cushioning, traction

  • Points of difference: strong, favorable, unique associations that matter to the consumer

  • are points of difference compelling?

    • Parity gets you considered, difference gets you chosen


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Head to Head vs Differentiation Strategy

Head to Head: match rivals on attributes consumers already weight the most, win on execution

  • ie Mastercard vs Visa → fighting for same customers, attitudes are around the same

Differentiation: make new attribute matter, where rivals are absent or weak

  • ie cushioning in HOKA vs bare feet like Birkenstocks

  • Trader Joes: grocery store, but doesn’t go head to head with Vons/Walmart

    • differentiate themselves by selling their own brand, can only go to Trader Joes to get it!


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Potential Competitive Advantages

1) Product Differentiation: features, performance, style, design, attributes

2) Services Differentiation: delivery, installation, repair services, customer training

3) Image Differentiation: symbols, atmospheres, events

4) Personal Differentiation

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Basic Positioning Statement + Repositioning

Basic Positioning Statement: identifies target market and needs satisfied, product class or category in which organization’s offering competes, offering’s unique benefits or attributes provided

  • for internal audience to know what we’re doing

  • who you are, what business you’re in, who do you serve, etc.

Repositioning: shifting a position, changing place product occupies in consumer’s mind relative to competitive products

  • kids like chocolate milk, once they grow older → don’t drink anymore

  • want to market to adults that they can still drink it after they’re older → tell athletes they can drink it after workout to replenish nutrients


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Service: Unique Elements

Intangibility: can’t touch them

  • can buy a day at Disneyland, can’t take the ride with you back home

  • taking a flight

Inseparability: service is inseparable from the customer

  • customer has to be there to experience the service

Inconsistency: services not always consistent due to human error / impacted by other humans

  • goods are very consistent, looks all the same on the assembly line

  • can get haircut at one place and like it but maybe not like it the second time you go

Inventory (there is none): if you don’t sell service then, it goes away

  • if you take reservations for tables and then people don’t show up, you can’t say you’ll sell it tomorrow; you lost revenue

  • Cancellation fee: helps mend inventory issue


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Three Properties Every Service Has (based on when customers can judge their quality)

1) Search Attributes: customers can readily evaluate prior to purchase (size, price, TV picture quality)

2) Experience Attributes: can only be evaluated after purchase, or once customer has experienced

  • haircut, flight, meal in restaurant

  • can search as much as you want, but can’t say you like it until you experience it

3) Credence: even after experiencing it, is difficult for most customers to objectively evaluate

  • often has certification associated with it, ie physical therapy, mechanic, therapy, jeweler

  • ie psycho-therapy, physical therapy, acupuncture, religious services, etc.


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Durable vs Non-Durable Goods

Durable: long lasting, don’t get used up as you use it

  • more expensive, purchased infrequently, needs more information search, requires more selling effort

  • ie presentation clicker

Non-Durable Goods: get used up as we use them

  • less expensive, more frequently purchased, needs less info search and selling effort

  • ie food, drinks, toothpaste


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Product Classifications

1) Convenience Products

  • purchased frequently, don’t put a lot of thought into them since we buy them so often

  • very readily accessible, ie toothpaste

2) Shopping Products

  • will spend more time thinking about it, will do more comparisons

  • take longer / more effort to purchase than convenience product

  • not as available to you, can’t go to corner store and get a new mattress or laptop

3) Specialty Products

  • unique, very difficult to find, ie Rolex and Bentley

4) Unsought Products

  • consumers don’t really seek them out, ie life insurance + fire extinguisher

  • not on our shopping list usually

  • consumers don’t know about or normally think of purchasing these items


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Product Items, Lines, and Mixes

Product Item: individual product, specific product with unique brand, size, price

  • iphone 16

Product Line: number of products that serve a similar need for a consumer

  • all created by same brand

  • ie iphones 15, 16, 17, pro max, etc.

Product Mix: all the product lines that an organization offers

  • ie iphone, ipad, apple watch, apple vision pro, etc.


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New Product Development (Innovation) + Paradox of Choice

Innovation: can be technological, but can also be something small

  • Continuous: very incremental, all you need is to change the signage

    • can put something on packaging that says “new design”, add sparkles to toothpaste

    • don’t need to explain benefits / teach anything, just small note that points out to consumer it is new

  • Dynamically Continuous: costs more, need to point out benefits to consumer, explain why they would want to purchase this

    • ie electric vs manual → electric costs more, explain to consumer why they should buy it

  • Discontinuous: completely new, requires new learning + consumption patterns by consumers

    • ie electric car, must tell consumers why its good

Paradox of Choice: consumers believe they want a lot of options, but not really the case

  • marketers are better off constraining your options!

  • makes your decision easier → fewer options reduces anxiety

  • if goal is sales → shouldn’t give too many options


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Pepsi vs Coca Cola (New Coke) Story

In a blind taste test, people prefer the taste of Pepsi to Coke

  • Puffery: make outrageous statements, saying you have the best of something

Coke made something sweeter than its usual formula to match Pepsi (#1 New Coke)

  • in a blind taste test, people liked this New Coke over regular Coke and Pepsi!

  • Coke took out all regular Coke and replaced with New Coke

    • Cannibalism: taking sales from one product to another, not bringing in new customers

  • Biggest product failure of century, consumers sued company, huge protests, wrote to congressman

  • lasted for 79 days until Coke realized their mistake and brought back regular Coke

Moral: people buy with their eyes first!

  • in blind taste test, people can’t see what they’re getting

  • when buying Coke, people want to buy what they’ve always had (red and white can)

  • make sure you understand what is driving your customers’ purchasing!


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Product Life Cycle

1) Introduction Stage

  • no profits since company is recovering from marketing + R&D

  • only a few competitors on the market

2) Growth Stage

  • profits increase and peak

  • product is accepted → sales rapidly increase, competitors increase

3) Maturity Stage

  • sales peak, highest # of competitors

  • weaker competitors start to leave. market, pull their products off the market

  • can last a long time!

    • Coke: lasted over 100 years

4) Decline Stage

  • rest of the competitors start to pull their funding and go off the market

  • promotional spend decreases, sales decrease as customer needs change


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Extending the Maturity Stage

  • find new uses for product

  • increase usage among current customers

  • find new users or markets

  • add features / improve quality

  • change packaging (2 liter bottles, glass / plastic bottles)

  • repositioning the product (change where you’re selling)

  • changing price, promotion, or distribution


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Product Adoption Process

Awareness → interest → evaluation → trial → adoption → confirmation

Awareness: massive advertising, tell customers you exist!

  • even if you create awareness, doesn’t mean you create interest

Interest: teaser advertising

Evaluation: provide info to customers about how product can benefit them

Trial: demonstrations, sammples, trial-size packages

Adoption: make product available, provide product use informaiton

Confirmation: reinforce customer’s choice through advertising, sales promotion, etc.

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Diffusion of Innovations: Adopter Categories

Innovators: 2.5% of population, first people to adopt product

  • venturesome, higher educated, use multiple info sources

Early Adopters: 13.5% of population

  • leaders in social setting, slightly above average education

Early Majority: 34% of population

  • deliberate; many informal social contacts

Late Majority: 34% of population

  • skeptical; below average social status

Laggards: 16% of population

  • fear of debt; neighbors and friends are information sources


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Influences on Rate of Adoption

Relative Advantage: degree to which consumers perceive new product as having superior benefits

  • bigger the relative advantage → quicker people will adopt it

Compatibility: consistent with existing cultural values, customs, practices, way of doing things:

  • is it compatible with my current life? ie cultural values, cusotms, practices

Complexity: degree to which innovation is difficult to understand / use

  • more complex → less rate of adoption

Trialability: ease of sampling a new product + its benefits

  • if people can try out product → higher rate of adoption

Observality: degree to which others can witness new product + see benefits

  • if observe more people using product → higher adoption rate


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Brand + Brand Elements

Brand: emotional connection + set of perceptions people associate with your business or product

  • communicates who you are, what you do, who you do it for

Brand elements: identifiers that distinguish a product

  • name, logo, slogan, sound, URL, any unique element



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Brand Equity

Added value that brand name gives to product beyond functional benefits provided; shapes how consumers respond to marketing, creates competitive advantage

  • perceived quality: higher quality = higher brand equity

  • brand associations: celebrities, etc.

  • brand name awareness: if you say name and think about a scandal, will decrease!

  • brand loyalty: more brand loyalty → increase equity

Tylenol + acetaminophen are the same, but Tylenol is more expensive

  • people still grab Tylenol first → brand equity


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Brand Hierarchy

Individual Branding (Multibranding)

  • Multiple brands for each product or product line

    • ie Tide, Pampers, Crest, Secret, all brands of Proctor & Gamble

    • Chevrolet, Buick, Cadillac, all brands of General Motors

    • Attracting different target markets

Umbrella/Family/Multiproduct Branding

  • single brand for all of company’s products

    • ie YETI (thermos, tent, pots/pans, glasses), Costco (Kirkland Signature)

    • Costco is reputable + trustworthy → people will buy

  • trust, reputation, quality expectations, transfers expectations to new products

    • don’t need to put money into new brand, leverages existing brand equity, creates instant recognition

    • if something goes wrong with one of your products, can make brand equity suffer

Individual Branding: allows company to serve multiple segments without diluting the image of the brand


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Repositioning a Product or Brand

Repositioning: changing how a product or brand is perceived by customers

  • changing needs of target customers

  • reach new target market

  • react to competitors positioning, if they’re moving → move as well

  • respond to legal challenges


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Extending and Managing Brands + Benefit / Risks

1) Line Extension - same product category, new variation

  • ie Coke → Diet Coke / Coke Zero

  • Oreo → Oreo Ice Cream / Oreo Birthday Cake Flavor

2) Brand Extension - strategy of using established brand name to introduce offerings in new product category or context

  • Dyson: vacuums → air con → hair care; anything with air flow

3) Brand Portfolio / Architecture - related brands serve different segments or price tiers

  • Marriott → Fairfield / Courtyard / Westin / Ritz-Carlton

Benefit: leverage brand equity

Risk: poorly managed extensions can dilute or confuse the brand


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Functions of Packaging

  • may talk about how to use product

  • conveys what is inside packaging

  • protects product and maintains its functional form

  • communicates quality, convenience, sustainability, safety, product benefits, brand identity


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