01- 10. Textures

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Last updated 10:49 AM on 8/26/24
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28 Terms

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Textures

Images that cover the surface of geometries, affecting their appearance beyond just color.

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Albedo Texture

The simplest texture that applies the pixels directly to the geometry.

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Alpha Texture

A grayscale image where white is visible and black is not.

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Height Texture

A grayscale image that moves vertices to create relief, requiring subdivision for visibility.

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Normal Texture

Adds small details without moving vertices, tricking light into thinking the face is oriented differently.

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Ambient Occlusion Texture

A grayscale image that fakes shadows in crevices to create contrast.

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Metalness Texture

A grayscale image indicating metallic (white) and non-metallic (black) areas for reflection.

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Roughness Texture

A grayscale image indicating rough (white) and smooth (black) areas, affecting light dissipation.

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PBR

Physically Based Rendering principles that aim for realistic results in rendering.

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Loading Textures

The process of obtaining the URL of an image file to use as a texture.

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Image Instance

A JavaScript object created to load an image and listen for its load event.

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Texture Class

A class in Three.js used to create a texture from an image.

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Scope

A JavaScript limitation that restricts variable access outside of its defined function.

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TextureLoader

A Three.js class that simplifies the process of loading textures.

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LoadingManager

A class that manages multiple texture loading events and notifications.

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UV Unwrapping

The process of mapping a 2D texture onto a 3D geometry.

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Repeat Property

A Vector2 property that allows textures to repeat on the geometry.

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WrapS and WrapT

Properties that define how textures wrap around the x and y axes, respectively.

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Offset Property

A Vector2 property that shifts the UV coordinates of a texture.

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Rotation Property

A property that allows the rotation of a texture around a specified pivot point.

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Mipmapping

A technique that creates smaller versions of a texture for better performance and quality.

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Minification Filter

A filter that determines how textures are displayed when they are smaller than the rendered pixels.

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Magnification Filter

A filter that determines how textures are displayed when they are larger than the rendered pixels.

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Texture Weight

The file size of a texture, affecting download speed and performance.

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Texture Size

The resolution of a texture, which should be a power of 2 for optimal performance.

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Transparency

The ability of a texture to support an alpha channel, typically using PNG files.

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Texture Sources

Websites where textures can be found, such as poliigon.com and 3dtextures.me.

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Custom Textures

Textures created using personal photos or software like Photoshop and Substance Designer.

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