KIN 321: Biomechanics of Human Movement

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Comprehensive vocabulary flashcards covering linear kinetics, linear kinematics, work, power, energy, torques, center of gravity, and stability from KIN321 Biomechanics of Human Movement at Oregon State University.

52 Terms

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Force

A push or a pull that comes in pairs (equal and opposite reactions) and accelerates or deforms objects; measured in pounds (lb\text{lb}) or newtons (N\text{N}), where 1.0 N=(1.0 kg)(1.0 m/s2)1.0\,\text{N} = (1.0\,\text{kg})(1.0\,\text{m/s}^2).

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Internal Forces

Forces that act within the object or system whose motion is being investigated; they occur in action-reaction pairs and cannot produce a change in the motion of the system's center of mass.

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External Forces

Forces that act on an object as a result of its interaction with the environment surrounding it, categorized into noncontact forces (such as gravity) and contact forces.

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Normal Contact Force

The component of a contact force that acts perpendicular to the two surfaces in contact.

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Friction

A contact force with a line of action parallel to the two surfaces in contact that opposes motion or sliding between those surfaces.

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Static Friction

Friction force that develops between two contacting surfaces that are not moving relative to each other.

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Limiting Friction

The maximum magnitude of static friction developed just before two contacting surfaces begin to slide relative to each other.

<p>The maximum magnitude of static friction developed just before two contacting surfaces begin to slide relative to each other.</p>
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Dynamic Friction

Friction force that resists sliding when two contacting surfaces are moving relative to each other; also referred to as sliding or kinetic friction.

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Coefficient of Friction

A dimensionless ratio (μs\mu_s or μd\mu_d) of the limiting friction force or dynamic friction force to the normal contact force, determined by the roughness and hardness of the contacting materials.

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Resultant Force

The single net force resulting from the vector addition of all external forces acting upon an object.

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Colinear Forces

Forces that share the same line of action and can be combined using algebraic addition according to their directional signs.

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Concurrent Forces

Forces that do not act along the exact same line of action but whose lines of action intersect through the same common point.

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Static Equilibrium

The mechanical state where all external forces and torques acting on an object sum to zero (ΣF=0\Sigma F = 0 and ΣT=0\Sigma T = 0), meaning the object is at rest or moving at a constant velocity with zero acceleration.

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Free Body Diagram (FBD)

A simplified diagram representing an isolated object or system along with vector arrows illustrating all external forces acting upon it.

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Linear Motion

Translation that occurs when all points on an object move the same distance, in the same direction, at the same time.

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Rectilinear Motion

A subcategory of linear translation where an object maintains its orientation during movement, so all points move the same distance in straight lines.

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Curvilinear Motion

A subcategory of linear translation where an object maintains its orientation during movement, so all points move the same distance along curved paths rather than straight lines.

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Angular Motion

Rotary motion where all points on a body or object move along circular paths around a common fixed line or axis of rotation.

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General Motion

A combination of linear translation and angular rotation simultaneously, representing the vast majority of human athletic movements.

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Distance Traveled

A scalar measure of the actual length of the path followed by an object during its motion from start to finish.

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Displacement

A vector quantity defining the straight-line distance and direction from an object's initial position to its final position (Δx=xf−xi\Delta x = x_f - x_i or Δy=yf−yi\Delta y = y_f - y_i).

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Speed

The scalar rate of motion, calculated as the distance traveled divided by the elapsed time (s=ℓΔts = \frac{\ell}{\Delta t}); measured in m/s\text{m/s}.

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Velocity

The vector rate of motion in a specific direction, calculated as displacement divided by the elapsed time (v=dΔtv = \frac{d}{\Delta t}); measured in m/s\text{m/s}.

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Acceleration

The rate of change of velocity over time (aˉ=ΔvΔt=vf−viΔt\bar{a} = \frac{\Delta v}{\Delta t} = \frac{v_f - v_i}{\Delta t}); a vector quantity measured in m/s2\text{m/s}^2.

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Uniform Acceleration

Motion in which the net external force acting on an object is constant and unchanging, resulting in a constant rate of acceleration.

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Projectile Motion

The motion of an object projected into the air or dropped, where the only external forces acting on it are gravity (g=−9.81 m/s2g = -9.81\,\text{m/s}^2) and air resistance.

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Linear Momentum

The product of an object's mass and its linear velocity (L=mvL = mv); a vector quantity that is conserved when net external force is zero.

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Conservation of Momentum Principle

The principle stating that the total momentum of a system of objects remains constant if the net external force acting on the system is zero (Li=LfL_i = L_f).

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Elastic Collision

An impact between objects in which combined momentum is conserved and the objects rebound away from each other without permanent deformation.

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Inelastic Collision

A collision where momentum is conserved, but the colliding objects stick together after impact and move together at a shared final velocity (m1u1+m2u2=(m1+m2)vm_1u_1 + m_2u_2 = (m_1 + m_2)v).

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Coefficient of Restitution

A dimensionless index (0≤e≤10 \le e \le 1) of elasticity representing the ratio of separation velocity to approach velocity between colliding objects, or bounce heightdrop height\sqrt{\frac{\text{bounce height}}{\text{drop height}}}.

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Newton's First Law of Motion

The Law of Inertia, stating that an object at rest stays at rest and an object in motion continues moving at a constant velocity in a straight line unless acted upon by a net external force.

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Newton's Second Law of Motion

The Law of Acceleration, stating that a net external force causes an acceleration directly proportional to the force, in the direction of the force, and inversely proportional to the object's mass (ΣF=ma\Sigma F = ma).

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Impulse

The product of the average net force acting on an object and the time interval over which that force acts (ΣFˉΔt\Sigma \bar{F}\Delta t).

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Impulse-Momentum Relationship

The mechanical principle derived from Newton's Second Law stating that impulse equals the resulting change in momentum: ΣFˉΔt=m(vf−vi)\Sigma \bar{F}\Delta t = m(v_f - v_i).

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Newton's Third Law of Motion

The Law of Action-Reaction, stating that if one object exerts a force on another object, the second object exerts an equal magnitude force in the opposite direction on the first object.

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Newton's Law of Universal Gravitation

The law stating that every particle attracts every other particle with a gravitational force directly proportional to the product of their masses and inversely proportional to the square of the distance between them: F=Gm1m2r2F = G\frac{m_1 m_2}{r^2}.

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Mechanical Work

The product of force and the displacement of the object along the line of action of that force (U=Fˉ(d)U = \bar{F}(d)), measured in joules (J\text{J}), newton-meters (Nm\text{Nm}), or foot-pounds (ft⋅lb\text{ft}\cdot\text{lb}).

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Positive Work

Mechanical work performed when the force acting on an object acts in the same direction as the displacement of the object.

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Negative Work

Mechanical work performed when the force acting on an object acts in the direction opposite to the displacement of the object.

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Kinetic Energy

The mechanical energy an object possesses due to its motion, defined as KE=12mv2\text{KE} = \frac{1}{2}mv^2.

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Gravitational Potential Energy

Energy an object possesses by virtue of its position relative to the earth's surface, defined as PE=Wh=mgh\text{PE} = Wh = mgh.

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Strain Energy

Potential energy stored by an object as a result of its deformation, defined by SE=12k(Δx)2\text{SE} = \frac{1}{2}k(\Delta x)^2.

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Work-Energy Principle

The principle stating that the net work done by all external forces acting on an object is equal to the change in mechanical energy of the object (U=ΔEU = \Delta E).

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Power

The rate of doing work over time, calculated as work divided by time or force multiplied by velocity (P=UΔt=FˉvP = \frac{U}{\Delta t} = \bar{F}v); measured in watts (W\text{W}) or joules per second (J/s\text{J/s}).

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Center of Gravity (COG)

The unique point in a body or system around which its mass or weight is evenly distributed in all directions and through which the force of gravity acts.

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Stability

The capacity of an object to return to equilibrium or its original position after being displaced, influenced by COG height, base of support area, and object weight.

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Torque

The turning or rotational effect produced by an eccentric force acting at a distance from an axis of rotation (T=F×rT = F \times r); measured in Nm\text{Nm}.

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Centric Force

An external force whose line of action passes directly through the center of gravity of an object, causing pure linear translation without rotation.

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Eccentric Force

An external force whose line of action does not pass through the center of gravity of an object, producing both translation and rotation (torque).

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Force Couple

A pair of noncolinear, equal-magnitude forces directed in opposite directions that produce pure rotation without linear translation.

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Moment Arm

The perpendicular distance (rr) measured between the line of action of a force and the axis of rotation.