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law of effect
behavior followed by pleasant consequences is likely to be stamped in; behavior followed by unpleasant consequences is likely to be stamped out
operant conditioning
refers to behavior affected by its consequences
reflexive behavior
involuntary behavior controlled by preceding stimuli, can be classically conditioned
operant behavior
voluntary behavior controlled by following stimuli, can be operantly conditioned
reinforcers
an item/event that follows behavior and leads to an increase in the rate/probability of that behavior; can also maintain rates of behavior
punishers
an item/event that follows a behavior and leads to a decrease in the rate/probability of that behavior
reinforcement
the procedure of delivering a stimulus/event contingent upon the occurrence of behavior and seeing an increase in the rate of that behavior
deprivation
stimuli are more likely to function as reinforcers when the organism is deprived of them
immediacy
stimuli are more likely to function as reinforcers when they are delivered immediately
size
larger amounts of a stimulus are more likely to function as a reinforcer than smaller amounts
contingency
stimuli that are delivered contingently are more likely to function as a reinforcer than stimuli delivered non contingently
primary reinforcer
a stimulus/ event that is innately reinforcing; no learning is necessary for these items to function as reinforcers
conditioned/secondary reinforcer
a stimulus/event that is reinforcing because it has been associated with a single backup reinforcer; learning is required for these items to function as reinforcers
generalized reinforcer
a type of conditioned reinforcer that is associated with multiple backup reinforcers (ex. money, attention, name brands)
natural reinforcers
a reinforcer that typically follows or is provided for a behavior (ex. social interaction, brushing teeth, cooperating)
contrived reinforcers
a reinforcer that has deliberately arranged to modify a behavior
discriminative stimulus
a stimulus in the presence of which responses are reinforced and in the absence of which responses are not reinforced
shaping
gradual creation of new behavior through reinforcement of successive approximation; often use to teach nonhumans and nonverbal humans new behaviors
schedule
a requirement that must be met to obtain reinforcement
dense schedule
schedules which produce a lot of reinforcement
lean schedule
schedules which produce little reinforcement
continuous reinforcement schedule
a schedule that requires a consequence to be administered following every instance of a behavior
intermittent reinforcement schedule
a schedule in which consequences are delivered after a specified or average time has elapsed or after a specified or average number of behaviors has occurred
fixed-ratio schedule
reinforcement is contingent upon a fixed/predictable number of responses
ratio strain
breakdown in responding when the ratio requirement is increased too quickly
variable ratio schedule
a reinforcement schedule that reinforces a response after an unpredictable number of responses
fixed-interval schedule
a reinforcement schedule that reinforces a response only after a specified time has elapsed
variable interval schedule
reinforcement contingent upon the first response after a varying, unpredictable period of time.
ratio schedule
reinforcement based on number of responses.
fixed schedule
reinforcement is provided after a specific number of occurrences or after a specific amount of time
variable schedule
a schedule in which reinforcement is provided at different rates or at different times
interval schedule
a schedule in which reinforcement is provided after a specific unit of time
fixed duration
behavior must be performed continuously for a fixed, predictable period of time
variable duration
behavior must be performed continuously for a varying, unpredictable period of time
fixed time schedule
reinforcer is delivered following fixed, predictable period of time, regardless of behavior.
variable time schedule
reinforcer is delivered following varying, unpredictable period of time, regardless of behavior.
differential reinforcement of high rates (DRH)
reinforcement is contingent upon emitting at least a certain number of responses in a certain period of time; used to increase the rate of responding.
differential reinforcement of low rates (DRL)
minimum amount of time must pass between each response before the reinforcer is delivered; used to decrease the rate of responding.
differential reinforcement of paced responding (DRP)
reinforcement is contingent upon emitting a series of responses at a set rate (neither fast nor slow); has to be in a specific set of time
conjunctive schedule
two or more simple schedules operating simultaneously
adjusting schedule
response requirement changes as a function of performance while responding for previous reinforcer.
chained schedule
a schedule consisting of a sequence of two or more simple schedules, each with its own SD and the last of which results in a terminal reinforcer.
goal gradient effect
the difference in response strength between early and later links; increase in strength and/or efficiency of responding as one draws near goal
forward chaining
a method for teaching behavior chains that begins with the learner being prompted and taught to perform the fist behaivor in the task analysis; the trainer completed the remaining steps in the chian.
backward chaining
The establishment of the final link in a behavioral chain, with the addition of preceding links, until the first link is acquired.
Premack Principle
A principle that states that making the opportunity to engage in a high-probability behavior contingent on the occurrence of a low-frequency behavior will function as reinforcement for the low-frequency behavior.
drive-reduction theory
the idea that a physiological need creates an aroused tension state (a drive) that motivates an organism to satisfy the need
response deprivation theory
behavior becomes reinforcing when the individual is prevented from engaging in the behavior at its normal frequency
extinction burst
temporary increase in frequency and intensity of responding when extinction first implemented
resurgence
the reappearance during extinction of other behaviors that had once been effective in obtaining reinforcement
partial reinforcement effect
Behavior maintained on intermittent/partial reinforcement schedule will extinguish more slowly than behavior maintained on continuous schedule
history of reinforcement
The more reinforcers received = greater resistance to extinction
magnitude of reinforcer
Larger reinforcers sometimes result in greater resistance to extinction than small reinforcers
degree of deprivation
The greater the level of deprivation, the greater the resistance to extinction
previous experience in extinction
the greater the number of exposures to extinction, the quicker the behavior will extinguish.
distinctive signal for extinction
extinction facilitated when there is a distinctive stimulus that signals the onset of extinction.
S-delta
A stimulus in the presence of which responses are not reinforced
discrimination training
the differential reinforcement of a behavior in the presence of one stimulus (SD) and not in the presence of another stimulus (SΔ)
stimulus control
the ability of a stimulus to encourage some responses and discourage others
stimulus generalization
the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response
behavioral bliss point theory
Organism with free access to alternative activities will distribute its behavior in such a way as to maximize overall reinforcement
resistance to extiction
the extent to which responding persists after the extinction procedure has been implemented
spontaneous recovery
the reappearance of an extinguishing response following a rest period after extinction
differential reinforcement
reinforcing only those responses within a response class that meet a specific criterion along some dimension(s) and placing all other responses in the class on extinction.
escape behavior
response terminates an aversive stimulus that is present in the organism's environment.
avoidance behavior
response prevents an aversive stimulus from occurring.
one factor theory
organisms are sensitive to the rate of aversive events that they encounter. Behaviors that reduce the rate of aversive events are more likely to occur
two factor theory
Avoidance is the result of classical and operant conditioning
functional analysis
is a procedure for determining what reinforcer maintains problem behavior.
timeout
removal of the organism from a reinforcing environment
primary punisher
An innately punishing event (ex. painful event, extreme temperatures)
secondary punisher
an event that has become punishing because of its association with another punisher (ex. speeding ticket)
generalized punisher
an event that has become punishing because of its association with many other punishers in the past.