Fundamentals of Artificial Intelligence - Examination Practice

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Vocabulary practice flashcards covering fundamental concepts, definitions, search strategies, formal logic, probabilistic reasoning, planning, machine learning, and reinforcement learning from the Fundamentals of Artificial Intelligence course.

37 Terms

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Thomas Hobbes

A seventeenth-century philosopher identified by George B. Dyson in 'Darwin Among the Machines: The Evolution of Global Intelligence' as the patriarch of artificial intelligence.

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Logic Theorist

Considered by many to be the first AI program, designed using heuristic searching as a core concept.

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Weak AI

An AI paradigm aiming to build machines that act intelligently without taking a philosophical position on whether or not the machines possess real minds or are actually intelligent.

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Commutative Production System

A specialized production system in which the specific order of applying a set of applicable rules to the database does not affect the final result.

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Fringe (Search)

The collection of generated nodes that are kept in a specific sequence waiting to be expanded and explored during a search algorithm.

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Saddle Point

An outcome within the pay-off matrix of a zero-sum game that is simultaneously the minimum in its row and the maximum in its column.

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Data

Primitive, verifiable facts represented in any format or medium.

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Information

Interpreted data that has been processed into a meaningful context.

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Knowledge

A relation among sets of data that is frequently utilized for the deduction of further information.

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Physical Symbol System Hypothesis

The principle asserting that a physical symbol system possesses the necessary and sufficient means for general intelligent action, meaning knowledge is structured symbolically and thinking is symbol manipulation.

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Semidecidable

A property of entailment in First-Order Logic indicating that algorithms exist to confirm every entailed sentence, but no algorithm can guarantee a negative answer for every non-entailed sentence.

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Conceptualization (in First-Order Logic)

The formal representation of a world consisting fundamentally of objects, relations, and functions.

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Axiom

A well-formed formula accepted as true without formal proof; in an AI knowledge system, this encompasses domain-specific knowledge rules and user-provided inputs.

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Interpretation

A formal mapping between elements of a logical language and corresponding elements within a conceptualization of the world.

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Skolemization

A transformation procedure for systematically eliminating existential quantifiers from a first-order formula in prenex normal form by replacing them with constants or Skolem functions.

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Prenex Form

A standardized arrangement of a first-order formula consisting of a leading string of quantifiers (the prefix) followed by a completely quantifier-free expression (the matrix).

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Subsumption (of Clauses)

A condition in resolution theorem proving where a clause {Li}\left\{L_i\right\} subsumes a clause {Mi}\left\{M_i\right\} if there exists a substitution ss such that {Li}s⊆{Mi}\left\{L_i\right\}s \subseteq \left\{M_i\right\}.

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Domain of Discourse

The non-empty set of objects in the universe over which individual variables range in First-Order Logic.

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Markov Property (in Bayesian Networks)

The independence assumption stating that there are no direct dependencies present in the modeled system other than those explicitly specified via directed arcs.

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Decision Theory

A theoretical framework combining probability and utility theories to evaluate goal desirability and likelihood of attainment, defining an agent as rational if it maximizes expected utility.

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Markov Decision Process (MDP)

A mathematical framework for modeling stochastic decision-making in dynamic environments, defined by a set of states, actions, a transition probability function, and a reward function.

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Value Function (Vπ(s)V^\pi(s))

The expected cumulative return or long-term discounted reward achieved by an agent starting in state ss and consistently executing actions according to policy π\pi.

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Discount Factor (γ\gamma)

A parameter in [0,1)[0, 1) applied in infinite-horizon MDPs to ensure that infinite-horizon expected rewards sum to a finite value, keeping optimization well-defined.

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Frame Problem

The computational and representational dilemma in automated planning of efficiently stating all conditions that remain unchanged after an action is executed.

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ABSTRIPS

An early hierarchical planning system that reduces search space by abstracting away non-critical preconditions during early search phases.

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Goal Stack Planning

The reasoning strategy utilized by the classic STRIPS planner, employing a last-in-first-out stack to sequence pending subgoals and applicable operators.

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Mutex Condition

A mutual exclusion relationship identified during planning graph construction between pairs of actions or propositions that cannot be achieved or executed concurrently without contradiction.

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Critic (Learning Agent)

The architectural component of a learning agent that evaluates action outcomes against an external, fixed performance standard to supply learning feedback.

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Performance Element (Learning Agent)

The component of a learning agent that receives perceptual inputs, selects appropriate actions, and executes decisions in the environment.

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Hypothesis (hh)

In inductive learning, a candidate function derived from training examples of an unknown function ff that serves as an approximation of ff.

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Dendrogram

A tree-like diagram that illustrates the hierarchical, nested sequence of clusters formed during agglomerative or divisive hierarchical clustering.

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Intra-cluster Cohesion

A cluster validation metric assessing the proximity of data points within a cluster to their common centroid, reflecting cluster compactness.

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Inter-cluster Separation

A cluster evaluation criterion that assesses the distance between different cluster centroids, reflecting cluster isolation.

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Support Vectors

The critical training sample points situated closest to the decision boundary or separating hyperplane in a Support Vector Machine classifier.

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Kernel Trick

A mathematical technique enabling support vector algorithms to operate in a high-dimensional feature space without explicitly calculating coordinates, using only inner dot products.

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Q-learning

A model-free reinforcement learning algorithm designed to learn the quality or value of executing specific state-action pairs rather than values of individual states alone.

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Generative Adversarial Networks (GANs)

An unsupervised deep learning framework in which two neural networks (a generator and a discriminator) compete against each other in a zero-sum game.