Product Design & Technologies - Unit 4 Outcome 2 Vocabulary

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Vocabulary study flashcards covering key terms and definitions from Product Design & Technologies Unit 4 Outcome 2.

Last updated 9:57 AM on 9/14/26
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31 Terms

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R&D (Research and Development)

A process of investigating and creating new products or improving existing ones through innovation and experimentation.

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Speculative Thinking and Innovation

Synthesising and evaluating information/ideas, critically and creatively thinking to imagine and design future possibilities.

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Entrepreneurial Activities

Any action taken towards starting, developing, or managing a new business or innovative venture — typically involving risk, creativity, and the intention to make a profit or create value.

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Environmental Issues

Concerns related to the impact of technologies and products on the natural environment — including resource use, pollution, waste, and ecological sustainability.

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Economic Issues

Factors affecting cost, affordability, financial accessibility, and the economic viability of technologies — including production costs, market competitiveness, and job creation or loss.

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Social Issues

Impacts on individuals and communities — such as health, safety, equity, inclusion, employment, and how people interact with or are affected by technologies.

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Worldview Issues

Broader philosophical, cultural, or ideological perspectives — including how technologies align with values, beliefs, traditions, and visions for the future.

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Sustainability Considerations

How technologies support/impact on long-term environmental, economic and social balance (the 3 pillars).

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Ethical Considerations

Moral questions about fairness, responsibility, and integrity — such as privacy, safety, transparency, consent, and the responsible use of technology.

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Market Research

Gathers information about people and their needs: who wants which products, where they live, how much they are prepared to pay and how best to make the product known to them.

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Primary Research (Market Research)

Collecting original data directly from users to understand specific needs, such as conducting surveys to understand user preferences.

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Secondary Research (Market Research)

Gathering pre-existing information and data from external sources, such as online reviews, ratings, or industry publications.

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Product (5 Ps of Market Research)

The component of market research focusing on what features people want and what makes a product appealing to the target group.

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Price (5 Ps of Market Research)

The component of market research focused on determining what price people will pay and are prepared to pay for a product.

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Place (5 Ps of Market Research)

The component of market research identifying where the product can be purchased and where advertising is placed.

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Promotion (5 Ps of Market Research)

The component of market research covering how people are going to know about a product and communicating its key information.

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People (5 Ps of Market Research)

The component of market research identifying who will buy the product and broadly placing them into target groups according to personal factors.

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Product Development Process

The process for commercial products in mass or low-volume production that guides a product from abstract concept to design, production, distribution, and retail.

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Stage 1: Product Concept / Identifying the Need

Recognising a real-world problem, opportunity, or gap in the market, including defining the purpose of the product and who the end user is.

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Stage 2: Market Research and R&D

Gathering information about user needs, preferences, and trends, and experimenting with materials, tools, and processes to explore possible solutions.

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Stage 3: Design and Prototyping Development

Generating and refining ideas through sketches, models, and prototypes, including testing and iterating to develop a final proof of concept.

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Stage 4: Production and Distribution

Making the final product using selected materials, tools, and processes, and planning how the product will be delivered or made available to users.

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Stage 5: Retail and Consumer Use

Selling or distributing the product to the end user, including packaging, marketing, and observing how the product is used in real-world settings.

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Stage 6: Product Evaluation and Modification

Gathering feedback and data to assess the product's success, potentially leading to improvements, redesigns, or updates based on user experience.

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Quantitative Data

Numerical, measurable data collected to assess a product's performance, such as measurements, ratings, and statistics.

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Qualitative Data

Descriptive, subjective feedback collected based on user opinions and observations, such as user interviews and focus groups.

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Ethical Data Collection

Collecting information and feedback in a way that respects the rights, privacy, and wellbeing of participants.

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Informed Consent

An ethical data collection principle where participants know what data is being collected and why, and agree voluntarily to take part.

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Privacy and Confidentiality

An ethical data collection principle requiring the protection of personal information, not sharing identifiable data without permission, and using anonymous surveys where possible.

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Respect and Fair Treatment

An ethical data collection principle requiring participants to be treated respectfully without discrimination or coercion, allowing them to withdraw at any time without penalty.

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Data Accuracy and Honesty

An ethical data collection principle requiring data to be recorded honestly and accurately, avoiding manipulating or falsifying data.