Media and Information Literacy

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Comprehensive vocabulary review flashcards covering communication fundamentals, media ages, information literacy, media codes and conventions, intellectual property laws, and emerging technology trends.

48 Terms

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Misinformation

Any content that is false, misleading, or taken out of context but without any intent to deceive.

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Disinformation

False or misleading content purposely created with an intent to deceive.

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Media

Communication tools or outlets that are used to share and deliver information.

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Information

Knowledge or facts learned about a certain subject, situations, or events.

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Communication

The process by which information is exchanged from sender to receiver through a common source or system of symbols, signs, or behavior, resulting in interpretations or meaning on both ends.

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Verbal Communication

Communication where a message is transmitted verbally, either by word of mouth or through a piece of writing.

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Non-verbal Communication

The sending or receiving of wordless messages conveyed through the body language of the speaker, including facial expressions, eye contact, and gestures.

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Formal Communication

Communication that takes place within a professional setting for purposes like the transfer of ideas, interaction, education, and updates.

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Informal Communication

The most commonly used form of communication that takes place in daily interactions with one another.

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Literacy

The ability to identify, understand, interpret, create, communicate, and compute using printed and written materials associated with varying contexts.

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Media Literacy

The ability to access, analyze, evaluate, and create media in many forms.

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Information Literacy

The ability to recognize when information is needed and to locate, evaluate, and effectively communicate information in its various formats.

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Technology Literacy

The ability of an individual to use technological tools responsibly, appropriately, and effectively.

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Pre-Industrial Age (Before 1700s)

An era where people discovered fire, developed paper from plants, and forged weapons and tools with stone, bronze, copper, and iron.

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Industrial Age (1700s–1930s)

An era characterized by the use of steam power, machine tools, iron production, and the manufacturing of various products, including mass-produced books via the printing press.

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Electronic Age (1930s–1980s)

An era ushered in by the invention of the transistor, leading to the transistor radio, electronic circuits, and early mainframe computers that made long-distance communication more efficient.

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Information Age (1900s–2000s)

An era paved by the Internet and microelectronics, characterized by personal computers, mobile devices, wearable technology, and the digitalization of voice, image, sound, and data.

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Traditional Media

Traditional means of communication and expression existing before the Internet, characterized by a limited, one-directional experience targeting specific sense receptors.

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New Media

Content organized and distributed on digital platforms that is interactive, allows simultaneous audience feedback, and integrates all aspects of traditional media.

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Media Convergence

The process where several media channels come together to exist and operate in synergy (e.g., radio and TV broadcasting over online streams).

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Indigenous Knowledge (IK)

Distinctive local facts, information, and skills unique to a given culture or society, passed down by word of mouth from one generation to another.

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Umalohokan

Traditional town criers serving as an oral messenger form of indigenous media in pre-colonial communities.

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Information Search Media

Tools, platforms, and channels designed to help users efficiently find, retrieve, and access data, facts, documents, or resources relevant to a query.

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Collective Participatory Media

Online media centered on creating, sharing, and exchanging information, ideas, and content across online networks.

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Mass Media

A diverse array of media technologies designed to reach a large audience via mass communication.

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Media Codes

The system of signs and symbols used to convey meaning in a media text, classified as symbolic, technical, or written.

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Mise-en-scène

The description and arrangement of all physical objects within a frame of a media product, including set design, costumes, makeup, and props.

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Technical Codes

Codes related to equipment usage in media production, including camera work, angles, lighting, sound, and editing.

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Written Codes

The formal written language used in a media product, including font style, font size, captions, and word choices.

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Form Conventions

The specific and expected ways that types of media codes are structured and arranged.

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Story Conventions

Common narrative structures, understandings, and tropes used in storytelling media products.

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Genre Conventions

The common tropes of characters, settings, or themes associated with a particular class or category of story.

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Property Rights

The theoretical and legal ownership of tangible or intangible resources and how they can be used by individuals, businesses, or governments.

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Intellectual Property (IP)

Creations of the mind, such as inventions, literary, and artistic designs, as defined by the World Intellectual Property Organization.

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Republic Act No. 8293

The Intellectual Property Code of the Philippines, prescribing the legal framework for intellectual property protection.

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Copyright

A legal protection granted to original works of authorship (e.g., books, music, art) that protects the expression of ideas rather than the ideas themselves.

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Patent

An exclusive right granted for an invention that provides a new, useful, and non-obvious way of doing something or offers a technical solution to a problem.

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Trademark

A distinctive sign, word, phrase, logo, or symbol that identifies and distinguishes the source of goods or services of one enterprise from those of others.

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Industrial Design

The ornamental or aesthetic aspect of an article, covering 3D features like shapes or 2D features like patterns, lines, and colors.

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Geographical Indication

A sign used on goods that have a specific geographical origin and possess qualities, reputation, or characteristics attributable to that place.

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Economic Rights

Copyright entitlements that allow an author or owner to be properly compensated financially when authorizing others to use their work.

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Moral Rights

Non-economic rights under copyright law protecting the personal and reputational interests of the author, including paternity and integrity of the work.

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Berne Convention

An international agreement that protects literary and artistic works and provides authors and creators the means to control how and by whom their works are used.

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Fair Use

A legal exception allowing limited use of copyrighted material without permission for purposes such as criticism, commentary, news reporting, teaching, and research.

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Haptics Technology

A feedback technology that engages the sense of touch by applying forces, vibrations, or motions to the user.

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Contextual Awareness

A capability in computing systems that gathers environmental and user information via sensors to anticipate needs and deliver tailored services.

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Massive Open Online Courses (MOOCs)

Free, web-based open-access learning platforms offering dynamic, collaborative course delivery to unlimited global participants.

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Phishing

A cybercrime technique of tricking users into providing sensitive personal or financial information through fraudulent emails or fake websites.