Busn3140 CONSUMER BEHAVIOR Chapters 1-4 Review

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Last updated 10:32 PM on 10/4/26
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87 Terms

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Segmentation

Identification of groups of people who have common needs (Geographic, demographic, psychographic, behavior)

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Geographic segmentation

  • Climate

  • Population density

  • Urban-rural


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Demographic segmentation

  • Age

  • Life stage segmentation

  • Gender

  • Ethnic background

  • Income, education, occupation

  • Social class is determined by one’s occupation


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Psychographic segmentation

How consumers describe themselves

  • ALO (activities, interests, opinions)

  • Values

  • Lifestyle (what they like to do, leisure time, spend income…)


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Behavior segmentation

Benefit desired- Product use, Need

Usage rate - Heavy, medium, light, none

User status - Current, future, ex

Occasion - where/when the product is used

  • Customer entry points (CEPs) - OCCASION


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Positioning Process

In the eyes and mind of the buyer

→ develop a brand image

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Positioning objective

→ to differentiate from other brands

→ perceive the brand favorably compared to others

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Tasks of positioning

  1. Define the product

  2. Help customers remember

  3. Communicate the product’s attributes


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Best strategies to position

  1. By attributes

- economy, reliability, durability, consistency…

  1. By benefits

  2. By usage, occasions (Category Entry Points)

  3. By users

  4. By product class/category

- to get consumers to associate (disassociate) a product with a positive (negative) image

  1. By competitors

  2. By an affiliated brand (partners)


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Value

Benefits - cost

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Needs/Wants

Specific ways to specify your need

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Consumption

Process by which goods, services, or ideas are used and transitioned into value

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The Basic Consumption process

→ Need

→ Want

→ Exchange

→ Costs & benefits

→ Reaction

→ Value → Need

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Product

A solution to a consumer problem

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Benefits

Rational/functional

Psychological (prestige, peace of mind, confidence…)

Social (relationship, status)

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Costs

Price, time, effort

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Marketing myopia

A shortsighted business approach that focuses on selling specific products rather than understanding and fulfilling broader customer needs

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The meaning of consumption

  • People buy products for what they mean but for what they mean

  • Create an image/make a lifestyle statement/social identity

  • People generally choose a brand with an image (personality) that matches underlying needs

  • Conspicuous consumption- the practice of buying luxury goods and services publicly to display wealth and social status rather than to meet practical needs


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Consumer orientation

A business approach that puts the needs, wants, and preferences of the customer first

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Market orientation

A business approach that prioritizes identifying and satisfying customer needs and wants before creating or selling a product

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Stakeholder marketing

A strategy where a company creates value and builds relationships with stakeholders for long-term mutual benefit

  • employees, customers, suppliers, local community, general public


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Relationship marketing

Long-term business strategy focused on building genuine, ongoing connections and loyalty with customers

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Touchpoints

Any interactions a person has with a brand at any stage of their journey

  • online, offline, physical, virtual interactions


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Consumer behavior study

When individuals or groups select, purchase, use, and dispose of goods, services, ideas, or experiences to satisfy needs and desires

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Relationship quality

  • build and maintain relationships with customers

  • loyal customers are five times more profitable than new ones

  • satisfied customers bring other customers

    • buy other products

    • product line/mix extension


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Consumer behavior

helps consumers in making better decisions

  • consequences of poor budgeting

  • role of emotions

  • avenues for redress

  • social influences

  • environmental effects


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Trends

1. Globalization

2. Technological changes

3. Changing demographics

4. Changing economy

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Cognition

thinking/mental processes that go on as we process and store things that can become knowledge (rational)

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Affect

feelings experienced during consumption activities or associated with specific objects (emotions)

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2 types of benefits/values

Utilitarian (rational)

Hedonic (immediate gratification)

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Consumer Value equation

Benefits - Costs = Value

1. Rational

2. Psychological/emotional

3. Social

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Utilitarian

product helps the consumer solve problems and accomplish tasks that are part of being a consumer (rational)

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Hedonic

immediate gratification that comes from experiencing some activity

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Total Value Concept (augmented product)

The original value plus the extra things needed to increase the value from consumption

  • every products value = basic benefits + augmented product + “feel” benefits


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Perceptual map (product differentiation)

Marketplace condition in which consumers do not view all competing products as identical to one another

  • unique positioning


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Customer Lifetime value

Represents the approximate worth of a customer to a company in economic terms

CLV = (sales-costs)+(equity)

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Consumer value transformation

The shifting process where companies continuously refine and elevate the benefits of a product or service

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Personal values

Enduring beliefs that a given behavior or outcome is desirable or good

  • what a person should do

  • what is wrong/right/good/bad/important/less

  • our preferences and behaviors as consumers

ex: recycled materials, animal-free test products

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Somatic maker hypothesis (Dr. Damasio and Elliot case)

Emotional processes guide behavior (decision-making)

  • Somatic markers are physical reactions that are associated with emotions, influencing subsequent decision-making

ex: rapid heartbeat, dry mouth, nausea


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Means-end chain model

Link personal values (END) with products and product benefits (MEANS)

  • physical, tangible attributes of products can be psychologically linked with personal values


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Terminal values

The end-state we hope to achieve in life

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Instrumental values

Means of achieving terminal values

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Laddering

A research method of analyzing means-end chains

  • Keep asking why: create hierarchical value maps


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Perception

How an individual gathers, processes, and interprets information from the environment

  • Perception represents a subjective reality


<p>How an individual gathers, processes, and interprets information from the environment</p><ul><li><p>Perception represents a <strong>subjective reality</strong></p></li></ul><p></p>
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Sensing

Vision, smell, hear, touch, taste

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Organization reactions

1- Assimilation

2- Accommodation

3- Contrast

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Assimilation

When a stimulus has characteristics that allow for easy recognition as an example of some category

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Accommodation

When a stimulus shares some, but not all, of the characteristics that would lead it to fit neatly in an existing category

  • Consumers prefer slightly different products


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Contrast

When a stimulus does not share enough in common with existing categories to allow categorization

  • People tend not to like things are so completely unknown


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Selective perception

1- Exposure

2- Attention

3- Distortion

4- Retention

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Selective exposure

Screen out the most stimuli and expose oneself to only a small portion of stimuli

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Selective attention

Tendency of a consumer to pay attention only to messages that address a need or interest or are consistent with the consumer’s attitudes, opinions, and beliefs

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Selective distortion

People tend to interpret information in a way that supports what they already believe

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Selective retention

Process when people more accurately remember messages that are closer to their interests, values, and beliefs

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Absolute threshold

The minimum amount of energy that can be detected by a particular sensory receptor

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Adaptation

To “get used to” certain sensations

To increase sensory input, use unusual media to place an advertisement

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Differential threshold

The ability of our sensory system to detect changes or differences in stimuli

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Just Noticeable Difference (JND)

The minimum actual change in a stimulus that can be detected as a change

  • Marketing implication


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Marketing implication of JND

Marketers want to find the relevant JND for their products

  • Negative changes may not be noticeable

  • Product improvements are apparent

  • Update existing packaging, logo, or corporate symbols


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Weber’s Law

Law that states that the change in a stimulus that will be just noticeable is a constant ratio of the original stimulus

  • The stronger the initial stimulus, the greater the change must be for it to be noticed


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Subliminal perception

“Below threshold” = stimuli presented below the level of conscious awareness

1- Briefly presented visual stimuli

2- Accelerated speech in low-volume auditory messages

3- Embedded or hidden sexual imagery or words

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Mere Exposure Effect

Consumers will prefer an object to which they have been exposed

  • Consumers prefer stimuli they have previously exposed to over stimuli
    which they have not


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Familiarity

Humans gravitate to the known, the safe, and the trusted

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Enhancing attention

Intensity- stronger stimuli, color sound

Movement

Size

Contrast- Color vs. B&W

Surprise

Involvement- Personal relevance

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Classical conditioning

A change in behavior that occurs simply through associating some stimulus with another stimulus that naturally causes a reaction

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Classical conditioning theory

All organisms (animal & human) are passive entities that could be taught certain behaviors through repetition

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Advertising wear out

After a certain number of repetitions, retention declines
• need to vary the advertising message.

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Stimulus generalization


Making the same response to slightly different stimuli
• Family branding (brand extension)

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Stimulus discrimination

Marketers want consumers to distinguish their brand in the consumers’ minds

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Instrumental conditioning

A learning process that modifies voluntary behaviors through the use of rewards and punishments

  • Behavior is conditioned through reinforcement


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Positive/Negative reinforcement

Behavior modification is reinforced or rewarded by a positive consequence and punished by a negative one

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Punishments

A positive stimulus is removed
A negative stimulus is presented

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Shaping

A process through which the desired behavior is altered over time in small increments

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Message congruity

A business’s communication matches, aligns, and makes sense to consumers

<p>A business’s communication matches, aligns, and makes sense to consumers</p>
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Figure-Ground distinction

The brain organizes visual information by separating the figure (main object/focus) from the ground (the background/negative space)

<p>The brain organizes visual information by separating the figure (main object/focus) from the ground (the background/negative space)</p>
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Framing

The same information can take on different meanings based on the way in which the information is presented

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Prospect theory

A decision can be framed in different ways and the framing affects risk assessment

  • 50% off or $10 off (for a $20 product)


<p>A decision can be framed in different ways and the framing affects risk assessment </p><ul><li><p>50% off or $10 off (for a $20 product)</p></li></ul><p></p>
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Loss aversion

The tendency to feel the pain of a loss twice as intensely as the pleasure of an equivalent gain

  • losing $100 feels twice as bad as gaining $100 feels good


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Multiple store theory of memory

Three memory process utilizing different storage areas within the brain

1- Sensory memory

2- Workbench (short-term)

3- Long-term

<p>Three memory process utilizing different storage areas within the brain</p><p>1- Sensory memory</p><p>2- Workbench (short-term)</p><p>3- Long-term </p>
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Sensory memory

Stores everything that we encounter with our five senses, lasting less than a second

  • unlimited capacity and very limited duration

  • works w/ other memories (workbench/long-term)


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Workbench (short-term memory)

Bits of data are worked on to create knowledge for active problem-solving

  • limited capacity and limited duration

  • coding


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Long-term memory

Permanent information storage

  • unlimited capacity and duration

  • semantic/associative network


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4 mental processes that help consumers remember things

1-Repetition

2-Dual coding

3-Meaningful coding

4-Chunking

<p>1-Repetition</p><p>2-Dual coding</p><p>3-Meaningful coding</p><p>4-Chunking</p>
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Exemplar (prototypical)

A concept within a schema that is the single best representative of some category

  • Children’s entertainment: Disney

  • Bleach: Clorox


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Episodic memory

The memory for past events in one’s life

  • childhood, graduation


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Cognitive schema

Consumers assign meaning to stimuli based on a set of beliefs (schema) and one’s previous experience

-Social schema

-Social identity


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Priming

Certain properties of a stimulus typically will evoke a schema

  • exposure to a stimulus influences response to a later stimulus


<p>Certain properties of a stimulus typically will evoke a schema </p><ul><li><p>exposure to a stimulus influences response to a later stimulus </p></li></ul><p></p>