Send a link to your students to track their progress
45 Terms
1
New cards
Symbols
systems for representing our thoughts, feelings, and knowledge, and for communicating them to other people.
2
New cards
Language Comprehension
Understanding what others say (or sign or write).
3
New cards
Language Production
the process of speaking
4
New cards
Generative
a system in which a finite set of words can be combined to generate an infinite number of sentences.
5
New cards
Phonemes
the smallest units of meaningful sound.
6
New cards
Syntax
rules specifying how words from different categories (nouns, verbs, adjectives, etc.)
7
New cards
Pragmatics
knowledge about how language is used.
8
New cards
Infant-directed speech (IDS)
the distinctive mode of speech used when speaking to infants and toddlers.
9
New cards
Bilingualism
fluency in two languages.
10
New cards
Prosody
the characteristic rhythm and intonational patterns with which language is spoke.
11
New cards
Categorical Perception
the perception of phonemes as belonging to discrete categories.
12
New cards
Voice Onset Time ( VOT)
the length of time between when air passes through the lips and when the vocal cords start vibrating.
13
New cards
Distributional Properties of Speech
in any language, certain sounds are more likely to occur together than are others.
14
New cards
Overextension
an overly broad interpretation of the meaning of a word.
15
New cards
Underextension
an overly narrow interpretation of the meaning of a word.
16
New cards
Pragmatic Cues
aspects of the social context used for word learning.
17
New cards
Cross-Situational Word Learning
determining word meanings by tracking the correlations between labels and meanings across scenes and contexts.
18
New cards
Syntactic Bootstrapping
the strategy of using grammatical structure to infer the meaning of a new word.
19
New cards
Telegraphic Speech
short utterances that leave out non-essential words.
20
New cards
Overregularization
speech errors in which children treat irregular forms of words as if they were regular.
21
New cards
Collective Monologue
conversation between children that involves a series of non sequiturs.
22
New cards
Connectionism
a computational modeling approach that emphasizes the simultaneous activity of numerous interconnected processing units.
23
New cards
Dual Representation
treating a symbolic artifact both as a real object and as a symbol for something other than itself.
24
New cards
Concepts
general ideas or understandings that can be used to group together objects, events, qualities, or abstractions that are similar in some way.
25
New cards
Category Hierarchy
a category that is organized by set-subset relations, such as animal/dog/poodle.
26
New cards
Perceptual Categorization
the grouping together of objects that have similar appearances.
27
New cards
Superordinate Level
the general level within a category hierarchy, such as "animal" in the animal/dog/poodle example.
28
New cards
Subordinate Level
the most specific level within a category hierarchy, such as "poodle" in the animal/dog/poodle example.
29
New cards
Basic Level
the middle level, and often the first level learned, within a category hierarchy, such as "dog" in the animal/dog/poodle example.
30
New cards
Naïve Psychology
a commonsense level of understanding of other people and oneself.
31
New cards
Theory of Mind
an organized understanding of how mental processes such as intentions, desires, beliefs, perceptions, and emotions influence behavior.
32
New cards
False-belief Problems
tasks that test a child's understanding that other people will act in accord with their own beliefs even when the child knows that those beliefs are incorrect.
33
New cards
Pretend Play
make believe activities in which children create new symbolic relations, acting as if they were in a situation different from their actual one.
34
New cards
Object Substitution
a form of pretense in which an object is used as something other than itself, for example, using a broom to represent a horse.
35
New cards
Socioidramatic Play
activities in which children enact miniature dramas with other children or adults, such as "mother comforting baby."
36
New cards
Essentialism
the view that living things have an essence inside them that makes them what they are.
37
New cards
Egocentric Spatial Representations
coding of spatial locations relative to one's own body, without regard to the surroundings.
38
New cards
Numerical Equality
the realization that all sets of N objects have something in common
39
New cards
Intermittent Reinforcement
inconsistent response to a behavior; for example, sometimes punishing unacceptable behaviors, and other times ignoring it.
40
New cards
Behavior Modification
a form of therapy based on principles of operant conditioning in which reinforcement contingencies are changed to encourage more adaptive behavior.
41
New cards
Reciprocal Determinism
child environment influences operate in both directions; children are both affected by and influence aspects of their environment.
42
New cards
Vicarious Reinforcement
observing someone else receive a reward or punishment.
43
New cards
Self-Socialization
the idea that children play a very active role in their own socialization through their activity preferences, friendship choices, and so on.
44
New cards
Role Taking
being aware of the perspective of another person.
45
New cards
Hostile Attributional Bias
in Dodge's theory, the tendency to assume that other people's ambiguous actions stem from hostile intent.