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ABA
The science of applying behavioral principles to improve socially significant behavior.
Target behavior
A specific behavior selected for measurement or change.
Operational definition
An objective, observable, measurable description of a behavior.
Frequency
The number of times a behavior occurs.
Duration
How long a behavior lasts.
Latency
The time between an instruction or event and the start of a behavior.
Interresponse time (IRT)
The time between two consecutive instances of a behavior.
ABC data
Antecedent: what happened before the behavior; Behavior: what occurred; Consequence: what happened after.
Antecedent
An event or condition that occurs immediately before a behavior.
Behavior
An observable and measurable action performed by an individual.
Consequence
An event that occurs immediately after a behavior and may affect its future likelihood.
Preference assessment
A procedure used to identify items, activities, or experiences a client may prefer.
Reinforcement
A consequence that increases the future likelihood of a behavior.
Positive reinforcement
Adding a stimulus after a behavior, which increases that behavior in the future.
Negative reinforcement
Removing or avoiding an aversive stimulus after a behavior, which increases that behavior in the future.
Punishment
A consequence that decreases the future likelihood of a behavior.
Positive punishment
Adding a stimulus after a behavior, which decreases that behavior in the future.
Negative punishment
Removing a stimulus after a behavior, which decreases that behavior in the future.
Conditioned reinforcer
A stimulus that becomes reinforcing through learning or association with other reinforcers.
Unconditioned reinforcer
A stimulus that is reinforcing without prior learning, such as food when hungry.
Primary reinforcer
Another term for an unconditioned reinforcer.
Secondary reinforcer
Another term for a conditioned reinforcer.
Token economy
A system in which tokens are earned for behavior and exchanged for backup reinforcers.
Token
A conditioned reinforcer earned for a target behavior and exchanged for something valuable.
Backup reinforcer
An item, activity, or privilege that can be exchanged for tokens.
Continuous reinforcement (CRF)
Reinforcing every occurrence of the target behavior.
Intermittent reinforcement
Reinforcing only some occurrences of a behavior.
Fixed-ratio schedule (FR)
Reinforcement after a set number of responses.
Variable-ratio schedule (VR)
Reinforcement after an unpredictable number of responses around an average.
Fixed-interval schedule (FI)
Reinforcement is available for the first response after a set amount of time.
Variable-interval schedule (VI)
Reinforcement is available for the first response after varying amounts of time.
Discriminative stimulus (SD)
A stimulus that signals reinforcement is available for a particular response.
Stimulus control
When a behavior occurs more often in the presence of a particular stimulus because of its reinforcement history.
Stimulus generalization
When a learned behavior occurs in the presence of stimuli similar to the original training stimulus.
Stimulus discrimination
Learning to respond differently to different stimuli.
Response generalization
When learning one behavior leads to other, similar behaviors.
Maintenance
The continued performance of a learned behavior after direct teaching or intensive reinforcement decreases.
Generalization
When a learned skill occurs with different people, settings, materials, or situations.
Prompt
An additional cue or assistance used to help someone perform a correct response.
Prompt hierarchy
An organized sequence of prompts arranged by their level of assistance.
Least-to-most prompting
Starting with the least intrusive prompt and increasing assistance as needed.
Most-to-least prompting
Starting with more assistance and gradually reducing it.
Prompt fading
Systematically reducing prompts so the learner responds more independently.
Stimulus prompt
Changing or emphasizing part of a stimulus to help evoke the correct response.
Response prompt
Assistance provided directly to help the learner perform a response.
Verbal prompt
Spoken assistance, such as giving a hint or saying part of the answer.
Gestural prompt
A gesture, such as pointing toward the correct item.
Model prompt
Demonstrating the desired response for the learner to imitate.
Positional prompt
Arranging materials so the correct choice is easier to select.
Physical prompt
Using physical guidance to help the learner perform a response.
Full physical prompt
Providing substantial physical guidance through the response.
Partial physical prompt
Providing limited physical guidance to assist with a response.
Independent response
A correct response performed without prompts.
Errorless learning
Teaching that minimizes errors by providing sufficient prompts and fading them systematically.
Discrete-trial training (DTT)
A structured teaching method involving a clear instruction, learner response, and consequence, often followed by an intertrial interval.
Natural environment teaching (NET)
Teaching skills within everyday activities and naturally occurring situations.
Incidental teaching
Using a learner’s naturally occurring interests or motivation to create teaching opportunities.
Task analysis
Breaking a complex skill into smaller, teachable steps.
Chaining
Teaching a sequence of steps that make up a larger skill.
Forward chaining
Teaching the first step of a sequence first, then adding subsequent steps.
Backward chaining
Teaching the final step first while providing assistance for earlier steps.
Total-task chaining
Teaching all steps of a sequence during each teaching opportunity, prompting where needed.
Behavior chain
A sequence of responses in which each step helps cue the next step.
Shaping
Reinforcing successive approximations toward a desired behavior.
Successive approximation
A behavior that increasingly resembles the final target behavior.
Discrimination training
Teaching a learner to respond in the presence of one stimulus and not another.
Functional communication training (FCT)
Teaching an appropriate communication response that serves the same function as a challenging behavior.
Mand
A request for a desired item, activity, help, or removal of something.
Tact
Labeling or naming something in the environment.
Intraverbal
A verbal response to another person’s verbal behavior without directly copying it.
Echoic
Repeating another person’s spoken words.
Listener responding
Responding appropriately to another person’s verbal instruction or statement.
Imitation
Copying another person’s modeled action.
Behavior
Any observable action or response of an organism.
Skill acquisition
Teaching new behaviors or skills.
Behavior reduction
Procedures designed to decrease challenging or unsafe behaviors.
Baseline
Measurement of behavior before an intervention begins, used for comparison.
Data collection
Systematically recording information about behavior and skill performance.
Frequency recording
Counting how many times a behavior occurs.
Rate
The number of behavior occurrences per unit of time.
Duration recording
Measuring how long a behavior lasts.
Latency recording
Measuring the time between an antecedent or instruction and the start of the response.
Interresponse time recording
Measuring the time between consecutive responses.
Whole-interval recording
Scoring behavior only if it occurs throughout the entire interval.
Partial-interval recording
Scoring behavior if it occurs at any point during the interval.
Momentary time sampling
Recording whether behavior is occurring at one specific moment, usually at the end of an interval.
Permanent-product recording
Measuring the lasting outcome of a behavior rather than directly observing the behavior itself.
Trial-by-trial data
Recording the result of each individual teaching trial.
Percentage correct
The number of correct responses divided by total opportunities, multiplied by 100.
Accuracy
How closely a measurement or recorded result reflects what actually occurred.
Reliability
The consistency of a measurement or recording process.
Validity
The extent to which a measurement assesses what it is intended to measure.
Interobserver agreement (IOA)
The extent to which two or more observers independently record the same behavior consistently.
Graph
A visual display of data used to identify patterns and changes in behavior.
Trend
The overall direction of data over time.
Level
The typical value or magnitude of data within a phase.
Variability
The degree to which data points fluctuate.
Functional behavior assessment (FBA)
A process used to identify variables that may influence and maintain a behavior.
Functional analysis (FA)
A systematic assessment that tests possible behavioral functions by manipulating relevant environmental variables.
Behavioral function
The outcome that maintains a behavior, such as attention, escape, access to tangibles, or automatic reinforcement.