Networking Exam Review Flashcards (Chapters 1–4)

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Vocabulary practice flashcards based on Networking Exam Review Chapters 1–4.

Last updated 4:46 AM on 10/6/26
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60 Terms

1
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Host

An end system running applications at the network edge.

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Network Protocol

A specification defining message formats, message ordering, and actions taken when messages or other events occur.

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Network Edge

Hosts and their applications located at the periphery of the network.

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Access Network

The connection infrastructure that links hosts toward their first router.

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Network Core

The mesh of interconnected routers and links that carries packets between networks.

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Transit

A service model where a network purchases reachability through an upstream provider network.

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Peering

Direct traffic exchange between networks without paying an intermediate transit provider.

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Internet Exchange Point (IXP)

A shared physical infrastructure where multiple networks interconnect to exchange traffic.

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Packet Switching

A switching method where network capacity is shared on demand and data is divided into packets.

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Circuit Switching

A switching method where dedicated network capacity is reserved for the duration of a connection.

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Frequency Division Multiplexing (FDM)

A multiplexing technique that separates channels across dedicated frequency bands.

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Time Division Multiplexing (TDM)

A multiplexing technique that allocates channels across recurring time slots.

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Store-and-Forward

A packet-switching requirement stating that an entire packet must arrive at a node before it can be transmitted onto the next link.

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Nodal Delay

The total delay experienced by a packet at a router node, equal to processing delay plus queueing delay plus transmission delay plus propagation delay.

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Transmission Delay

The amount of time required to push all of a packet's bits onto a link, calculated as LR\frac{L}{R}.

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Propagation Delay

The time required for a bit or signal to travel through the physical medium from sender to receiver, calculated as ds\frac{d}{s}.

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Traffic Intensity

A unitless measure of offered load relative to link capacity, calculated as aLR\frac{aL}{R} where aa is packet arrival rate, LL is packet length, and RR is transmission rate.

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Bottleneck Link

The path link or resource that restricts the overall sustained end-to-end transmission rate.

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Goodput

The rate at which useful application data is delivered to the destination, excluding protocol headers and duplicate retransmissions.

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Encapsulation

The process of wrapping higher-layer data with lower-layer control headers and optional trailers.

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Socket

The application-level software interface through which a process sends and receives messages from the transport layer.

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Stateless Protocol

A protocol, such as HTTP, in which requests do not inherently require protocol-level memory of prior requests.

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Persistent HTTP

An HTTP execution mode where multiple requests and responses share a single persistent TCP connection.

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Nonpersistent HTTP

An HTTP execution mode where a separate TCP connection is created and closed for each requested object.

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HTTP Pipelining

A mechanism where a client sends multiple HTTP requests over a persistent connection without waiting for each earlier response.

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Conditional GET

An HTTP request mechanism that allows a cache to verify whether a stored representation is up-to-date with the origin server.

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Local Resolver

A local DNS server that handles a host's recursive queries by making iterative requests to the global DNS hierarchy.

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Authoritative DNS Server

A DNS server that maintains the official, definitive resource records for a specific domain or zone.

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DNS Resource Record (RR)

A four-tuple entry in a DNS database containing Name, Value, Type, and Time To Live (TTL).

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CNAME Record

A DNS resource record mapping an alias hostname to its canonical (official) hostname.

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MX Record

A DNS resource record specifying the mail exchanger host for a given domain.

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DNSSEC

Security extensions for DNS that authenticate DNS record data and protect its integrity without providing encryption.

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Content Delivery Network (CDN)

A globally distributed network of servers that caches and delivers content near users to reduce delay and origin load.

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Multiplexing

The transport-layer function of gathering data from multiple application sockets and encapsulating it with headers for network transmission.

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Demultiplexing

The transport-layer function of delivering incoming segments to the appropriate application socket based on header fields.

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Stop-and-Wait

A reliable transport protocol mode where the sender sends one packet and pauses until receiving an ACK before sending the next.

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Go-Back-N (GBN)

A pipelined reliable transfer protocol that uses cumulative acknowledgments and retransmits all unacknowledged outstanding packets starting from the oldest missing packet upon timer expiration.

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Selective Repeat (SR)

A pipelined reliable transfer protocol that individually acknowledges received packets, buffers out-of-order data, and retransmits only missing timed-out packets.

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Cumulative Acknowledgment

An acknowledgment scheme where an ACK number informs the sender that all bytes up to that sequence number have been correctly received in order.

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Maximum Segment Size (MSS)

The maximum payload size of application data that a TCP segment can carry, excluding TCP and IP headers.

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Fast Retransmit

A TCP mechanism that triggers a segment retransmission upon receiving three duplicate ACKs before the retransmission timer expires.

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Receive Window (rwnd)

A TCP header field indicating the amount of available buffer space at the receiver to enforce flow control.

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Congestion Window (cwnd)

A state variable maintained by a TCP sender that limits the amount of outstanding unacknowledged data on the network for congestion control.

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Slow Start

The initial TCP congestion control phase where cwnd starts at 1 MSS1\,MSS and doubles every RTT until reaching ssthresh.

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Additive Increase Multiplicative Decrease (AIMD)

A congestion control principle where cwnd increases linearly by 1 MSS1\,MSS per RTT in congestion avoidance and decreases by half upon congestion detection.

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Explicit Congestion Notification (ECN)

A network feature allowing intermediate routers to mark IP headers with congestion flags so endpoints can adjust rates without packet loss.

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QUIC

A transport protocol running over UDP that provides secure, reliable stream multiplexing and reduced handshake latency.

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Forwarding

A router data-plane operation that transfers a packet from an incoming interface to an outgoing interface according to a local lookup table.

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Routing

A router control-plane process that computes end-to-end paths across the network to generate forwarding tables.

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Head-of-Line (HOL) Blocking

A performance condition where a queued packet at the front of a buffer delays subsequent packets behind it, even if their path or destination is available.

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Bufferbloat

High queueing delay caused by oversized router buffers retaining large numbers of backlogged packets under persistent load.

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Weighted Fair Queueing (WFQ)

A router scheduling algorithm that serves active traffic queues in proportional turns based on configured weights.

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Classless Inter-Domain Routing (CIDR)

An IP addressing convention using prefix notation (/x/x) to flexibly allocate IP address blocks and enable route aggregation.

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Longest Prefix Matching

A forwarding table lookup rule that selects the matching route entry with the longest (most specific) subnet mask prefix.

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Ternary Content-Addressable Memory (TCAM)

Specialized router hardware memory that supports high-speed lookup across binary states (00, 11) and wildcard (don't-care) masks.

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Dynamic Host Configuration Protocol (DHCP)

A network management protocol that automatically assigns IP addresses, masks, default gateways, and DNS server addresses to hosts using the DORA exchange.

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Network Address Translation (NAT)

A technique that maps private IP addresses and transport ports inside a local network to public IP addresses and ports for Internet communication.

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Maximum Transmission Unit (MTU)

The maximum size of an IP packet (including header) that can be transmitted on a physical link without fragmentation.

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End-to-End Principle

A system design concept stating that network functions should be placed at end systems unless lower layers can implement them completely and correctly.

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Middlebox

Any network device intermediate to the end systems that performs functions beyond standard IP packet forwarding, such as firewalls or NATs.