FME Study Guide: Entrepreneurship Vocabulary

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Complete glossary flashcards covering key entrepreneurship vocabulary from the FME study guide.

276 Terms

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Alertness

Being ready to notice and act on opportunities.

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Entrepreneurial mindset

Recognizing and acting on opportunities despite uncertainty.

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Entrepreneurship

Finding or creating opportunities and taking action on them.

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Entrepreneurial passion

Strong positive emotion that motivates an entrepreneur.

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Entrepreneurial self-efficacy

Belief in your ability to start a business.

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Creativity

Using knowledge in new ways.

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Bisociation

Connecting seemingly unrelated things to create something new.

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Divergent thinking

Generating as many ideas as possible.

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Convergent thinking

Narrowing ideas to find the most promising ones.

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Lateral thinking

Approaching problems in unexpected ways.

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Imagination-based strategies

Using imagination to create ideas without existing constraints.

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Metacognition

Understanding how you think and make decisions.

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Growth mindset

Believing your abilities can improve through effort.

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Fixed mindset

Believing your abilities are set traits.

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Grit

Working hard toward long-term goals.

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Resilience / Psychological resilience

Recovering from challenges and adversity by using thoughts, perceptions, and coping behaviors.

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Deliberate practice

Focused effort to improve performance.

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Reflection

Reviewing and evaluating experiences.

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Improvisation

Creating something spontaneously.

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Mindshift

Changing your mindset to become more entrepreneurial.

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Constructive thought patterns

Productive ways of thinking that improve performance.

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Behavior-focused strategies

Managing behavior through self-observation, goal-setting, and rewards.

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Natural reward strategies

Making tasks more enjoyable by focusing on their positive aspects.

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Self-leadership

Directing and motivating yourself.

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Self-observation

Understanding how and why you behave in certain ways.

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Self-goal setting

Setting goals for yourself.

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Self-reward

Rewarding yourself for achieving goals.

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Self-cueing

Using reminders to stay focused.

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Self-punishment / self-correcting feedback

Examining mistakes to avoid repeating them.

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Habit

A behavior performed regularly, often unconsciously.

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Confirmation bias

Favoring information that supports your existing beliefs.

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Idea

A conception formed in the mind.

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Opportunity

A chance to create value through a new or desirable product, service, or process.

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Market opportunity

The level of customer or market demand for an offering.

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Need

Something desirable or necessary that is missing.

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Latent needs

Needs people do not realize they have.

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Migraine headache problems (MHPs)

Problems people are willing to pay to have solved.

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Insight

A realization that reveals a need or human behavior.

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Prior knowledge

Knowledge gained through life and work experience.

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Find pathway

Assuming opportunities already exist and can be discovered.

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Search pathway

Actively searching for an opportunity when you do not know what business to start.

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Effectuate pathway

Using your existing skills, knowledge, and abilities to find an opportunity.

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Effectuation / Effectuation theory

Acting to shape a future that is unpredictable.

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Design pathway

Finding opportunities by focusing on unmet customer needs.

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Design thinking

A human-centered approach that considers people's needs, technical feasibility, and economic viability.

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Empathy

Understanding other people's feelings, circumstances, and needs.

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Observation

Closely watching potential customers in their environment.

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AEIOU framework

Categorizing observations by activities, environments, interactions, objects, and users.

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Hypothesis

An assumption to be tested.

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Market

Where supply and demand meet.

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Supply

Sellers competing for customers.

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Demand

Customers' desire for available goods and services.

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Customers

People in the market segments served by a business.

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Customer

Someone who pays for a product or service.

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Consumers

People who actually use a product or service.

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End users

People who use the product and provide feedback.

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Economic buyers

Customers who can approve large purchases.

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Decision makers

People with authority to make purchasing decisions.

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Saboteurs

People who can delay or veto a purchasing decision.

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Recommenders

People who evaluate products and tell others about them.

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Customer personas

Profiles of ideal customers based on research.

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Customer psychology

Understanding why people make purchasing decisions.

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Customer journey map

A visual representation of the customer's experience.

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Need-finding interview

An interview to understand a customer's problem or need.

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Feedback interview

An interview to get feedback on an existing product or prototype.

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Primary research

Collecting firsthand data through interviews, surveys, and focus groups.

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Secondary research

Using existing information from websites, publications, and government sources.

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Market validation

Testing whether customers have a need and will pay for a solution.

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Evidence-based entrepreneurship

Collecting data and testing ideas before committing to an opportunity.

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Experiment

A test to prove or disprove an idea.

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Exploratory experimentation

Testing the market to gain early feedback and knowledge.

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Pilot experiment

A small-scale test of a product or service.

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Feasibility study

Evaluating whether an idea is worth pursuing.

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MVP (minimum viable product)

A basic version of a product used to gather customer learning.

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Product–market fit

When an offering meets customer needs.

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Product application

A product or service created to meet a demand.

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User-driven prototypes

Early prototypes created by users, such as sketches.

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Storyboard

Drawings or sketches arranged in sequence to show an idea.

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Use case

An illustration of how a user interacts with software.

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Market sizing

Estimating potential customers, revenue, and profitability.

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TAM

Total available market; all potential market demand.

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SAM

Serviceable available market; the part of TAM the business intends to serve.

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SOM

Share of market the business realistically expects to reach.

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Mass market

A large group of customers with similar needs.

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Niche market

A small market with specific customer needs.

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Segmented market

A market divided into groups with different needs.

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Diversified market

Customer segments with unrelated needs.

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Multisided markets

Markets serving two or more mutually independent customer groups.

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Uncertainty

Lack of clarity about future events.

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Business model

How a business creates, delivers, and captures value.

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Business Model Canvas (BMC)

A one-page overview of a business using nine components.

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Lean Canvas

An adapted Business Model Canvas for startups.

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Business plan

A formal document covering the business, marketing, operations, development, and finances.

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Business brief

A short document outlining the company, value proposition, customers, and milestones.

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Concept statement

A written representation of a product or service vision.

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Planning

Envisioning what a business will do and how it will do it.

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Offering

What a business provides to a customer segment and how it reaches them.

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Infrastructure

The people, technology, facilities, suppliers, and partners needed to deliver value.

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Founding team

People with complementary skills who work together to build a business.

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Founders' agreement

An agreement between founders about important business issues.