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f(x,y)
input an a and y value
get a z value (height)
Domain
What points can be plugged in?
x and y values
steps to finding domain
look for restrictions:
no 0 in denominator, no negative square roots, ln and log must be greater than 0
solve for restriction
make equation with values to create a line on the xy plane, ex: x+y+1 >0 → y >-x-1
understand the equation
circle, line, parabola?
find what part of the region to shade by plugging in a practice point
typically try (0,0)
understand if boundary line is apart of shaded region

Range
all the possible outputs of the function (heights)
steps to find range
does the function have a min or max value?
ex: √9-x²-y² cant be more than 9 because you cannot have a neg sqrt
find the lowest and highest outputs
ex: √9-x²-y², max when x=y=0, min when x²+y²=9
make range interval
for example, [0,3]
level curves
set z to a constant number to understand what the surface looks like at that height
***like 3D printing
set equal to constant
solve for x and y
identify shape
graph multiple curves
convert to 3d graph

understand limits in multi
in 3D, there are infinitely many ways to go through a point (a,b)
the limit only exists if ALL paths go through that same point and are equal
how to approach limits
Try direct substitution: Plug in the point. If you get a defined number, that's the limit.
If you get an indeterminate form (like (0/0)), simplify the expression, then plug in
Try two paths test: For example, (y=0), (x=0), or (y=mx).
If two paths give different limits, the limit does not exist (DNE).
If the paths agree, the limit might exist, but this alone doesn't prove it.
To prove the limit exists, use a valid method such as the squeeze theorem, polar coordinates, or bounding the expression.
finding limit with option 1: direct subsitution
just plug in x and y values of the point your’e approaching and solve
finding limit with option 2: factoring
if plugging in gives you an indeterminate form, break down the equation into smaller parts and try to cancel things out
finding limit with option 3: rationalize the denominator
if sqrt is causing indeterminate form, multiply by the conjugate to simply the equation
the conjugate of √A - B is √A + B
remember difference of squares identity: a²-b² = (a-b)(a+b)
rlly just multiply out the sqrt in the denominator
finding limit with option 4: squeeze theorem
If you can trap a function between two functions that approach the same limit, the trapped function must approach that limit too
if both upper and lower bounds are approaching the same limit, so will the one in between
finding limit with option 5: convert to polar coords
rewrite x and y as polar coords to make understanding them easier
x = rcosθ, y=rsinθ, x² +y² =r²
allows you to work with one variable so you can use L'hopital's rule!
Two Paths Test
The limit does NOT exist if the limit along one path is different to the limit along another
want a path that goes through the origin → use a vector
example: y=x → r(t) = <t,t>, or along the x-axis r(t)= <t, 0>
Potentials paths for TPT
x axis: (t,0)
y axis: (0,t)
Diagonally through origin: (t,t), (t,-t), (-t,t) (-t,-t)
parabolas: <t²,t>, <t³,t>
continuity rules
a function with two variables is continuous at a point if:
f(a,b) exists
lim as (x,y) approaches (a,b) exists
f(a,b) is equal to the lim as (x,y) approaches (a,b)
Partial derivative
focus on one variable and take its derivative leaving all else constant
remember quotient rule: h(x) = f(x)/g(x) → h’(x) = f’(x)g(x) - f(x)g’(x) / (g(x))²
implicit differentiation
lets you find partial derivatives when a variable like z is mixed into an equation and isn't already isolated
take derivative of chosen variable
when deriving z, dont forget to multiply by ∂z/∂x
move z/∂x to one side
clairaut’s theorem
fxy = fyx in our class
this is because theyre always goig to be continous for us?
limti def of partial derivatives
shows instantaneous rate of change in x or y for h

differentiability
f(xy) is differentiable if fx exists and is continuous and fy exists and is continous
chain rule and making tree
use when you have several variables
multiply down the tree and add across
making the gradient
just each partial derivative in vector form
∇f= <fx, fy, fz>
directional derivative
make sure you have UNIT vector —> divide by magnitude
get dot product: fx(x,y)*a + fy(x,y)*b
tells you how quickly a function output is changing when you move in a specific direction (vector) from a specific point (x,y,z)
why can we interpret directional vector to mean things about the function
if Duf = ∇f * u —> dot product = |∇f||u|cos
vector is unit vector, |u|=1 —> |∇f|cos
angle can tell us alot about the fuction
different angle meaning w directional derivatives
θ = 0 —> cos0 = 1 —> Duf = ∇f —> ∇f is where the func is increasing as quickly as possible
θ = 180 —> cos 180 = -1 —> Duf = -∇f —> where func is decreasing the quickest
θ = 90 —> cos 90= 0 —> Duf = 0 —> func has no instantaneous change