Deca Sports and Entertainment Management

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86 Terms

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Ad Schedule
Organizes promotional message delivery.
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Advertising
One-way mass communication paid for by an identified sponsor.
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Amateur
Someone who is not a professional in a specific field. In sports, an amateur is an athlete who is not monetarily paid.
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Amateur Sports Participant
Participants who do not receive compensation for playing a sport.
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Ancillary Product
A product related to or created from the core product.
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Arbitrary Allocation
Promotional budgeting based on "what I can afford."
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Athletic Platform
The type of sports entity (team, sport, or event) determined to produce the best return on sports sponsorship objectives.
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Audience
All individuals at or exposed to an event.
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Barter Sponsorship
A form of sponsorship in which a company provides products, equipment, or services in return for affiliation with a sports or entertainment entity. Also called in-kind or trade sponsorship. Companies may combine money and barter sponsorship. For example, a company pays for a little league team's uniforms and equipment in return for placing its name and logo on the uniforms.
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Behavioral Segmentation
Segmentation based on rate of use.
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Borrowed Equity
Using the appeal of an event to market a product.
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Brand
A company's identifying mark or logo.
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Branding
A company's efforts at developing a personality and image.
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Bundle Pricing
Selling several items as a package for a set price.
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Category
Area in which sponsorships are classified, such as fast food.
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Clutter
A drawback to sponsorship in which sponsors blend in with all the other promotions delivered at an event.
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Competitive Parity
Promotional budgeting based on "follow the market leader."
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Consumers
Individuals who use a product or service.
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Convention & Visitors Bureau (CVB)
An establishment that provides services to businesses, residents, and tourists. Services include visitor guides, calendars of events, housing information, and attractions information.
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Customer
An individual who makes a purchase.
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Customer Loyalty
A customer's decision to become a repeat customer of a brand or product.
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Demographics
Segmentation based on measurable statistics.
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Direct Goal
A measurable and tangible goal.
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Discretionary Income
Money left to spend after necessary expenses are paid.
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Endorsement
In sports, a partnership between an athlete and a company in which the athlete receives compensation for promoting the company's goods or services. Endorsements, also called testimonials, are personal recommendations regarding the use or quality of a good or service. Consumers are more likely to purchase a good or service if a celebrity endorses it.
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Entertainment
Any diversion, amusement, or method of occupying time that people are willing to spend their money and spare time on.
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Entertainment Marketing
The process of developing, promoting, and distributing goods or services to satisfy customers' needs and wants through entertainment.
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Event Manager
Oversees every aspect of an event. Researching, planning, and organizing are some daily tasks an event manager is expected to accomplish.
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Event Marketing
All activities associated with the sale, distribution, and promotion of a sports event.
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Evergreens
Films or products that are popular year after year. They are important because new generations of viewers who may be unfamiliar with them buy them.
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Exclusivity
A sponsorship in which only one partner is promoted or allowed promotional opportunities.
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Facility Aesthetics
The interior and exterior appearance of a stadium or event center.
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Facility Guide
A listing of sports facilities in an area that may be reserved for sporting and other special events.
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Feasibility
Evaluation of a sponsorship to determine "if it would work."
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Gate Receipt
Total money from ticket sales for an event.
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Geographics
Segmentation based on area, region, or climate.
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Indirect Goal
A goal that can be felt but not directly measured.
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Leveraging
Increasing a sponsorship with additional marketing efforts.
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Licensee
A company or individual paying for the rights to use the licensor's name or property.
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Licensing
An agreement giving a company the right to use another's brand name, patent, or other intellectual property for a royalty, fee, or as a merchandising strategy.
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Licensor
The company that grants a license to another to use its brand, name, logo, team, or other property.
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Luxury Box
Seating typically purchased or leased by corporations and used for business meetings and entertainment.
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Marketing Segmentation
Separating consumers into smaller groups.
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Marketing of Sports
Marketing principles used to market a team.
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Marketing thru Sports
Marketing of a non-sports product during a sporting event.
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Media
A method of communicating a message to a large number of people.
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Mob Effect
A situation in which consumers feel it is socially desirable to attend special sporting events.
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Naming Rights
Contractual agreements between a sponsor and a venue or event. A company or organization sponsors a sports or entertainment facility or event in return for its logo appearing in affiliation with that facility or event.
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NCAA
National Collegiate Athletic Association; a national organization that governs college athletics and oversees important decisions pertaining to athletics.
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Niche Market
A relatively small market with specialized needs.
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Objective and Task
Promotional budgeting that funds a specific goal.
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Organized Sport
A sport overseen by a sanctioning body.
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Payola
An illegal payment by record labels to radio stations to persuade them to play the labels' records.
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Percentage of Sales
Promotional budgeting using a set percentage of gross sales.
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Personal Seat License
A license purchased by a ticket holder that entitles that person to buy that seat's tickets.
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Personal Selling
Interactive and interpersonal promotions meant to develop relationships and increase customer satisfaction.
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Piracy
The unauthorized use of an owner's or creator's music, movies, or other copyrighted material.
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Producers
Individuals who supply a product or service.
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Product Placement
An advertising approach in which commercial products and services are used within the context of certain media, such as a movie.
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Professional
In sports and entertainment, an athlete or entertainer who is monetarily paid for their performance.
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Professional Athlete
An athlete who has the will and ability to earn an income from a specific sport.
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Promotional Mix
The combination of promotional efforts for a business.
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Psychographics
Segmentation based on personal interests and activities.
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Public Relations
Building a good image in the community through community involvement and goodwill.
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Publicity
Unpaid, news-style mass communication about a product or company.
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Record Clubs
Organizations in which members received free music records if they agreed to purchase additional records within a certain time period.
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Retailer
A company that sells merchandise to the end user.
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Return on Investment
Represents benefits to sponsors and advertisers for being involved in an event.
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Revenue Stream
Various cash inflows, typically resulting from the sale of company products or services.
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Royalty
A payment for material that has been copyrighted.
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Sales Promotion
Retailer-focused promotion aimed at increasing short-term sales goals.
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Season Ticket
Tickets purchased for a block of games during a season, typically with better-quality seats.
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Season Tickets
A ticket bought at a set price that allows consumers entrance to every home game.
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Signature Sponsor
A sponsor who has paid for the most exposure and is most promoted during an event or at a property.
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Sponsorship
A corporate entity's involvement with a sports property to gain exposure and promote its products.
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Sponsorships
The financing of a sports or entertainment entity, such as an athlete, league, team, concert, or event, by a business in return for recognition and affiliation. A sponsor can be a business, person, or organization. Financing may include money, products, equipment, services, or any combination of the four.
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Sport
A typically competitive physical activity involving physical exertion or skill, participated in for pleasure or exercise.
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Sports Agent
A business manager for an athlete who represents the athlete in contract negotiations, handles finances, deals with public relations, and more.
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Sports Cape
The physical surroundings of a venue that impact spectators' desire to stay and return to the venue.
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Sports Commission
A group created to support the creation and hosting of sporting events.
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Sports Event Pyramid
A way to categorize sponsorship opportunities into five levels: global, international, national, regional, and local events.
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Sports Intermediary
An organization that markets an event.
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Sports Marketing
The process of marketing and selling the sports or entertainment property itself, or using sports to market products or services.
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Sportscape
The physical surroundings of a stadium that impact a spectator's desire to stay at and ultimately return to the stadium.
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Stadium as Place
Simultaneous production and consumption of sports events at a venue.
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Syndication
Selling television programs to individual stations rather than networks.