behavioral-conditioning level (exam 2)

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64 Terms

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Personality (behavioral view)

A collection of learned behaviors; the person "is" what the person "does"

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Learning

Change in physiology and behavior from acquiring new information/experience or modifying existing ones

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Primary needs

Innate biological needs (hunger, thirst, sex)

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Secondary needs

Learned needs (money, status, power, love, mastery, creativity, self-realization)

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Primary drives

Motivate meeting primary needs; strength increases with deprivation

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Secondary (learned) drives

Learned motives that drive much of our behavior

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Cue

Stimulus that determines when, where, and how one responds; varies in intensity

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Four factors in learning

Drive (motivation), cue (stimulus), response (act or thought), reinforcement (reward)/extinction/punishment

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Ivan Pavlov

Studied digestion; noticed dogs salivating to pre-feeding routines; 1904 Nobel Prize in medicine; classical conditioning

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Classical conditioning

A neutral stimulus becomes a conditioned stimulus by being paired with an unconditioned stimulus; requires a preexisting reflex

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Unconditioned stimulus (US)

Elicits a response without prior learning (e.g., food)

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Unconditioned response (UR)

Unlearned reflexive response to the US (e.g., salivating to food)

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Neutral stimulus

Stimulus that initially produces no response (e.g., bell before conditioning)

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Conditioned stimulus (CS)

Formerly neutral stimulus that now elicits the response after pairing (e.g., bell)

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Conditioned response (CR)

Learned response to the CS (e.g., salivating to the bell)

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Extinction

Decreasing the likelihood of a behavior by removing the consequence that normally follows it (classical: CS repeatedly presented without the US)

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Higher-order conditioning

A new neutral stimulus is paired with an existing CS and becomes a CS itself (dish paired with bell → salivation); also explains valuing items paired with positive/negative words

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Trauma to anxiety

After trauma, stimuli associated with the event (S2, S3, S4) can elicit anxiety on their own

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B. F. Skinner

1904-1990; behaviorism; operant conditioning; studied behavior only, rejected inferred motives

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Operant (instrumental) conditioning

The outcome of a response determines how likely similar responses are in the future

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Operants

Freely emitted responses that operate on the environment

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Reinforcer

Increases the tendency to repeat the preceding behavior

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Primary reinforcer

Biological reinforcer (e.g., food)

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Secondary reinforcer

Learned reinforcer (e.g., money)

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Positive reinforcement

Adding a desirable stimulus to increase behavior (I slow down, you smile, I slow down more)

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Negative reinforcement

Removing an aversive stimulus to increase behavior (I slow down, you stop frowning, I slow down more)

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Punisher

Decreases the tendency to repeat the preceding behavior

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Positive punishment

Adding an aversive stimulus to decrease behavior (I sing, you boo, I stop singing)

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Negative punishment

Removing something desirable to decrease behavior (I sing, you stop smiling, I stop singing)

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Stimulus control

Conditions/stimuli/situations that "control" behavior

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Importance of the situation

Behaviorists emphasize stimuli and situations in regulating behavior

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Rosenhan (1973)

Healthy people faked symptoms to enter a mental hospital; though they then behaved normally, staff kept treating them as psychotic → power of the situation

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Rejection of inferred motives

Skinner saw needs/motives as mere labels ("fictions"); explain behavior via observable events and conditions

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Discriminative stimuli

Signal when a response will or won't be reinforced

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Discrimination

Responding in the presence of one stimulus but not others (go on green, stop on red)

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Generalization

Behavior with similar consequences across settings spreads to other situations

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Superstitious behavior

Accidental response-reinforcement pairing produces irrational behavior (lucky red socks)

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Classical vs. operant

Classical: neutral stimulus precedes US → becomes CS; organism learns CS signals US. Operant: emitted response followed by favorable outcome → increases; organism learns response produces outcome

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Critique of behaviorism

Ignores thoughts, feelings, physiology (e.g., hormones); ignores innate behaviors; disregards individual differences; cultural differences; animal findings may not apply to humans

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Behavioral assessment

Focuses on specific external conditions and learning processes governing behavior, observed across time and situations

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Gary's anxiety case

Diary showed 90% of anxiety hours occurred within 1 hr of public speaking; build anxiety hierarchy → desensitization

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Situational behavior sampling

Observing behavior in structured, lifelike situations (e.g., exposing fearful people to real/symbolic fear stimuli)

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Time-sampling

Recording behavior at regular time intervals to assess frequency

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Timed Behavioral Checklist

Paul (1966); performance anxiety signs recorded per time period (pacing, trembling, no eye contact, voice quivers)

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Self-report in behavioral assessment

Supplement: client lists stimulus conditions that cause discomfort or distress

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Generalized conditioned reinforcers

Learned reinforcers that work broadly (praise, social approval, money)

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Token economy

Ayllon & Azrin (1965); psychiatric patients earned tokens exchanged for reinforcers; privacy most valued (1352 tokens), then commissary items, leave from ward

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Functional analysis

Introducing a change and observing whether it modifies behavior; links behavior to precise controlling conditions (IV = stimulus events, DV = responses)

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Ann case

4-year-old isolated from peers; adult attention given only when playing with children; peer interaction 10% → 60%; reversal brought back old pattern, reinstating restored it

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Systematic desensitization

Wolpe; counterconditioning based on classical conditioning; anxiety is a conditioned response to stimuli not anxiety-provoking for others

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Three steps of desensitization

1) Build anxiety hierarchy (least to most severe) 2) Train an incompatible relaxation response 3) Pair relaxation with hierarchy items, moving gradually upward

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Anxiety hierarchy

Ranked list of anxiety-evoking situations (e.g., reading about speeches → dressing the morning of → giving the speech)

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Counterconditioning

Replacing an anxiety response with an incompatible response (relaxation)

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Overjustification effect

Excessive external reward can undermine intrinsic interest; behavior drops when rewards stop

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Contingency contracting

Client and therapist contract: rewards for desired behavior, withheld otherwise

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Symptom substitution

Criticism that changing behavior leaves roots untouched so new symptoms appear; evidence shows it is NOT automatic, especially with therapist guidance

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Advantageous behaviors

Behaviors with positive personal and interpersonal consequences

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Maladaptive behaviors

Behaviors with negative consequences or that endanger the potential of the person or others

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Does changing behavior change personality

Evidence shows changing behavior improves self-feelings; critics note some problems stem from distorted self-evaluation (low self-esteem), not performance

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Behavioral basic units

Behavior-in-situation

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Behavioral causes of behavior

Prior learning, cues in the situation (including others' behavior), reinforcement contingencies

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Behavioral favored data

Direct observations of behavior in target situations; behavior change as situations change; responses used as behavior samples

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Behavioral approach to change

Changing conditions; learning experiences that modify behavior

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Behavioral role of situation

Extremely important; regulates behavior and elicits emotional reactions