Understanding Media - Exam 3

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68 Terms

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Thomas Edison

  • CREATED THE KINETOSCOPE (1893)

  • used rolled film

  • films were viewed individually through a machine rather than projected for groups

  • famous example": Fred ott’s sneeze


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Lumiere brothers

  • DEVELOPED THE CINEMATOGRAPHE

  • camera and projector combined

  • hand-cranked

  • created one of the first movie theater experiences

  • filmed everyday life


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Why was Birth of a Nation Important

  • released in 1915

  • one of the first feature length films

  • demonstrated advanced storytelling techniques

  • showed movies could have long and complex narratives


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Why was Birth of a Nation Controversial

  • portrayed the Ku Klux Klan positively

  • contains racist depictions of African Americans

  • Considered both a filmmaking milestone and a major example of harmful media representation


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Why Hollywood developed and was moved to California (1910)

  • escaped Thomas Edison’s patent enforcement

  • constant sunlight for filming

  • variety of landscapes

  • cheap land

  • favorable weather


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Studio System

a system where a few major studios controlled:

  • production

  • distribution

  • theaters

  • movie stars under contract


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Major studios in the Studio system

  • MGM

  • Paramount

  • 20th Century Fox


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Persistence of Vision

The phenomenon in which the brain perceives a rapid sequence of still images as continuous movement

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Why persistence of vision matters

  • Foundation of motion pictures

  • Creates the illusion of moving images

  • Makes film and animation possible


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The Jazz Singer (1927)

  • first successful talking picture

  • marked the transition from the silent films to sound films


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Technicolor

Process used to bring vivid color to films. Ex: The Wizard of Oz and Gone with the Wind.

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Hays Code

Industry rules regulating movie content. Restricted sexual content, profanity, crime portrayals, and violence.

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MPAA Ratings

  • G = general audiences

  • PG = parental guidance

  • PG-13 = parents strongly cautioned

  • R = restricted

  • NC-17 = adults only


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Classical Hollywood

1920s - 1960s

Studio dominance and predictable narratives

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New Hollywood

1960 - 1980s

Greater creative freedom and more realistic stories

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Modern Hollywood

1980’s - present

blockbusters

franchises

global distribution

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Philo T. Farnsworth

  • INVENTED THE FIRST FULLY EKECTRONIC TELEVISON SYSTEM

  • major television pioneer


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Early TV

  • mechanical TV experiments

  • electronic TV breakthroughs

  • commercial broadcasting


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After World War 2

  • TV ownership grows rapidly

  • becomes the dominant mass medium


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TV Networks

Provide programming to local affiliate stations

  • ABC

  • CBS

  • NBC


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Broadcast TV

  • free over public airwaves

  • supported primarily by advertising

  • large audiences


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Cable TV

  • more channels

  • better reception

  • specialized programming

ex: ESPN, CNN, MTV

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TV economics

Revenue sources

  • advertising

  • subscriptions

  • syndication


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Nielsen ratings

System for measuring TV viewership

  • evaluates popularity

  • determines ad rates

  • influences program survival


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Positive social impact of TV

  • education

  • entertainment

  • news dissemination


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Negative social impact of TV

  • stereotypes

  • excessive viewing

  • influence on behavior


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Origins of the internet

  • ARPANET

  • government and military networking


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Evolution of the internet

  • academic use

  • public adoption

  • commercial expansion


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Tim Berners - Lee

INVENTED THE WORLD WIDE WEB

  • HTML

  • URL system

  • hyperlinks

  • made the internet accessible to ordinary users


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World Wide Web

A system of linked information accessed through browsers

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Search Engines

  • organize online information

  • help users find content efficiently

  • drive digital advertising markets


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Digital advertising

  • Targeted advertising

  • date collection

  • personalized marketing


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Mobile media

  • smartphones transformed media consumption

  • access to content anywhere and anytime

  • major shift away from traditional media schedules


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Net Neutrality

Smartphones transformed media consumption

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Social Networking

  • connects users worldwide

  • enables content sharing

  • creates digital communities


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User-Generated content

Content produced by users rather than media organizations

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Influencers

  • build audiences through social platforms

  • affect consumer choices

  • play a major role in digital marketing


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Digital communities

  • form around shared interests

  • can influence social movements

  • shape online culture


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Video game industry

  • major revenue source in entertainment

  • interactive media format

  • competitive gaming and Esports growth


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Social benefits of gaming

  • problem solving skills

  • teamwork

  • strategic thinking


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Social concerns of gaming

  • addiction

  • violence debates

  • social isolation


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DW Griffith

Kentucky filmmakers who directed Birth of a Nation (1915), one of the first feature-length films.

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Production Code (Hays Code)

A self-imposed movie industry censorship code used from 1934 - 1968 to avoid government regulation.

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Propaganda

Media designed to influence people’s beliefs, attitudes, or actions by presenting information in a particular way. “How a message is presented can change opinions about that message.”

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Triumph of the Will

A famous 1935 propaganda film directed by Leni Reifenstahl. It is often studied as one of histoy’s most influential examples of film propaganda.

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Standards and practices

Rules developed by television networks to regulate program content. Networks monitored material they feared might offend viewers or advertisers.

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FCC Control of Tv

the Federal Communications Commission (FCC) regulates broadcast television. It prohibits obscene, indecent, and profane content and enforces ownership limits to prevent a single company from controlling too much of the TV market.

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How TV judges success

Through Nielsen Ratings, which track…

  • audience size

  • audience demographics

  • sweeps week performance


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Internet

The global network of connected computers

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Packet Switching

A method of transmitting data by breaking information into small packets.

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URL (Uniform Resource Locator)

The address of a webpage used to locate information online

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HTTP (Hypertext Transfer Protocol)

The communication protocol that allows web browsers and webservers to exchange information

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HTML (Hypertext Markup Language)

The coding language used to structure webpages

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Hypertext

Text containing clickable links that connect users to other pages or documents

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GUI (Graphic User Interface)

A visual system using icons, menus, and windows that make computers easier for users to operate

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Mosaic

One of the first popular web browsers. It made the Web easier to use and helped expand public internet adoption

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Netscape

A highly successful early browser that helped popularize the commercial internet during the 1990s.

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Cookie

A small file stored on a users computer by a website. Cookies remember information about users and help websites track preferences and activity.

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Deep Web

Online content not indexed by search engines, such as private databases, medical records, subscriptions, and password-protected information

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Dark Web

A hidden part of the internet that requires special software, such as Tor. It provides anonymity and contains both legal and illegal activities.

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Mark Zuckerberg

Founder of Facebook and a key figure in the rise of social media. Facebook became one of the most influential social networking platforms in history

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Social media Filter Bubble

A situation in which algorithms show users content that matches their existing views, reducing exposure to opposing opinions and reinforcing existing beliefs.

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Tennis for two

made in 1958 and it considered one of the earliest video games ever created

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Pong

  • made by Atari in 1972

  • one of the first commercially successful video games

  • -helped launch the video game industry


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Turing test

A test proposed by Alan Turing to determine wheher a machine can demonstrate intelligence that is indistinguishable from a human during conversation

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Atari

One of the earliest and most influential video game companies. Popularized arcade gaming and home video game systems, especially through Pong

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Video Arcade

A location containing coin-operated video game machines. Arcades were central to gaming culture during the 1970s and 1980s and helped establish video games as mainstream entertainment

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Augmented Reality (AR)

Technology that overlays digital objects, information, or images onto the real world. Unlike virtual reality, users still see and interact with their physical surroundings. Ex: Pokemon GO