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Comprehensive vocabulary flashcards based on lecture review notes and excerpts from The Epic of Gilgamesh, covering key characters, locations, narrative events, and hero archetypes.
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Gilgamesh
The legendary king of Uruk who ruled around 2700 B.C., created two-thirds god and one-third man, whose deeds formed the basis of humanity's earliest recorded literary masterpiece.
Enkidu
A hairy-bodied wild man created by the gods as a half-man, half-beast equal in strength to Gilgamesh to challenge his tyrannical rule, who becomes his best friend.
Uruk
The ancient, strong-walled Sumerian city ruled by King Gilgamesh.
Humbaba
The monstrous primordial guardian of the sacred Cedar Forest, appointed by the god Enlil, who is defeated by Gilgamesh and Enkidu.
Bull of Heaven
A terrifying beast sent by the god Anu at Ishtar's request to punish Gilgamesh after he rejected her, killed by Gilgamesh and Enkidu.
Irkalla
The Queen of Darkness (also known as Ereshkigal) who rules the underworld in Enkidu's dream of the afterlife.
The House of Dust
The underworld realm seen in Enkidu's dream where former kings, rulers, and priests sit in darkness, clothed like birds with wings, eating dust and clay.
Utnapishtim
Known as 'the Faraway', an ancient mortal survivor who was granted everlasting life by the gods after surviving the great flood, whom Gilgamesh seeks out to learn the secret of immortality.
Dilmun
The land in the garden of the sun at the place of the sun's transit where the gods placed Utnapishtim to live forever.
Mount Mashu
The great mountain with twin peaks reaching heaven and the underworld, guarded by Scorpions, through which Gilgamesh walks twelve leagues of darkness.
Man-Scorpion
A terrifying sentinel, half man and half dragon with a shimmering halo, who guards the gate of Mount Mashu and permits Gilgamesh to pass.
Shamash
The sun god who observes Gilgamesh in the garden of the gods and warns him that he will never find the everlasting life he is searching for.
Siduri
The woman of the vine and maker of wine who sits at the edge of the sea and advises Gilgamesh to accept mortality and enjoy life's simple pleasures.
Urshanabi
The ferryman who guides Gilgamesh across the waters of death to reach Utnapishtim in Dilmun.
Enlil
The warrior counsellor god who decided to exterminate mankind with a great flood because their loud clamour made sleep impossible for the gods.
Ea
The god who warned Utnapishtim of the impending flood by whispering to his reed-house wall in a dream, instructing him to build a boat and save living creatures.
Mount Nisir
The mountain where Utnapishtim's boat grounded for seven days as the floodwaters subsided.
Test of Sleeplessness
The trial set by Utnapishtim requiring Gilgamesh to stay awake for six days and seven nights to prove his worthiness for immortality.
The Old Men Are Young Again
The name Gilgamesh gives to the thorny underwater plant offered by Utnapishtim that restores lost youth to the elderly.
Serpent
The beast that smells the sweet plant of youth, snatches it while Gilgamesh is bathing in a cool well, and immediately sloughs its skin.
Epic Hero
An archetypal protagonist of colossal, larger-than-life proportions who is often part god, embodies cultural values, and embarks on a perilous quest.
Tragic Hero
An archetypal protagonist of superior stature and noble status who possesses a fatal flaw (hamartia) leading to a reversal of fortune and self-awareness.
Hamartia
The fatal weakness or tragic flaw in a character that initiates their downfall.
The Hero Cycle
A literary structure depicting the standard phases of a protagonist's journey between the Ordinary World and the Special World.
