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Vocabulary practice flashcards covering core definitions, key theorists, and foundational concepts across Weeks 1, 2, and 3 of Creative Industries.
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Creative Industries
Industries involving creative fields such as media, design, entertainment, and visual or performing arts that produce goods and services with both cultural and economic value.
Creative economy
A broader economy increasingly driven by creative, knowledge-based, cultural, and service-oriented work.
Suits
Managers and business-oriented workers in creative organizations who handle business, strategy, and management.
Creatives
Artists and creative practitioners responsible for generating artistic ideas, artwork, and creative production.
Interactional expertise
The ability to understand the knowledge, language, worldview, and practices of another professional community without necessarily possessing full practical expertise in that creative task.
Modern minotaur
A hybrid professional who successfully combines creative practice with business and managerial knowledge.
Portfolio career
A career path built from multiple jobs, projects, or income sources rather than relying on a single stable, traditional job.
Intellectual property (IP)
Legal rights connected to creations and creative products, which serve as a fundamental foundation for commercial creative businesses.
Ira Levine and Jeremy Shtern
Authors of the Week 1 reading and developers associated with the BA in Creative Industries program launched at Ryerson University in Fall 2013.
Collins and Evans
The academic researchers associated with the concept of interactional expertise.
Diane Davy
A expert who argued that the cultural sector requires stronger business, management, and technical skills.
Symbolic goods
Ideas, experiences, and images whose value depends heavily on cultural meaning and audience interpretation rather than simple commercial value.
P-creativity
Psychological creativity, defined by Margaret Boden as ideas or problem-solving solutions that are personally new to the individual.
H-creativity
Historical creativity, defined by Margaret Boden as historically new breakthroughs with wider social significance.
Fitness for purpose
The principle that an idea is creative when it effectively responds to and solves a specific problem or need.
Myth of genius
The romantic belief that major creative breakthroughs stem exclusively from extraordinary individuals through sudden inspiration, intuition, and innate gifts.
Intellectual beachcombers
Weisberg's term for creative workers who reclaim existing ideas and experiences to reapply them in novel, constructive ways.
Poincaré's four stages
The classic model of the creative process consisting of preparation, incubation, illumination, and verification.
Divergent thinking
Spontaneous, lateral, out-of-the-box thinking focused on generating multiple alternative possibilities.
Convergent thinking
Logical, structured thinking focused on evaluating evidence, testing solutions, and refining ideas.
Bisociation
Arthur Koestler's concept of combining two distinct, opposing, or unexpected frames of reference to generate creative insights.
Creativity broker
An intermediary who connects diverse people, skills, perspectives, and resources to enable creative production across organizational and cultural boundaries.
Hucksters
Simon Frith's term for intermediaries who broker relationships between artists, record labels, radio stations, and consumers.
Creative Industries value chain
The complete pathway of value creation in the creative economy, encompassing creation, production, diffusion, and consumption or participation.
Trust-based management
A management technique that gives creative workers autonomy and flexibility because their work cannot be continuously monitored.
Bourgeois bohemian neighbourhoods
Formerly working-class urban areas transformed into trendy creative districts, often resulting in gentrification and displacement.
Crunch
Extended periods of intense, mandatory overtime and high-stress work, particularly prominent in the video game development industry.
Creative proletariat
The vast majority of creative workers who face economic insecurity, precarity, and low pay despite participating in the creative economy.
Rational myth
An aspirational vision based on genuine societal needs and potential benefits, even if the idealized outcomes do not yet fully exist.
Jekyll and Hyde duality
The double-edged nature of Creative Industries—generating culture, jobs, and innovation on one hand, while producing precarity, gentrification, and exploitation on the other.