A psychological approach that focuses on observable behaviors and how they are learned through environmental experiences and conditioning.
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Classical Conditioning
Learning through associating two stimuli so that a previously neutral stimulus eventually triggers a learned response.
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Acquisition
The initial stage of classical conditioning when a neutral stimulus becomes associated with an unconditioned stimulus and begins producing a conditioned response.
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Unconditioned Stimulus (US)
A stimulus that naturally and automatically triggers a response without prior learning.
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Unconditioned Response (UR)
An automatic and unlearned response naturally triggered by an unconditioned stimulus.
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Conditioned Stimulus (CS)
A previously neutral stimulus that triggers a learned response after being associated with an unconditioned stimulus.
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Conditioned Response (CR)
A learned response triggered by a conditioned stimulus after classical conditioning occurs.
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Extinction
The weakening of a conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.
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Spontaneous Recovery
The reappearance of a previously extinguished conditioned response after a period of rest without additional conditioning.
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Stimulus Discrimination
The learned ability to respond to a specific conditioned stimulus but not to similar stimuli.
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Generalization (Classical Conditioning)
The tendency for stimuli similar to the original conditioned stimulus to trigger the same conditioned response.
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Higher-Order Conditioning
A process in which an established conditioned stimulus is paired with a new neutral stimulus until the new stimulus also produces a conditioned response.
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Counterconditioning
A technique that replaces an unwanted conditioned response by associating the original stimulus with a new response that is incompatible with the unwanted one.
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Taste Aversion
A learned dislike of a particular food or flavor after it has been associated with nausea or illness.
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Biological Preparedness
An inherited predisposition to learn certain associations more easily because they were advantageous for survival.
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One-Trial Learning
Learning an association after only one experience or pairing of stimuli rather than through repeated experiences.
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Habituation
A decrease in responsiveness to a repeated or constant stimulus after becoming accustomed to it.
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Law of Effect
Thorndike's principle that behaviors followed by satisfying consequences become more likely to occur while behaviors followed by unpleasant consequences become less likely.
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Operant Conditioning
Learning in which the likelihood of a voluntary behavior changes because of the reinforcement or punishment that follows it.
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Positive Reinforcement
Adding a desirable stimulus after a behavior to increase the likelihood that the behavior happens again.
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Positive Punishment
Adding an unpleasant stimulus after a behavior to decrease the likelihood that the behavior happens again.
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Negative Reinforcement
Removing or preventing an unpleasant stimulus after a behavior to increase the likelihood that the behavior happens again.
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Negative Punishment
Removing a desirable stimulus after a behavior to decrease the likelihood that the behavior happens again.
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Primary Reinforcer
A stimulus that is naturally rewarding because it satisfies a biological need such as food or water.
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Secondary Reinforcer
A stimulus that becomes rewarding through learning and association with other reinforcers, such as money or praise.
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Shaping
Reinforcing successive approximations of a desired behavior until the complete behavior is learned.
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Instinctive Drift
The tendency for an animal's natural behaviors to interfere with or replace behaviors learned through conditioning.
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Superstitious Behavior
A behavior that becomes reinforced because a reward accidentally follows it, even though the behavior did not actually cause the reward.
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Learned Helplessness
A learned belief that one cannot control unpleasant events, leading to passivity or failure to attempt escape even when control becomes possible.
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Continuous vs. Partial Reinforcement
Continuous reinforcement rewards every desired response while partial reinforcement rewards only some responses.
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Fixed-Ratio Schedule
A reinforcement schedule that provides a reward after a specific and unchanging number of responses.
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Variable-Ratio Schedule
A reinforcement schedule that provides rewards after an unpredictable and changing number of responses.
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Fixed-Interval Schedule
A reinforcement schedule that rewards the first desired response after a fixed and predictable amount of time has passed.
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Variable-Interval Schedule
A reinforcement schedule that rewards the first desired response after changing and unpredictable amounts of time.
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Scalloped Graph
A response pattern typical of fixed-interval reinforcement in which responding slows after reinforcement and increases as the next expected reward approaches.
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Social Learning
Learning that occurs through observing other people's behaviors and the consequences of those behaviors rather than relying only on direct experience.
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Vicarious Conditioning
Learning a response by watching another person experience a stimulus or consequence without experiencing it directly oneself.
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Insight Learning
The sudden realization of a solution to a problem without relying on gradual trial-and-error learning.
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Latent Learning
Learning that occurs without obvious reinforcement and remains unexpressed until there is a reason or incentive to demonstrate it.
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Cognitive Map
A mental representation of the layout of a physical environment that helps an individual navigate or locate places.