My Maths Toolkit: Primary & Middle Years Mathematics Reference

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Comprehensive vocabulary flashcards covering the key mathematical rules, operations, terms, and measurement conversions from the 15-part Maths Toolkit reference series.

44 Terms

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Place Value

The numerical value that a digit has by virtue of its position in a number, where every column to the left is 10×10\times larger and every column to the right is 10×10\times smaller.

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Expanded Form

A way of writing a number that shows the sum of the values of each of its individual digits (e.g., 4 000 000+300 000+5 000+800+60+2+0.7+0.054\,000\,000 + 300\,000 + 5\,000 + 800 + 60 + 2 + 0.7 + 0.05).

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Placeholder Zero

A zero used to keep an empty place value column tidy so that other digits retain their correct value (e.g., 405405 is not 4545).

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Decider Digit

The digit immediately to the right of the place value being rounded; if it is 0–40\text{--}4, the rounded digit stays, and if it is 5–95\text{--}9, the rounded digit goes up by 11.

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The 9 Roll-Over

A rounding scenario where an underlined 99 must increase by 11, making it 1010 and carrying 11 over into the next higher place value column (e.g., 2 9602\,960 to the nearest hundred rounds to 3 0003\,000).

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Prime Number

A whole number with exactly two factors: 11 and itself (e.g., 2,3,5,7,112, 3, 5, 7, 11). Note that 22 is the only even prime, and 11 is neither prime nor composite.

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Composite Number

A whole number that has more than two factors (e.g., 4,6,8,9,124, 6, 8, 9, 12).

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<p>Square Numbers</p>

Square Numbers

Numbers produced by multiplying an integer by itself (n×nn \times n), forming a square array of dots (1,4,9,16,25,36,49,64,81,1001, 4, 9, 16, 25, 36, 49, 64, 81, 100).

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<p>Triangular Numbers</p>

Triangular Numbers

Numbers that can form an equilateral triangular dot pattern by adding consecutive rows (1,3,6,10,15,21,28,36,45,551, 3, 6, 10, 15, 21, 28, 36, 45, 55).

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Factor

A number that divides exactly into another number with no remainder; factors fit inside and are always the same size or smaller than the given number.

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Multiple

The product of multiplying a number by an integer; multiples grow outward in times tables and are the same size or larger than the given number.

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Highest Common Factor (HCF)

The largest factor that two or more numbers share, commonly used to simplify fractions.

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Lowest Common Multiple (LCM)

The smallest non-zero multiple shared between two or more numbers, commonly used as a common denominator for adding and subtracting fractions.

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Order of Operations

The standard sequence of mathematical calculation: brackets first, followed by multiplication and division from left to right, then addition and subtraction from left to right.

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Inverse Operations

Opposite operations that undo each other when solving for a missing number (+↔−+ \leftrightarrow - and ×↔÷\times \leftrightarrow \div).

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Numerator

The top number in a fraction that indicates how many parts are being considered.

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Denominator

The bottom number in a fraction that indicates the total number of equal parts the whole is divided into.

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Equivalent Fractions

Different fractions that represent the same value, created by multiplying or dividing both the numerator and denominator by the same number.

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Mixed Number

A number represented as a whole number combined with a proper fraction (e.g., 2342\frac{3}{4}).

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Improper Fraction

A fraction where the numerator is greater than or equal to the denominator (e.g., 114\frac{11}{4}).

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Multiplying Decimals by 10, 100, or 1000

Sliding the digits to the left past the stationary decimal point (11 jump left for 1010, 22 jumps for 100100, 33 jumps for 1 0001\,000) to make the number larger.

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Dividing Decimals by 10, 100, or 1000

Sliding the digits to the right past the stationary decimal point (11 jump right for 1010, 22 jumps for 100100, 33 jumps for 1 0001\,000) to make the number smaller.

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Percentage

A fraction or ratio expressed with a denominator of 100100, meaning 'out of 100100' and written with the (%)({\%}) symbol (e.g., 7%=0.077\% = 0.07).

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Counting Up Method

A method of calculating cash change like a shopkeeper by jumping forward from the item cost to the next 10c10\text{c}, then to the next whole dollar, and finally to the paid amount.

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Best Buy

A comparison strategy where total price is divided by quantity to determine the unit cost of one item; the lowest unit cost represents the best value.

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<p>Integer Number Line</p>

Integer Number Line

A line showing integers where values increase to the right (warmer, saving) and decrease to the left of zero (colder, owing).

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<p>Cartesian Quadrants</p>

Cartesian Quadrants

The four regions of a coordinate plane formed by the axes: 1st quadrant (+,+)(+,+), 2nd quadrant (−,+)(-,+), 3rd quadrant (−,−)(-,-), and 4th quadrant (+,−)(+,-).

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Coordinates (x, y)

An ordered pair defining a location on a grid, plotted by moving horizontally along the xx-axis first ('along the corridor') and then vertically along the yy-axis ('up or down the stairs').

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Metric Length Staircase

Conversion system for length where moving down multiplies and moving up divides: 1 km=1 000 m1\,km = 1\,000\,m, 1 m=100 cm1\,m = 100\,cm, and 1 cm=10 mm1\,cm = 10\,mm.

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Metric Mass Conversions

Weight units converted in steps of 1 0001\,000: 1 tonne (t)=1 000 kg1\,\text{tonne}\,(t) = 1\,000\,kg and 1 kilogram (kg)=1 000 g1\,\text{kilogram}\,(kg) = 1\,000\,g.

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Metric Capacity Conversions

Fluid volume units converted in steps of 1 0001\,000: 1 kilolitre (kL)=1 000 L1\,\text{kilolitre}\,(kL) = 1\,000\,L and 1 litre (L)=1 000 mL1\,\text{litre}\,(L) = 1\,000\,mL.

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Area

The amount of flat surface covered inside a 2D shape (nap inside like Rug), calculated for rectangles as length×width\text{length} \times \text{width} and expressed in square units (cm2cm^2, m2m^2).

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Perimeter

The continuous boundary or total distance around the outside edge of a 2D shape (walk around like Fence), calculated by adding the lengths of all sides.

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24-Hour Time

A time system where days run from midnight (00:0000:00) to 23:5923:59; converting from 12-hour pm time requires adding 1212 hours (e.g., 3:15 pm=15:153:15\,\text{pm} = 15:15).

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Acute Angle

An angle that measures strictly less than 90∘90^\circ.

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Right Angle

An angle that measures exactly 90∘90^\circ.

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Obtuse Angle

An angle that measures strictly between 90∘90^\circ and 180∘180^\circ.

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Reflex Angle

An angle that measures strictly between 180∘180^\circ and 360∘360^\circ.

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Angles on a Straight Line

Adjacent angles that form a straight line and always sum to 180∘180^\circ.

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Angles Around a Point

Angles that meet at a single central point to complete a full revolution, summing to 360∘360^\circ.

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Vertically Opposite Angles

The pairs of opposing angles formed by two straight lines intersecting in an 'X' shape, which are always equal to each other.

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Probability

The numerical likelihood of an event occurring, calculated as favourable outcomestotal outcomes\frac{\text{favourable outcomes}}{\text{total outcomes}} and ranging strictly from 00 (impossible) to 11 (certain).

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Mode

The number or value that appears most frequently in a dataset.

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Range

The spread of a dataset, calculated as the difference between the largest value and the smallest value (Range=biggest−smallest\text{Range} = \text{biggest} - \text{smallest}).