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Last updated 10:25 PM on 10/5/26
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139 Terms

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Consumer behavior
The totality of consumers' decisions with respect to the acquisition, consumption, and disposition of goods and services, time, and ideas by (human) decision making units [over time]
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Characteristics of consumer behavior
Dynamic; may involve several people; involves decisions
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Consumer decisions (to acquire, use, or dispose)
Whether, what, why, how, when, where, how much, how often
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Model of consumer behavior: internal influences
Needs, product knowledge and experiences, personality
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Model of consumer behavior: external influences
Time, society, social class, reference groups
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Model of consumer behavior: processing information
Exposure, attention, perception (encoding); interpretation, categorization, comprehension; integration (attitudes, emotions, intentions); storage and retrieval (memory)
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Model of consumer behavior: decisions
Problem recognition and information search; judgment and decision making; post-decision processes and consumer behavior outcomes
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Groups interested in consumer behavior
Brand/marketing managers; academics; consumers; government regulators/public policy makers; ethicists/social advocacy groups; legal profession
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Applications of consumer behavior (why study it)
Market segmentation; target market selection; positioning; product or service decisions; pricing decisions; distribution decisions; promotion decisions
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Marketing implications of consumer behavior
Developing/implementing customer-orientation; segmenting the market (profitability, characteristics, customer satisfaction of each segment); selecting the target market
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Motivation
Goal-directed arousal; associated with involvement in a decision (cognitive vs. affective; enduring vs. situational)
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Ability
Extent to which consumers have the resources necessary to make a decision or behavior happen (knowledge, intelligence, education, money)
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Opportunity
Extent to which the situation allows for decisions to be made or behaviors performed (conducive to thoughtful decision making)
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Cognitive ability
Ability to think about a decision; high when consumers have knowledge, intelligence, and education
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Action ability
Ability to enact a purchase decision; high when consumers have money
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MAO facts
Relevant to a specific decision or behavior; independent entities (knowing motivation does not predict ability)
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Financial planning example: motivation
Belief social security pensions won't be around; want to avoid financial risk; more self-employed
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Financial planning example: ability
Higher wages (money); education from workshops, money management shows, seminars, newsletters
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Financial planning example: opportunity
Financial freedom (more likely to do own planning); availability of services targeted at consumers
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Why care about MAO? (High M + High A + High O)
Extensive exposure and attention; extensive attempts to comprehend; high-effort attitude formation; enduring memories; effortful search; effortful decision making (low MAO gives the limited/non-effortful versions)
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When is motivation high?
Decision is relevant to needs (social vs. non-social/functional, symbolic, hedonic), values, and goals; or is seen as risky (economic, social, psychological, physical); high motivation means consumers feel involved
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When is opportunity high?
Consumers not under time pressure; non-distracting environment; information is straightforward and not too complex; information is likely to be repeated
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Personal factors affecting motivation
Personal relevance; self-concept; values; goals; needs; perceived risk
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Perceived risk
The extent to which the consumer is uncertain about the personal consequences of buying, using, or disposing of an offering
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Circumstances causing increased perceived risk
Lack of information; newness; high price; complex technology; brand differentiation
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Types of perceived risk
Performance; financial; physical (safety); social; psychological; time
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Risk reduction strategies by the consumer
Reduce consequences of failure (buy low priced items); increase certainty of outcome (buy the same brand)
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Risk reduction strategies by the manufacturer/retailer
Reduce consequences of failure (long warranty); increase certainty of outcome (free sample); increase the risk or reduce certainty of outcome of a competitor's product
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Need
An internal state of tension caused by disequilibrium from an ideal or desired state
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Challenges to identifying needs
Lack of awareness; problems inferring needs from behaviors; cross-cultural complications
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Solutions for identifying needs
Projective techniques; observations; storytelling; interviews; means-end chain method
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Means-end chain model: attributes
Concrete and abstract
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Means-end chain model: consequences
Functional and psychosocial
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Means-end chain model: values (benefits)
Instrumental and terminal
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Means-end chain example (Mach3 razor)
Spring suspension for triple blades -> close shave -> be well groomed; lubricating strip -> smooth, soft shave -> be comfortable
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MAO and communication objectives: exposure and attention
Easy with high MAO; hard with low MAO
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MAO and communication objectives: brand name awareness
Moderate with both high and low MAO
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MAO and communication objectives: brand knowledge
Moderate with high MAO; hard with low MAO
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MAO and communication objectives: brand attitudes
Hard with high MAO; easy with low MAO
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MAO and communication objectives: loyalty and referral
Easy (if satisfied) with high MAO; hard with low MAO
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Hierarchy of communication effects: stage 1, brand exposure
Objective: generate exposure via marketing mix
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Hierarchy of communication effects: stage 2, brand name awareness
Objective: create/enhance brand name recall/recognition
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Hierarchy of communication effects: stage 3, brand knowledge
Objective: create/enhance brand knowledge and claim recall/recognition
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Hierarchy of communication effects: stage 4, brand attitudes
Objective: create/enhance (or change) brand attitudes
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Hierarchy of communication effects: stage 5, intentions
Objective: create/enhance purchase/usage/disposition intentions
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Hierarchy of communication effects: stage 6, decision making
Objective: create purchase/usage/disposition
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Hierarchy of communication effects: stage 7, post-decision evaluation
Objective: enhance repeated decision likelihood; create loyalty
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Exposure
The process by which the consumer comes in physical contact with a stimulus
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Simmons
Research source for likely exposure
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Nielsen/Arbitron
Research source for actual exposure
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Factors influencing exposure
Position of an ad; product distribution; shelf placement
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Ways to increase exposure probability
Repetition/media mix; tactics like unusual placement and road blocking
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Wearout
Too much exposure
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Attention
The process by which an individual allocates part of his or her cognitive resources (mental activity) to a stimulus
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Properties of attention
Limited; capable of being divided; selective
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When is enhancing attention most important?
When motivation is low (low involvement product) or opportunity is low (time pressured, distracting environment)
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Methods of enhancing attention
Make the stimulus relevant; consistent with needs, values, goals; similar to consumer (source); like a drama; rhetorical questions; pleasant; visually attractive; musical; humorous; surprising; novel; unexpected; easy to process; prominent; concrete; contrasting with surrounding stimuli
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Preattentive processing
Information that we process without being aware of processing it
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Perception
The registration of stimuli by one of the five senses: vision, hearing, taste, smell, and touch
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Absolute threshold (limen)
The lowest level of stimulation at which you can detect a difference between "something" and "nothing"
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Differential threshold / just noticeable difference (j.n.d.)
Stimulation change required to result in detection of a change
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Subliminal perception
Perception below the limen ("sub" = below limen)
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Implications of sensing changes
Increases or decreases in product size, package, or price; changes in color, smell, taste, touch, sound; sometimes we want consumers to detect changes and sometimes we don't
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Vicary
Ran the Coke-popcorn subliminal advertising experiment in the 1950s
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Subliminal advertising techniques
Embedding; rapid presentations; faint presentations
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Subliminal advertising: legality and research
Subliminal messages in ads are illegal in the U.S.; some research support for modest effects
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Knowledge content
Schemas and associations
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Association dimensions
Types; favorability; uniqueness; salience
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Schema
Knowledge structure that exists for different things (companies, animals, cereals, politics); can consist of images
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Schemas in marketing
Brand personality; extensions; co-branding alliances; fit with schema
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Script
A special type of schema that represents our knowledge of a sequence of actions involved in performing an activity
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Why scripts matter to marketers
Helps marketers understand how consumers buy and use an offering; may want consumer to consider the brand as part of the scripted activity
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Taxonomic categories
Category structure involving prototypicality (e.g., retailers, students, SUV) and correlated associations, once removed
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Hierarchical structure: superordinate level
Most general level (e.g., vehicles)
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Hierarchical structure: basic level
Middle level (e.g., cars)
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Hierarchical structure: subordinate level
Most specific level (e.g., convertibles)
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Categorization by goals
Common outcomes (benefits) rather than associations; things belong in the same category if they fulfill the same consumer goal (applications: retail, online)
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Differences in knowledge
Culture (associations such as wedding dresses; category members such as small cars; prototypicality such as snacks); correlated associations (status symbols); goal categories (convenience); level of expertise
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Understanding (via categorization)
Inferences about other category members; elaboration (extent to which we think about something); evaluation (our affect or feelings about something); consideration set; satisfaction
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Inferences (marketing examples)
Brand name selection (meaning, associations, misleading names); packaging and attributes (color such as credit cards, shape); price; imagery; wording of ads
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Attitude
A relatively global and enduring evaluation of an object, issue, person, or action
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Objects of attitudes
Product categories, brands, ads, stores, salespeople, packages, services, ideas
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Actions of attitudes
Buying, using, disposing
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Favorability (attitude dimension)
"I like it a lot"
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Salience/accessibility (attitude dimension)
"I can remember my attitude toward it"
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Strength/confidence (attitude dimension)
"I'm sure I like it"
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Persistence (attitude dimension)
"I've liked it for a long time and will continue to like it"
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Resistance to attack (attitude dimension)
"I'll like it no matter what anyone says about it"
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High MAO and attitudes
High MAO leads to high elaboration, which produces salient attitudes, attitudes held with confidence, persistent attitudes, and attitudes resistant to counterattack
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Challenge of high MAO
How to create favorable attitudes when MAO are high
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High elaboration, thinking route
Cognitive response model; expectancy-value model
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High elaboration, feeling route
Empathy
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Low elaboration, thinking route
Simple beliefs, simple inferences, heuristics
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Low elaboration, feeling route
Classical conditioning; mere exposure; mood
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Counter arguments (CAs)
Thoughts that express disagreement with the message; lead to less favorable attitude or resistance to attitude change
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Support arguments (SAs)
Thoughts that express agreement with the message; lead to positive attitudes or facilitate attitude change
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Source derogations (SDs)
Thoughts that discount or attack the source of the message; lead to less favorable attitude or resistance to attitude change
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Expectancy (bi)
How likely is it that an outcome will occur (scale 1 = not at all to 7 = very likely)
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Value (ei)
How good or bad is it if an outcome occurs (scale -3 = very bad to +3 = very good)
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Expectancy-value model
Overall attitude toward an object or action = sum of bi x ei across salient beliefs