Introduction to Computing - Vocabulary Practice Flashcards

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Comprehensive vocabulary flashcards covering fundamental computing concepts, computer evolution, hardware organization and architecture, number systems, and software/operating systems based on the lecture slides.

Last updated 8:37 AM on 9/29/26
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63 Terms

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Computer

An electronic device that accepts data as input, processes data according to instructions, produces output, and stores data and information for future use.

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Computing

The broader field and activity of using and studying computers and computational systems to process information, solve problems, and accomplish tasks.

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Data

Raw facts, observations, symbols, or values that can be processed by a computer.

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Information

Data that has been processed, organized, or interpreted so that it becomes meaningful and useful.

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Hardware

The tangible physical components that make up a computer system.

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Software

Programs, instructions, and related data that tell computer hardware what to do and how to perform tasks.

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Computer Network

A group of interconnected computers and devices that communicate and share resources, such as files, internet access, and printers.

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Information System

An organized combination of resources (people, processes, data, hardware, software, and networks) that collects, processes, stores, and distributes information to support organizational activities.

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Computer Science (CS)

A major computing discipline focusing on computation, algorithms, programming, data structures, and the theoretical foundations of computing.

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Information Technology (IT)

A major computing discipline focusing on the implementation, operation, maintenance, infrastructure, and support of computing technologies.

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Information Systems (IS)

A major computing discipline focusing on the interaction among people, processes, data, and technology to support organizational needs.

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<p>Abacus</p>

Abacus

One of the earliest manual calculating tools, used for basic arithmetic operations.

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<p>Pascaline</p>

Pascaline

An early mechanical calculator invented by Blaise Pascal that performed addition and subtraction.

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<p>Leibniz Step Reckoner</p>

Leibniz Step Reckoner

An early mechanical calculating machine that extended mechanical calculation to support multiplication and division.

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<p>Jacquard Loom</p>

Jacquard Loom

A mechanical loom that used punched cards to control textile patterns, demonstrating the early concept of programmable instructions.

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Difference Engine

An early mechanical computing machine proposed by Charles Babbage designed to perform mathematical calculations automatically.

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Analytical Engine

A proposed general-purpose mechanical computing machine designed by Charles Babbage that incorporated structural concepts similar to modern computers.

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Ada Lovelace

A pioneer who developed an algorithm intended for Charles Babbage's Analytical Engine and is recognized for early computer programming concepts.

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Herman Hollerith

The inventor who developed an electromechanical tabulating system using punched cards to process large volumes of census data.

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ENIAC

Electronic Numerical Integrator and Computer; a First Generation electronic computer designed by J. Presper Eckert and John Mauchly, commissioned by the U.S. Army to calculate artillery firing tables.

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UNIVAC I

Universal Automatic Computer 1; the first commercial computer introduced in March 1951 by Remington Rand, designed by Eckert and Mauchly.

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<p>Vacuum Tubes</p>

Vacuum Tubes

The primary electronic switching component used in First Generation computers, characterized by large physical size, high electricity consumption, and significant heat generation.

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<p>Transistor</p>

Transistor

The semiconductor component that replaced vacuum tubes in Second Generation computers, offering smaller size, lower power consumption, less heat, and faster processing.

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<p>Integrated Circuit (IC)</p>

Integrated Circuit (IC)

The primary technology of Third Generation computers that allowed multiple electronic components to be combined onto a single small chip.

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Microprocessor

The main technology of Fourth Generation computers that integrates major processing functions onto a single compact chip, spurring personal computing.

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Ubiquitous Computing

The integration of computing technology into everyday objects and environments, such as smart watches, smart TVs, and IoT sensors.

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Cloud Computing

A computing model that provides scalable access to shared computing resources (storage, processing, applications) over a network infrastructure.

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Artificial Intelligence (AI)

Computing systems designed to perform tasks commonly associated with human intelligence, including learning, reasoning, image recognition, and decision support.

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Central Processing Unit (CPU)

The primary internal hardware component responsible for retrieving instructions, executing calculations, and processing data in a computer.

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Arithmetic Logic Unit (ALU)

The CPU component responsible for performing arithmetic operations (addition, subtraction, multiplication, division) and logical operations (AND, OR, NOT, comparisons).

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Control Unit (CU)

The CPU component that directs, interprets, and coordinates the activities and instruction execution of all processor components.

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Processor Registers

Extremely fast, small storage locations internal to the CPU used to temporarily hold data, instructions, or addresses needed for immediate processing.

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Cache Memory

High-speed memory located near the CPU that holds frequently accessed data and instructions to reduce processor wait times.

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Random Access Memory (RAM)

Fast, temporary, volatile main working memory that holds currently running programs, active data, and operating system resources.

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Read-Only Memory (ROM)

Non-volatile computer memory containing permanent low-level instructions or firmware that persists even when system power is turned off.

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Hard Disk Drive (HDD)

A secondary storage device that records and retrieves data magnetically using mechanical spinning disks.

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Solid-State Drive (SSD)

A secondary storage device that stores data persistently using solid-state electronic flash memory without moving mechanical parts.

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System Unit

The primary enclosure containing the internal computer hardware components, including the motherboard, CPU, power supply, and RAM.

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<p>Motherboard</p>

Motherboard

The main circuit board inside a computer that provides electrical connections and communication pathways among the CPU, memory, storage, and expansion cards.

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Bus

A internal communication pathway used to transmit data, memory addresses, and control signals between computer components.

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Computer Organization

The operational structure and physical arrangement of hardware components working together to implement a computer system.

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Computer Architecture

The conceptual design and functional characteristics of a computing system that define how it processes computation and executes instructions.

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Number System

A structured mathematical method of representing numeric values using a standardized set of digits or symbols.

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Base (or Radix)

The total number of unique symbols or digits available in a specific positional number system.

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Decimal System

A base-1010 positional number system that uses ten unique digits: 0,1,2,3,4,5,6,7,8,90, 1, 2, 3, 4, 5, 6, 7, 8, 9.

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Binary System

A base-22 positional number system that uses only two digits: 00 and 11.

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Octal System

A base-88 positional number system that uses eight unique digits: 0,1,2,3,4,5,6,70, 1, 2, 3, 4, 5, 6, 7.

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Hexadecimal System

A base-1616 positional number system that uses sixteen symbols: digits 00–99 and letters AA–FF (where A=10A=10 through F=15F=15).

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Bit

Short for binary digit; the smallest fundamental unit of data in computing, holding a value of either 00 or 11.

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Nibble

A unit of digital information storage consisting of 44 consecutive bits.

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Byte

A unit of digital information storage consisting of 88 consecutive bits.

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System Software

Software responsible for managing computer hardware and providing a operational platform for application software to run.

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Application Software

Software programs created to assist end users in performing specific end-user tasks, activities, or problem-solving operations.

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Operating System (OS)

Core system software that manages hardware and software resources, provides system services, and mediates interaction between users, applications, and hardware.

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Process Management

An operating system function that manages active programs, allocates processor CPU time, and schedules execution among multiple processes.

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Memory Management

An operating system function that allocates and deallocates main RAM space to active applications and prevents unauthorized memory access.

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Device Driver

A specialized software program that enables the operating system to communicate directly with a specific hardware peripheral device.

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Graphical User Interface (GUI)

A visual interface that allows users to interact with a computer system using graphics, icons, menus, windows, buttons, and a pointing device.

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Command-Line Interface (CLI)

A text-based interface where users interact with the computer operating system by typing explicit text commands.

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Utility Software

System software designed to maintain, configure, optimize, protect, or manage computer resources and data files.

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Open-Source Software

Software distributed with its source code made publicly available under a licensing agreement allowing users to study, modify, and redistribute it.

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Proprietary Software

Commercial software owned solely by an individual or company, distributed under restrictive licenses that forbid source code modification or unauthorized copying.

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Freeware

Proprietary software available for use at zero cost, but whose original source code is not shared or permitted to be altered.