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VR- art and emotions
The core mechanism by which artists elicit feelings in a viewer.
Goal: Artists intentionally design art to manipulate and shift the viewer's emotional state (e.g., creating happiness or sadness).
Role of Immersion: Deeper immersion leads directly to a stronger emotional response.
Traditional Methods: Artists build immersion using colour, storytelling, and authenticity.
Traditional Art Forms & Sensory Processing (Slide 5)
Different artistic styles—such as cubism, sculptures, and impressionism—that share a common sensory limitation in traditional viewing settings.
Sensory Input: Traditional art relies almost exclusively on vision (sight) to be experienced.
Cognitive Limitation: Because viewers usually observe these pieces passively from a distance (often behind glass or ropes), other senses like touch, sound, and spatial movement are completely left out, setting up how VR can expand sensory immersion.
Problem with Only Using Vision
The sensory barrier in traditional art galleries where experiences rely almost entirely on sight to evoke emotion.
Physical Restrictions: Galleries strictly forbid physical contact (e.g., "Please Don't Touch" rules) to prevent skin oils from damaging paintings and sculptures.
Missed Opportunity: Blocking touch and other sensory inputs restricts deeper multi-sensory immersion, limiting how powerfully the brain processes and connects with the artwork.
Immersion Through Non-Visual Senses (Slide 7)
The concept that all five senses (sight, sound, touch, taste, and smell) can trigger deep emotional immersion and alter perception.
Sound: Music and lyrics directly evoke strong emotional reactions.
Touch: Physical comfort (like a warm bed) can distort our cognitive perception of time.
Smell & Taste: Specific flavors or scents instantly trigger vivid autobiographical memories.
Modern Shift: While historical art relied almost exclusively on vision, modern technology and VR are now expanding art to engage these other senses
spence 2020
Investigated olfactory (smell) he found smell influences emotional responses and perceptions on art,
But additional sensory stimulation doesn’t always improve experience because it can be overwhelming and take attention from art
Problem 1 with art in real world
access ability issue, so if you wanna know poeple lots of art gallery has to be huge which is very expensive
problem 2
Museums are limited by the number of pieces of art that they can display due to lack of
space
E.g Vangoch nuseum
entry is 25-40 pound cost higher as a result from the problem - problematic not a lot of people willing to pay there for limits audience
Solution= VR
stimulated 3D enviroment
How does VR help
Space isn’t a problem in a stimulated world, all information stored on computer so can create huge buildings with no additional cost
Benefit to artist
Artist increased potential to what they can create
advantage 1- accessibility
Can go anywhere be physically there without having to make the extra dstance- save money
Advantage 2- laws os physics
Laws of physics dont exist in VR- we can defy gravity in a stimulation, can divert gravity, paint in mid air== increases potential and increases variety and less of a limit on artists
Advantage 3- shared virtual spaces
If u were passionate about art can share it online as normally average person who isn’t a professional artist can’t just go to a museum.
Can access art for free/show your art online
Art reaaserch involving VR
Aesthetic preferences considered
Subjective
Asking people their opinions on different art
Problem with subjective
People may not give an accurate answer and may respond differently— subjective bias from influence of other facts e.g ugly baiting worth 10 mil
Object measure
Eye tracking
Portable eye tracking
Allows participants to react in a natural way, notice when someones gaze it drawn to one picture more than others.
Pelowski et al 2018
used a portable eye tracking device in
their research to measure both what aspects of the art
participants were looking at but also how long you were
looking at each area for
This information can then be translated into a heat map such
as the one to the right
This shows the advantages of using eye tracking as not only
can the researchers see participants interest in artwork based
on the duration of their focus, but can also see which
particular parts of the art they show interest in
Eye tracking in VR- portable eye tracker
Advantage portable eye tracker in a museum to determine what thye’re looking at
however
participant recruitment will still have the
problem of participants needing to be relatively local in
order to access the museum
but with VR
participants don’t need to be local, they can
access the simulation from anywhere in the world
• Since some higher end VR headsets have eye tracking
built in, could researchers use a combination of eye
tracking and VR for research such as this instead?
Limitations of VR
Expensive to buy, although it lasts forever and gives endless possibilities,
One headset between a lot isn’t enough and buying more than one will be huge as the cheap considered is 300 pound
Combination of Reality and VR
AR- Augmented reality (like Pokemon go)
AR art
allows exhibits to be interav=crive so can add extra layers onto already existing work,
Cheaper and everyone always carries their phones around, for the museum its therefore cheap.
Using AR around galleries
Cheaper for museum than buying lots of Vr headset
AR can add additional context, historical information or supplementary media (e.g., a video about the artist, etc) when going around gallerie
Pros of AR over VR
Access is affordable, everyone has a phone or can access a cheap tablet, VR headset is spenny
Can access it quickly only need to scan QR
Cons of AR over VR
Immersion- uses phone that is 2D display similar to a computer, VR is much more immersive compared
Accessibility- AR needs to have certain objects to scan to produce the images so the user will need to go to the museum but VR doesn’t need this as all the art is already on the simulation
Verhulst et al 2021 Supprtots VR
who found VR produced immersion and enjoyment over AR
What is AI
generated to think lke humans but much quicker and much more efficient and accurate
Generating themed images is easy, but art isn’t as easy why?
Lkc of emotion
As with any art, the artist needs to have an idea that is capable of manipulating the emotions of
their audience
• Do you think an AI would be able to portray art that depicts heartbreak that feels genuine?
• So whilst AI is able to drastically reduce the length of time it takes to create this art, the artist is
still responsible for generating the key specific details in the first place
problem with ai regarding Ownerships
f the artwork sold for £2 million, who would get the money?
Ai problem making art with plagiarism
– In the art world, what do you think happens if someone clearly directly copies someone
else's art? They would be punished in some way
But can you punish an AI?
Take academia for instance. The journal “Nature” is not taking accepting any papers that
have an AI as the author