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Populations
can be broad or focused; usually demographics
No Effect Model
Media technologies and content purely reflect cultures and the individuals within them
Determinism
Media technologies have massively consequential and inevitable impacts on culture (to the point that culture becomes purely a byproduct of the technology)
Motivations for media effects research
Academic curiosity, political organizations and campaigns, advertisers/marketing, propaganda/public service
Media effects research Pre-WWI
Largely moral/political
Minimal/Limited Effects Model
Media may be harmful for some people under certain conditions, beneficial for other people under different conditions, and is neither beneficial nor harmful for most people under most circumstances
Saturated media messaging
happens when the volume of content, news, and advertising outpaces an audience's capacity to absorb it
WWII “Buy War Bonds” campaign
had a profound social impact that stretched far beyond its primary goal of military financing. By turning financial investment into patriotic duty, the campaigns fundamentally reshaped civic identity, consumer psychology, and social cohesion on the home front.
Correlation
study finds a possible link between two or more things, avoids saying which thing is causing the other, if any; A 🔀 B
Causation
much more definitive, says that one thing causes another; A ⏩ B , B ⏩ A
Uses and Gratifications Theory
media users are active participants who deliberately choose and consume specific media content to fulfill personal, social, and psychological needs, rather than passively absorbing whatever messages are broadcast to them