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Activity stores
a retailing concept that lets consumers participate in the production of the products or services being sold in the store
Atmospherics
the use of space and physical features in store design to evoke certain effects in buyers
Beacons
devices in a retail environment that communicate with shoppers’ phones as they walk through the aisles
Being space
a retail environment that resembles a residential living room where customers are encouraged to congregate
Bitcoin
an online currency system that uses peer-to-peer technology and does not coordinate with any central authority or banks
Blockchain
an encryption technique that avoids banks to regulate the generation of units of currency and verify the transfer of funds
Collaborative consumption
a term to describe the new sharing economy, where people rent or barter what they need rather than buying it
Contamination
when a place or object takes on sacred qualities because of its association with another sacred person or event
Cryptocurrency
a system that relies upon encryption techniques rather than banks to regulate the generation of units of currency and verify the transfer of funds
Customer journey
a methodology where a marketer maps out in detail all the steps a customer takes while they interact with the company
Dark design
web design industry name for the practice of creating user interfaces that are intentionally designed to trick or deceive the user
Design thinking
a perspective on product development that emphasizes the importance of how the product makes sense in terms of how customers actually live their lives and use these things
Digital wallets
electronic devices that allow an individual to make e-commerce transactions
Dyadic encounters
relationships in which both parties must reach some agreement about the roles of each participant during a process of identity negotiation
Expectancy disconfirmation model
states that we form beliefs about product performance based on prior experience with the product or communications about the product that imply a certain level of quality: (1) if something performs the way we thought it would, we may not think much about it; (2) if it fails to live up to expectations, this may create negative feelings; (3) if performance exceeds our initial expectations, we are satisfied Expectancy theory the perspecti
Gemba
Japanese term for the one true source of information
Hedonic motivation
Hoarding
unsystematic acquisition of objects (in contrast to collecting)
Identity negotiation
the process that occurs when both participants in an encounter reach agreement about the role of each person
Impulse buying
a process that occurs when the consumer experiences a sudden urge to purchase an item that he or she cannot resist
Lateral cycling
a process in which already purchased objects are sold to others or exchanged for other items
Liquid consumption
ephemeral, access based, and dematerialized use of products
Maladaptive consumption
substance-related addictions, like alcohol, tobacco, or opioids, as well as behavioral problems like gambling, overeating, or overusing technology or social media
Mental computation strategies
mentally tracking spending
Mobile shopping apps
smartphone applications that retailers provide to guide shoppers in stores and malls
Moral disgust
the feeling you get when hearing someone has broken social norms or moral codes
Near-field communication
technology that allows devices near to one another (like a smartphone and an NFC terminal in a store) to establish radio communication
NFTs (non-fungible tokens)
a digital certificate of ownership with unique identification codes and metadata that distinguish them from one another
P2P (peer-to-peer) commerce
The notion of doing business with other consumers rather than within companies
P2P (peer-to-peer) payment systems
part of the sharing economy that allows consumers to give and receive payments to and from one another for products and services
Point-of-purchase (POP) stimuli
the promotional materials that are deployed in stores or other outlets to influence consumers’ decisions at the time products are purchased
Pop-up stores
temporary locations that allow a company to test new brands without a huge financial commitment
Pretailer
an e-commerce site that provides exclusive styles by prodding manufacturers to produce runway pieces they wouldn’t otherwise make to sell in stores
Product disposal
choices people make regarding how to get rid of items once they no longer are of value to them
Queuing theory
the mathematical study of waiting lines
Recommerce
the practice of trading or reselling used possessions in the underground economy rather than purchasing new items from retailers
Retail theming
the act of shopping in order to improve mood or mental state
Secondary market
Places or online markets where people sell used goods
Sharing economy
A business model where people rent or or barter what they need rather than buying it
Shopping orientation
a consumer’s general attitudes and motivations regarding the act of shopping
Showrooming
the process lamented by traditional retailers whereby consumers shop their stores to obtain product information and then purchase the chosen product online at a lower price
Social shopping
an emerging form of ecommerce that allows an online shopper to simulate the experience of shopping in a brick-and-mortar store with other shoppers
Squander sequence
Waste that comes from how consumers use or misuse food products at the preacquisition
Swishing
where or when should be added here people organize parties to exchange clothing or other personal possessions with others
Thrifting
shopping for gently used items at discounted prices
Total quality management
management and engineering procedures aimed at reducing errors and increasing quality; based on Japanese practices
Underground Economy
secondary markets (such as flea markets) where transactions are not officially recorded
Unplanned buying
when a shopper buys merchandise they did not intend to purchase, often because she recognizes a new need while in the store
Utilitarian Motivation
states that we develop some attitudes toward products simply because they provide pleasure or pain
Virtual Reality
provides a totally immersive experience that transports the user into an entirely separate three-dimensional environment
Actual self
a person’s realistic appraisal of his or her qualities
Agentic orientation
expressive traits, such as instrumentality and independence
Androgyny
refers to the possession of both masculine and feminine traits
Anti-consumption
boycotting or avoiding products
Avoidance selves
the type of person we don’t want to be that motivates us not to consume products we associate with this image
Bigorexia
obsession with bodybuilding and getting more muscular
Biohackers
people who explore new ways to integrate their bodies with technology
Body image
a consumer’s subjective evaluation of his or her physical self
Body image distortions
psychological disorders that cause the patient to believe that his or her body is bigger or smaller than others see it
Chipped
a form of wearable computing that inserts a computer chip into a person’s wrist or other body part
Communal orientation
people who are inclined to be inclusive and interdependent
Compensatory consumption
consuming products that link to an aspect of preserving self-esteem
Cyborg
A person who lives a technologically enhanced existence, and who often possesses special abilities because they are linked to other parts of a larger system
Digital selves
identity in these worlds, whether expressed via our social media profiles, Instagram photos, or by Bitmojis or avatars
Dramaturgical perspective
a view of consumer behavior that views people as actors who play different roles
Embodied cognition
the perspective that our behaviors and observations of what we do and buy shape our thoughts rather than vice versa
Enclothed cognition
as a demonstration of the more general phenomenon of embodied cognition, the symbolic meaning of clothing changes how people behave
Extended self
the external objects we consider a part of our self-identity
Fatshionistas
plus-sized consumers who are avidly interested in fashion and want more options from mainstream fashion marketers
FOMO
a popular explanation for the addictive nature of social networks
Gender-bending products
a traditionally sex-typed item adapted to the opposite gender
Gender identity
the elements of self-concept that reflect sex roles
Gender roles
conforming to a culture’s expectations about how their gender should act, dress, or speak
Gender socialization
elements of culture, including advertising, that provide guidelines regarding “appropriate” sex role behavior for members
Genetic data
personal data relating to inherited or acquired genetic characteristics acquired through DNA analysis
Group dieting
online forums devoted to encouraging people to go on crash diets
Ideal of beauty
a model, or exemplar, of appearance valued by a culture
Ideal self
a person’s conception of how he or she would like to be
Identity
a component of self-concept
Identity projects
consumers who actively assemble consumption practices, products, and brands to express themselves
Impression management
our efforts to “manage” what others think of us by strategically choosing clothing and other cues that will put us in a good light
Independent self
thinking of oneself in terms of unique personal traits and attributes and de-emphasizing others
Interdependent self
defining one’s identities largely by their relationships with others
Looking-glass self
the process of imagining the reaction of others toward oneself
Patriarchal masculinity
viewpoint that advocates the superiority of masculinity over femininity, or the authority of men over women
Power posing
standing in a confident way in order to increase self-confidence
Public self-consciousness
a personality trait that makes a person very aware of how he or she appears to others
Quantified self
the self-recording of personal data
Role identities
different components of the self
Self-concept
the beliefs a person holds about his or her own attributes and how he or she evaluates these qualities
Self-concept clarity
indicates the extent to which beliefs about the self are clearly and confidently defined, internally consistent, and stable over time
Self-construal
the degree to which we think of our self as independent from others versus feeling interdependent with them
Self-esteem
the positivity of a person’s self-concept
Self-fulfilling prophecy
when a person acts according to the way he or she believes others expect, thus confirming this assumption
Self-monitors
individuals who are very conscious of their behavior in social situations
Self-signaling
it’s a message to ourselves that our choices sync with how we want to think about ourselves
Self-image congruence models
Sexting
the growing trend of young people posting sexually suggestive photos of themselves online
Sex-typed products
products that reflect stereotypical masculine or feminine attributes
Social comparison
the basic human tendency to compare ourselves to others