Consumer chapter 8,9

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107 Terms

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Activity stores

a retailing concept that lets consumers participate in the production of the products or services being sold in the store

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Atmospherics

the use of space and physical features in store design to evoke certain effects in buyers

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Beacons

devices in a retail environment that communicate with shoppers’ phones as they walk through the aisles

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Being space

a retail environment that resembles a residential living room where customers are encouraged to congregate

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Bitcoin

an online currency system that uses peer-to-peer technology and does not coordinate with any central authority or banks

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Blockchain

an encryption technique that avoids banks to regulate the generation of units of currency and verify the transfer of funds

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Collaborative consumption

a term to describe the new sharing economy, where people rent or barter what they need rather than buying it

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Contamination

when a place or object takes on sacred qualities because of its association with another sacred person or event

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Cryptocurrency

a system that relies upon encryption techniques rather than banks to regulate the generation of units of currency and verify the transfer of funds

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Customer journey

a methodology where a marketer maps out in detail all the steps a customer takes while they interact with the company

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Dark design

web design industry name for the practice of creating user interfaces that are intentionally designed to trick or deceive the user

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Design thinking

a perspective on product development that emphasizes the importance of how the product makes sense in terms of how customers actually live their lives and use these things

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Digital wallets

electronic devices that allow an individual to make e-commerce transactions

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Dyadic encounters

relationships in which both parties must reach some agreement about the roles of each participant during a process of identity negotiation

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Expectancy disconfirmation model

states that we form beliefs about product performance based on prior experience with the product or communications about the product that imply a certain level of quality: (1) if something performs the way we thought it would, we may not think much about it; (2) if it fails to live up to expectations, this may create negative feelings; (3) if performance exceeds our initial expectations, we are satisfied Expectancy theory the perspecti

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Gemba

Japanese term for the one true source of information

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Hedonic motivation

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Hoarding

unsystematic acquisition of objects (in contrast to collecting)

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Identity negotiation

the process that occurs when both participants in an encounter reach agreement about the role of each person

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Impulse buying

a process that occurs when the consumer experiences a sudden urge to purchase an item that he or she cannot resist

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Lateral cycling

a process in which already purchased objects are sold to others or exchanged for other items

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Liquid consumption

ephemeral, access based, and dematerialized use of products

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Maladaptive consumption

substance-related addictions, like alcohol, tobacco, or opioids, as well as behavioral problems like gambling, overeating, or overusing technology or social media

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Mental computation strategies

mentally tracking spending

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Mobile shopping apps

smartphone applications that retailers provide to guide shoppers in stores and malls

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Moral disgust

the feeling you get when hearing someone has broken social norms or moral codes

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Near-field communication

technology that allows devices near to one another (like a smartphone and an NFC terminal in a store) to establish radio communication

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NFTs (non-fungible tokens)

a digital certificate of ownership with unique identification codes and metadata that distinguish them from one another

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P2P (peer-to-peer) commerce

The notion of doing business with other consumers rather than within companies

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P2P (peer-to-peer) payment systems

part of the sharing economy that allows consumers to give and receive payments to and from one another for products and services

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Point-of-purchase (POP) stimuli

the promotional materials that are deployed in stores or other outlets to influence consumers’ decisions at the time products are purchased

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Pop-up stores

temporary locations that allow a company to test new brands without a huge financial commitment

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Pretailer

an e-commerce site that provides exclusive styles by prodding manufacturers to produce runway pieces they wouldn’t otherwise make to sell in stores

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Product disposal

choices people make regarding how to get rid of items once they no longer are of value to them

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Queuing theory

the mathematical study of waiting lines

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Recommerce

the practice of trading or reselling used possessions in the underground economy rather than purchasing new items from retailers

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Retail theming

the act of shopping in order to improve mood or mental state

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Secondary market

Places or online markets where people sell used goods

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Sharing economy

A business model where people rent or or barter what they need rather than buying it

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Shopping orientation

a consumer’s general attitudes and motivations regarding the act of shopping

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Showrooming

the process lamented by traditional retailers whereby consumers shop their stores to obtain product information and then purchase the chosen product online at a lower price

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Social shopping

an emerging form of ecommerce that allows an online shopper to simulate the experience of shopping in a brick-and-mortar store with other shoppers

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Squander sequence

Waste that comes from how consumers use or misuse food products at the preacquisition

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Swishing

where or when should be added here people organize parties to exchange clothing or other personal possessions with others

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Thrifting

shopping for gently used items at discounted prices

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Total quality management

management and engineering procedures aimed at reducing errors and increasing quality; based on Japanese practices

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Underground Economy

secondary markets (such as flea markets) where transactions are not officially recorded

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Unplanned buying

when a shopper buys merchandise they did not intend to purchase, often because she recognizes a new need while in the store

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Utilitarian Motivation

states that we develop some attitudes toward products simply because they provide pleasure or pain

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Virtual Reality

provides a totally immersive experience that transports the user into an entirely separate three-dimensional environment

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Actual self

a person’s realistic appraisal of his or her qualities

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Agentic orientation

expressive traits, such as instrumentality and independence

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Androgyny

refers to the possession of both masculine and feminine traits

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Anti-consumption

boycotting or avoiding products

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Avoidance selves

the type of person we don’t want to be that motivates us not to consume products we associate with this image

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Bigorexia

obsession with bodybuilding and getting more muscular

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Biohackers

people who explore new ways to integrate their bodies with technology

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Body image

a consumer’s subjective evaluation of his or her physical self

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Body image distortions

psychological disorders that cause the patient to believe that his or her body is bigger or smaller than others see it

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Chipped

a form of wearable computing that inserts a computer chip into a person’s wrist or other body part

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Communal orientation

people who are inclined to be inclusive and interdependent

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Compensatory consumption

consuming products that link to an aspect of preserving self-esteem

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Cyborg

A person who lives a technologically enhanced existence, and who often possesses special abilities because they are linked to other parts of a larger system

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Digital selves

identity in these worlds, whether expressed via our social media profiles, Instagram photos, or by Bitmojis or avatars

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Dramaturgical perspective

a view of consumer behavior that views people as actors who play different roles

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Embodied cognition

the perspective that our behaviors and observations of what we do and buy shape our thoughts rather than vice versa

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Enclothed cognition

as a demonstration of the more general phenomenon of embodied cognition, the symbolic meaning of clothing changes how people behave

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Extended self

the external objects we consider a part of our self-identity

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Fatshionistas

plus-sized consumers who are avidly interested in fashion and want more options from mainstream fashion marketers

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FOMO

a popular explanation for the addictive nature of social networks

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Gender-bending products

a traditionally sex-typed item adapted to the opposite gender

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Gender identity

the elements of self-concept that reflect sex roles

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Gender roles

conforming to a culture’s expectations about how their gender should act, dress, or speak

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Gender socialization

elements of culture, including advertising, that provide guidelines regarding “appropriate” sex role behavior for members

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Genetic data

personal data relating to inherited or acquired genetic characteristics acquired through DNA analysis

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Group dieting

online forums devoted to encouraging people to go on crash diets

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Ideal of beauty

a model, or exemplar, of appearance valued by a culture

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Ideal self

a person’s conception of how he or she would like to be

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Identity

a component of self-concept

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Identity projects

consumers who actively assemble consumption practices, products, and brands to express themselves

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Impression management

our efforts to “manage” what others think of us by strategically choosing clothing and other cues that will put us in a good light

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Independent self

thinking of oneself in terms of unique personal traits and attributes and de-emphasizing others

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Interdependent self

defining one’s identities largely by their relationships with others

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Looking-glass self

the process of imagining the reaction of others toward oneself

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Patriarchal masculinity

viewpoint that advocates the superiority of masculinity over femininity, or the authority of men over women

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Power posing

standing in a confident way in order to increase self-confidence

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Public self-consciousness

a personality trait that makes a person very aware of how he or she appears to others

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Quantified self

the self-recording of personal data

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Role identities

different components of the self

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Self-concept

the beliefs a person holds about his or her own attributes and how he or she evaluates these qualities

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Self-concept clarity

indicates the extent to which beliefs about the self are clearly and confidently defined, internally consistent, and stable over time

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Self-construal

the degree to which we think of our self as independent from others versus feeling interdependent with them

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Self-esteem

the positivity of a person’s self-concept

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Self-fulfilling prophecy

when a person acts according to the way he or she believes others expect, thus confirming this assumption

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Self-monitors

individuals who are very conscious of their behavior in social situations

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Self-signaling

it’s a message to ourselves that our choices sync with how we want to think about ourselves

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Self-image congruence models

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Sexting

the growing trend of young people posting sexually suggestive photos of themselves online

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Sex-typed products

products that reflect stereotypical masculine or feminine attributes

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Social comparison

the basic human tendency to compare ourselves to others