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Batting
Intentionally striking or slapping the ball with the hand, arm, leg, or knee.
Dead ball
A ball that is not in play, typically because it has touched the ground.
Down
A unit of the game that starts with the centering of the ball and ends when the ball is dead.
End zone
The area between the goal line and the end line.
Fair catch
A catch of a free or protected kick.
Forward pass
A pass thrown by any player from behind the line of scrimmage toward the opponent's goal line.
Huddle
Two or more players conferring between downs.
Interception
A catch of an opponent's pass or fumble in flight.
Kick off
A free kick that starts from the 20-yard line at the beginning of each half and after each try for a point.
Lateral pass
A pass that is thrown back toward the passer's own goal.
Line of scrimmage
A line drawn from the front tip of the ball and parallel to the end line.
Neutral zone
A 1-yard area between the ball and the defensive line.
Safety
When the offensive team's flag is pulled in their own end zone.
Touchback
A situation where the ball is legally in possession of the player, becomes dead behind the goal line, and is brought out to the 20-yard line.
Halves
The game consists of two 20-minute halves, with the last two minutes of each half being stop time.
Offensive huddle
The offensive team has 25 seconds in the huddle after each play.
Minimum players on the line
In order for the offensive team to snap the ball, there must be at least 5 people on the line.
First down
Every 20 yards is a first down.
Co-rec play rule
In co-rec play, if the ball is thrown to a male, the next ball must be thrown to a female.
Extra point options
When attempting an extra point, you can go for one point on the 3-yard line or two points on the 10-yard line.
Scoring points
Female touchdowns are worth 9 points and male touchdowns are worth 6 points.
Field dimensions
The field is a rectangular shape with end zones at each end. A regulation field is 70 yards long by 40 yards wide, with 20-yard deep end zones.
Starting each point
Each point begins with both teams lining up on the front of the opposite end zone lines.
Defense throws to offense
The defense will throw the disc to the offense.
Number of players
A regulation game has 7 players per team.
Scoring a point
Each time the offense catches a pass in the defense's end zone, the offense scores a point.
Switching directions
The teams switch direction after every goal, and the next point begins with a new pull by the team that just scored.
Advancing the disc
The disc may be advanced in any direction by completing a pass to a teammate.
No running with the disc
Players may not run with the disc.
10-second rule
The person with the disc has 10 seconds to throw the disc.
Stall count
The defender guarding the thrower counts out the stall count.
Turnover on incomplete pass
When a pass is not completed, the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury timeout.
Avoiding physical contact
Players must attempt to avoid physical contact during play.
Prohibited actions
Picks and screens are prohibited.
Foul and play resumption
When a player initiates contact that affects the play, a foul occurs. If the foul causes a player to lose possession, the play resumes as if the possession was retained.
Disagreement on foul call
If the player that the foul was called against disagrees with the foul call, the play is redone.
Responsibility for calls
Players are responsible for their own foul and line calls.
Dispute resolution
Players will resolve their own disputes.
Spirit of the game
The foundation of the rules in ultimate frisbee is the spirit of the game, which places the responsibility for fair play on the player.
Competitive play and respect
Competitive play is encouraged but never at the expense of respect between players, so adhere to the rules and the basic joys of play.