AP PSYCH chapter 6 learning

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Last updated 3:26 PM on 11/21/25
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39 Terms

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Learning

A long-lasting change in behavior resulting from experience.

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Acquisition

This occurs after the conditioned stimulus is introduced, how one reacts to the conditioned stimulus.

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Extinction

The process of unlearning a behavior acquired during classical conditioning.

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Spontaneous Recovery

A conditioned response briefly reappearing after extinction.

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Generalization

The tendency to respond to similar conditioned stimuli.

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Discrimination

The ability to tell the difference between various stimuli.

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Classical conditioning

Associating neutral stimuli with reflexive, involuntary responses.

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Unconditioned stimulus

The original stimulus that elicits a response.

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Unconditioned response

Natural, involuntary response.

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Conditioned response

Learning has taken place once the animal responds to the conditioned stimulus without the unconditioned stimulus.

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Conditioned stimulus

Neutral stimulus paired with unconditioned stimulus to cause conditioned response.

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Aversive conditioning

Learning a negative response to the conditioned stimulus.

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Second-order conditioning

Conditioning a new response to a previously conditioned stimulus.

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Learned taste aversion

Developing a dislike after nausea.

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Operant conditioning

Learning based on associating consequences with behaviors.

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Law of effect

Unpleasant consequences weaken the stimulus-response connection.

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Instrumental learning

Reinforcers increase behavior, punishers decrease them.

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Skinner Box

Apparatus with a lever or disk for animals.

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Reinforcer

Something presented to increase behavior.

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Positive reinforcement

Addition of something pleasant.

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Negative reinforcement

Removal of something unpleasant.

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Punishment

Anything that makes a behavior less likely.

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Positive punishment

Addition of something unpleasant.

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Omission training / Negative punishment

Removal of something pleasant.

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Shaping

Reinforces the steps used to reach the desired behavior.

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Primary reinforcers

Biological reinforcers such as food, water, and rest.

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Secondary reinforcers

Learned reinforcers like praise and games.

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Generalized reinforcers

Can be traded for anything.

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Token economy

Earn tokens to exchange for reinforcers.

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Fixed-ratio schedule

Reinforcement after a set number of responses.

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Continuous reinforcement

Rewarding a behavior every time it occurs.

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Partial-reinforcement effect

Behaviors become more resistant to extinction.

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Instinctive drift

Animals return to natural behaviors.

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Modeling

Learning through observing others.

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Latent learning

Learning becomes clear only once rewarded.

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Insight learning

Sudden realization of a solution.

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Fixed-interval schedule

Requires a set time to elapse.

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Variable-ratio schedule

Reinforcement after varying number of responses.

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Variable-interval schedule

Varies the time before reward.