Chapter 1: Motion in 1D and 2D

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Vocabulary practice flashcards covering fundamental 1D and 2D kinematics concepts, including uniform and nonuniform motion, vector and scalar quantities, displacement, velocity, acceleration, and projectile motion.

17 Terms

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Kinematics

The branch of physics dedicated to the study of motion.

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Uniform Motion

Motion that occurs at a constant speed in the same direction.

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Nonuniform Motion

Motion that involves a change in speed, a change in direction, or a change in both.

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Scalar Quantity

A physical measurement that involves only size or magnitude without a specified direction (e.g., 15 km15\,\text{km}, 12 km/h12\,\text{km/h}, 2.5 min2.5\,\text{min}).

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Vector Quantity

A physical measurement that involves both magnitude (size) and direction relative to a reference point (e.g., 15 km [E of Ottawa]15\,\text{km}\text{ [E of Ottawa]}, 12 km/h [N]12\,\text{km/h}\text{ [N]}).

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Vector Notation

A symbolic representation consisting of a variable with a small arrow placed above it and the direction stated in square brackets after the unit (e.g., d⃗=11 m [W]\vec{d} = 11\,\text{m [W]}).

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Distance (Δd\Delta d)

A scalar quantity describing the entire length of the path travelled by an object.

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Position (d⃗\vec{d})

A vector quantity indicating the separation and direction of an object relative to a reference point (typically the starting point).

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Displacement (Δd⃗\Delta\vec{d})

A vector quantity representing the change in position or the straight-line distance from an initial position to a final position (Δd⃗=d⃗2−d⃗1\Delta\vec{d} = \vec{d}_2 - \vec{d}_1).

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Average Speed (vv)

A scalar quantity defined as the total distance covered divided by the total time (v=ΔdΔtv = \frac{\Delta d}{\Delta t}), with the SI unit of metres per second (m/s\text{m/s}).

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Average Velocity (v⃗\vec{v})

A vector quantity determined by calculating total displacement divided by total time (v⃗=Δd⃗Δt\vec{v} = \frac{\Delta\vec{d}}{\Delta t}).

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Acceleration (a⃗\vec{a})

A vector quantity representing the rate of change of velocity with respect to time (a⃗=Δv⃗Δt=v⃗2−v⃗1Δt\vec{a} = \frac{\Delta\vec{v}}{\Delta t} = \frac{\vec{v}_2 - \vec{v}_1}{\Delta t}), measured in units of m/s2\text{m/s}^2.

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Slope of a Position-Time Graph

The graphical feature representing velocity (v⃗\vec{v}); a positive slope indicates motion forward or away from the reference point.

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Instantaneous Velocity (v⃗inst\vec{v}_{\text{inst}})

The velocity of an object at a specific instant in time, found by drawing a tangent line to a curve on a position-time graph and determining its slope.

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Projectile

An object propelled or thrown into the air that moves under the influence of no external force other than the downward force of gravity.

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Trajectory

The characteristic parabolic path traced out by a projectile moving through the air.

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Independence of Perpendicular Components

The principle stating that the horizontal (xx-direction) and vertical (yy-direction) components of a projectile's motion act independently of each other.