Reality Fracture

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Last updated 8:27 PM on 10/12/26
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1
New cards
<p>Academic Ascent 1W</p>

Academic Ascent 1W

Target creature gets +2/+2 and gains flying until end of turn.

Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p>Target creature gets +2/+2 and gains flying until end of turn.</p><p>Empower Jace 2. <em>(Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
2
New cards
<p>Ajani Resolute 1W</p>

Ajani Resolute 1W

Whenever you gain life, put a loyalty counter on Ajani.

0: You gain 1 life.

−4: Create a 2/2 white Cat Soldier creature token named Ajani’s Pridemate with “Whenever you gain life, put a +1/+1 counter on this token.”

−10: You get an emblem with “Creatures you control get +2/+2.”

<p>Whenever you gain life, put a loyalty counter on Ajani.</p><p>0: You gain 1 life.</p><p>−4: Create a 2/2 white Cat Soldier creature token named Ajani’s Pridemate with “Whenever you gain life, put a +1/+1 counter on this token.”</p><p>−10: You get an emblem with “Creatures you control get +2/+2.”</p>
3
New cards
<p>Blossom-Blessed Angel 3W 2/4</p>

Blossom-Blessed Angel 3W 2/4

Flying, vigilance

This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)

Seed Suture G/W

Sorcery

Put a +1/+1 counter on target creature. You gain 1 life.

<p>Flying, vigilance</p><p>This creature enters prepared. <em>(While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)</em></p><p><span style="background-color: transparent;">Seed Suture G/W</span></p><p>Sorcery</p><p>Put a +1/+1 counter on target creature. You gain 1 life.</p>
4
New cards
<p>Campus Crier 1W 3/1</p>

Campus Crier 1W 3/1

{1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p>{1}<span>, Exile this card from your graveyard: Empower Jace 2. </span><em>(Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
5
New cards
<p><span>Danitha, Sword of Hope 2W 2/2</span></p>

Danitha, Sword of Hope 2W 2/2

First strike

Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.

<p>First strike</p><p>Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.</p>
6
New cards
<p><span>Enlightened Confidant 1W 2/1</span></p>

Enlightened Confidant 1W 2/1

Lifelink

At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

<p>Lifelink</p><p>At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.</p>
7
New cards
<p><span>Fateshaper Aspirant 4W 3/4</span></p>

Fateshaper Aspirant 4W 3/4

When this creature enters, choose one —

• Return target legendary card from your graveyard to your hand.

• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

<p>When this creature enters, choose one —</p><p>• Return target legendary card from your graveyard to your hand.</p><p>• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. <em>(Damage and effects that say “destroy” don’t destroy it.)</em></p>
8
New cards
<p><span>Flickering Hound 3W 2/2</span></p>

Flickering Hound 3W 2/2

Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner’s control.

<p><span>Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner’s control.</span></p>
9
New cards
<p><span style="background-color: transparent;">Generous Revival 2W</span></p>

Generous Revival 2W

Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.

Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

<p>Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.</p><p>Flashback {4}{W} <em>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</em></p>
10
New cards
<p><span>Germinate Recruits 2W</span></p>

Germinate Recruits 2W

Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.

<p><span>Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.</span></p>
11
New cards
<p><span>Ghalta the Immovable 8W 0/7</span></p>

Ghalta the Immovable 8W 0/7

This spell costs {X} less to cast, where X is the greatest toughness among creatures you control.

Creatures you control can attack as though they didn’t have defender.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

<p>This spell costs {X} less to cast, where X is the greatest toughness among creatures you control.</p><p>Creatures you control can attack as though they didn’t have defender.</p><p>Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.</p>
12
New cards
<p><span style="background-color: transparent;">Gideon's Memorial 1W</span></p>

Gideon's Memorial 1W

Creature tokens you control get +1/+0 and have vigilance.

{T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell.

{1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.

<p>Creature tokens you control get +1/+0 and have vigilance.</p><p>{T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell.</p><p>{1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.</p>
13
New cards
<p><span>Graft Surgeon 2W 2/2</span></p>

Graft Surgeon 2W 2/2

This creature enters with a +1/+1 counter on it.

When this creature dies, put its counters on up to one target creature you control.

<p>This creature enters with a +1/+1 counter on it.</p><p>When this creature dies, put its counters on up to one target creature you control.</p>
14
New cards
<p><span>Guiding Hydra XW 1/0</span></p>

Guiding Hydra XW 1/0

This creature enters with X +1/+1 counters on it.

At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.

<p>This creature enters with X +1/+1 counters on it.</p><p>At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.</p>
15
New cards
<p><span>Hexhaven Battalion 4WW</span></p>

Hexhaven Battalion 4WW

Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

<p>Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. <em>(Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Basic landcycling {2} <em>({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)</em></p>
16
New cards
<p><span style="background-color: transparent;">Kindred Judgment 5WW</span></p>

Kindred Judgment 5WW

Choose a creature type. Destroy all creatures that aren’t of the chosen type.

<p><span>Choose a creature type. Destroy all creatures that aren’t of the chosen type.</span></p>
17
New cards
<p><span>Koth of the Homestead 2W 2/3</span></p>

Koth of the Homestead 2W 2/3

Landfall — Whenever a land you control enters, you gain 1 life.

Whenever a Plains you control enters, put a +1/+1 counter on target creature.

<p><em>Landfall</em> — Whenever a land you control enters, you gain 1 life.</p><p>Whenever a Plains you control enters, put a +1/+1 counter on target creature.</p>
18
New cards
<p><span style="background-color: transparent;">Liliana the Faultless W 1/1</span></p>

Liliana the Faultless W 1/1

Whenever another creature or planeswalker you control enters, you gain 1 life.

{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.

<p>Whenever another creature or planeswalker you control enters, you gain 1 life.</p><p>{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.</p>
19
New cards
<p><span>Loyal Tutor W</span></p>

Loyal Tutor W

Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

<p><span>Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.</span></p>
20
New cards
<p><span>Lyra, Archangel of Dawn 2W 3/3</span></p>

Lyra, Archangel of Dawn 2W 3/3

Flying

Whenever you gain life, put a +1/+1 counter on each Angel you control.

<p>Flying</p><p>Whenever you gain life, put a +1/+1 counter on each Angel you control.</p>
21
New cards
<p><span>Memory Trap 2W</span></p>

Memory Trap 2W

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

<p><span>When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.</span></p>
22
New cards
<p><span>Predictive Preparations 1W</span></p>

Predictive Preparations 1W

Put a +1/+1 counter on each of one or two target creatures.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

<p>Put a +1/+1 counter on each of one or two target creatures.</p><p>Flashback {3}{W} <em>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</em></p>
23
New cards
<p><span>Prophesied End 1W</span></p>

Prophesied End 1W

Destroy target creature. If it wasn’t attacking, its controller draws a card.

<p><span>Destroy target creature. If it wasn’t attacking, its controller draws a card.</span></p>
24
New cards
<p><span>Refute Destiny 1W</span></p>

Refute Destiny 1W

Exile target creature or planeswalker that’s green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

<p><span>Exile target creature or planeswalker that’s green or blue. Surveil 1. </span><em>(Look at the top card of your library. You may put it into your graveyard.)</em></p>
25
New cards
<p><span>Repurposed Enforcer 1W 3/2</span></p>

Repurposed Enforcer 1W 3/2

Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p><span>Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. </span><em>(Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
26
New cards
<p><span>Rescue Girl, First Responder 2W 1/3</span></p>

Rescue Girl, First Responder 2W 1/3

Flying

{T}: Return another target permanent you control to its owner’s hand. Activate only during your turn.

<p>Flying</p><p>{T}: Return another target permanent you control to its owner’s hand. Activate only during your turn.</p>
27
New cards
<p><span>Return to the Light Realms 7WW</span></p>

Return to the Light Realms 7WW

Return all nonland permanent cards from your graveyard to the battlefield.

<p><span>Return all nonland permanent cards from your graveyard to the battlefield.</span></p>
28
New cards
<p><span style="background-color: transparent;">Saheeli, Consul of Oversight 3WW 4/4</span></p>

Saheeli, Consul of Oversight 3WW 4/4

Flying

Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature token with flying. This ability triggers only once each turn.

<p>Flying</p><p>Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature token with flying. This ability triggers only once each turn.</p>
29
New cards
<p><span>Shatterwing Pegasus 2W 2/3</span></p>

Shatterwing Pegasus 2W 2/3

Flying

{4}{W}: Creatures you control get +1/+1 until end of turn.

<p>Flying</p><p>{4}{W}: Creatures you control get +1/+1 until end of turn.</p>
30
New cards
<p><span style="background-color: transparent;">Surgical Precision 1W</span></p>

Surgical Precision 1W

Choose one —

• Destroy target creature with toughness 4 or greater. You gain 1 life.

• You draw a card and gain 2 life.

<p>Choose one —</p><p>• Destroy target creature with toughness 4 or greater. You gain 1 life.</p><p>• You draw a card and gain 2 life.</p>
31
New cards
<p><span>Teyo, Lightshield Expert 1W 1/1</span></p>

Teyo, Lightshield Expert 1W 1/1

Flash

When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it’s a creature. Put a loyalty counter on it if it’s a planeswalker. (It can’t be the target of spells or abilities your opponents control.)

<p>Flash</p><p>When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it’s a creature. Put a loyalty counter on it if it’s a planeswalker. <em>(It can’t be the target of spells or abilities your opponents control.)</em></p>
32
New cards
<p><span>Thalia, the Survivor 3W 3/4</span></p>

Thalia, the Survivor 3W 3/4

Lifelink

Noncreature spells your opponents cast cost {1} more to cast.

<p>Lifelink</p><p>Noncreature spells your opponents cast cost {1} more to cast.</p>
33
New cards
<p><span>Tomik, Orzhov Lawmage 1W 2/1</span></p>

Tomik, Orzhov Lawmage 1W 2/1

Flying

Planeswalkers you control have “No more than one creature can attack this planeswalker each combat.”

{T}: Target creature with a +1/+1 counter on it gains flying until end of turn.

<p>Flying</p><p>Planeswalkers you control have “No more than one creature can attack this planeswalker each combat.”</p><p>{T}: Target creature with a +1/+1 counter on it gains flying until end of turn.</p>
34
New cards
<p><span>Unflinching Hortimancer 1W 2/1</span></p>

Unflinching Hortimancer 1W 2/1

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Whenever you gain life, put a +1/+1 counter on this creature.

<p>Ward {1} <em>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)</em></p><p>Whenever you gain life, put a +1/+1 counter on this creature.</p>
35
New cards
<p><span>Way of the Healer 3W</span></p>

Way of the Healer 3W

When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

Planeswalkers you control have “[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.”

<p>When Way of the Healer enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Planeswalkers you control have “[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.”</p>
36
New cards
<p><span style="background-color: transparent;">Way of the Mentor 2W</span></p>

Way of the Mentor 2W

When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

Whenever you gain life, put a loyalty counter on each planeswalker you control.

<p>When Way of the Mentor enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Whenever you gain life, put a loyalty counter on each planeswalker you control.</p>
37
New cards
<p><span>Yoshimaru, Beloved Companion 2W 2/2</span></p>

Yoshimaru, Beloved Companion 2W 2/2

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

{6}: Put a +1/+1 counter on target legendary creature.

<p>If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.</p><p>{6}: Put a +1/+1 counter on target legendary creature.</p>
38
New cards
<p><span style="background-color: transparent;">Your Fate Ends Here 2W</span></p>

Your Fate Ends Here 2W

Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

<p>Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. <em>(Look at the top card of your library. You may put it into your graveyard.)</em></p>
39
New cards
<p><span>Yuriko, Blade of the Mighty 3W 2/3</span></p>

Yuriko, Blade of the Mighty 3W 2/3

During combat, players can’t cast spells or activate abilities that aren’t mana abilities.

Whenever a creature you control attacks a player alone, it gains double strike until end of turn.

<p>During combat, players can’t cast spells or activate abilities that aren’t mana abilities.</p><p>Whenever a creature you control attacks a player alone, it gains double strike until end of turn.</p>
40
New cards
<p><span>Arni, Humble Scribe 2U 3/2</span></p>

Arni, Humble Scribe 2U 3/2

Whenever another nontoken creature you control enters, untap Arni.

{T}: Draw a card, then discard a card.

<p>Whenever another nontoken creature you control enters, untap Arni.</p><p>{T}: Draw a card, then discard a card.</p>
41
New cards
<p><span>Chandra, Chill of Compliance 1UU</span></p>

Chandra, Chill of Compliance 1UU

+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.

+1: Add {U}. Spend this mana only to cast a noncreature spell.

−X: Tap target artifact or creature. Put X stun counters on it.

−6: You get an emblem with “Whenever you cast a spell, draw a card.”

<p>+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.</p><p>+1: Add {U}. Spend this mana only to cast a noncreature spell.</p><p>−X: Tap target artifact or creature. Put X stun counters on it.</p><p>−6: You get an emblem with “Whenever you cast a spell, draw a card.”</p>
42
New cards
<p><strong><br></strong><span style="background-color: transparent;">Countersculpt UU</span></p>


Countersculpt UU

As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)

Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p>As an additional cost to cast this spell, behold a Jace or pay {1}. <em>(To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)</em></p><p>Counter target spell. Empower Jace 1. <em>(Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
43
New cards
<p><span>Cruel Calculations 2U</span></p>

Cruel Calculations 2U

Draw X cards, where X is the number of cards that were put into target player’s graveyard from their library this turn.

<p><span>Draw X cards, where X is the number of cards that were put into target player’s graveyard from their library this turn.</span></p>
44
New cards
<p><span>Cryotheory Adept 1U 2/1</span></p>

Cryotheory Adept 1U 2/1

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

<p>Prowess <em>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</em></p><p>{3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. <em>(If a permanent with a stun counter would become untapped, remove one from it instead.)</em></p>
45
New cards
<p><span>Diviner of Victory U 1/1</span></p>

Diviner of Victory U 1/1

This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)

Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

Unwind History {1}{U}

Sorcery

Return target creature an opponent controls with mana value 3 or less to its owner’s hand. Surveil 1.

<p>This creature enters prepared. <em>(While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)</em></p><p>Whenever you scry or surveil, this creature gets +1/+1 until end of turn.</p><p><span style="background-color: transparent;">Unwind History {1}{U}</span></p><p class="card-text-type-line">Sorcery</p><p>Return target creature an opponent controls with mana value 3 or less to its owner’s hand. Surveil 1.</p>
46
New cards
<p><span>Divining Duelist 2U 3/2</span></p>

Divining Duelist 2U 3/2

Flash

When this creature enters, choose one —

• Tap target creature.

• Untap target creature.

• Draw a card, then discard a card.

<p>Flash</p><p>When this creature enters, choose one —</p><p>• Tap target creature.</p><p>• Untap target creature.</p><p>• Draw a card, then discard a card.</p>
47
New cards
<p><span>Fblthp, Impossibly Lost 1U 1/1</span></p>

Fblthp, Impossibly Lost 1U 1/1

When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp’s owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)

<p><span>When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp’s owner shuffles him into their library. </span><em>(If you draw from an empty library this way, you still win the game.)</em></p>
48
New cards
<p><span>Geist of Saint Thalia 1U 1/2</span></p>

Geist of Saint Thalia 1U 1/2

Flying

Noncreature spells you cast cost {1} less to cast.

<p>Flying</p><p>Noncreature spells you cast cost {1} less to cast.</p>
49
New cards
<p><strong><br></strong><span style="background-color: transparent;">Hapatra, the Desert Frost 3U 3/4</span></p>


Hapatra, the Desert Frost 3U 3/4

When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

{2}{U}: Untap target creature.

<p>When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. <em>(If a permanent with a stun counter would become untapped, remove one from it instead.)</em></p><p>{2}{U}: Untap target creature.</p>
50
New cards
<p><span>Icy Reception 1U</span></p>

Icy Reception 1U

Choose one —

• Counter target creature or legendary spell unless its controller pays {3}.

• Target creature gets -5/-0 until end of turn.

<p>Choose one —</p><p>• Counter target creature or legendary spell unless its controller pays {3}.</p><p>• Target creature gets -5/-0 until end of turn.</p>
51
New cards
<p><span style="background-color: transparent;">Infinite Coursework 2U</span></p>

Infinite Coursework 2U

Enchant creature

When this Aura enters, tap enchanted creature. It becomes unprepared.

Enchanted creature loses all abilities and doesn’t untap during its controller’s untap step.

<p>Enchant creature</p><p>When this Aura enters, tap enchanted creature. It becomes unprepared.</p><p>Enchanted creature loses all abilities and doesn’t untap during its controller’s untap step.</p>
52
New cards
<p><span>Jace, Reality Sculptor 3UU</span></p>

Jace, Reality Sculptor 3UU

+1: Empower Jace X, where X is the number of Islands you control.

−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.

0: Exile all but the bottom card of each opponent’s library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.

<p>+1: Empower Jace X, where X is the number of Islands you control.</p><p>−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.</p><p>0: Exile all but the bottom card of each opponent’s library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.</p>
53
New cards
<p><span>Jace's Machinations 2U</span></p>

Jace's Machinations 2U

Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player’s turn any time you could cast an instant.

Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p>Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player’s turn any time you could cast an instant.</p><p>Empower Jace 8. <em>(Put eight loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
54
New cards
<p><span>Lyra, Tolarian Archangel 1UU 3/3</span></p>

Lyra, Tolarian Archangel 1UU 3/3

Flying

At the beginning of each end step, if you’ve drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.

{3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.

<p>Flying</p><p>At the beginning of each end step, if you’ve drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.</p><p>{3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.</p>
55
New cards
<p><span>Mindseeker Oculus 2U 2/1</span></p>

Mindseeker Oculus 2U 2/1

When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p><span>When this creature enters, empower Jace 4. </span><em>(Put four loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
56
New cards
<p><span>Perfected Theory U</span></p>

Perfected Theory U

Choose one —

• Target creature has base power and toughness 1/1 until end of turn.

• Target creature has base power and toughness 4/5 until end of turn.

<p>Choose one —</p><p>• Target creature has base power and toughness 1/1 until end of turn.</p><p>• Target creature has base power and toughness 4/5 until end of turn.</p>
57
New cards
<p><span>Plan for All Outcomes 3U</span></p>

Plan for All Outcomes 3U

When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.

Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p>When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.</p><p>Whenever you cast your first noncreature spell each turn, empower Jace 1. <em>(Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
58
New cards
<p><span style="background-color: transparent;">Precise Redaction 1U</span></p>

Precise Redaction 1U

Counter target white or black spell.

<p>Counter target white or black spell.</p>
59
New cards
<p><span>Proft, Consulting Detective 1U 2/2</span></p>

Proft, Consulting Detective 1U 2/2

Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)

<p><span>Whenever you scry or surveil, you may pay </span>{2}<span>. If you do, put a +1/+1 counter on Proft and draw a card. </span><em>(Draw after you scry or surveil.)</em></p>
60
New cards
<p><strong><br></strong><span style="background-color: transparent;">Protege's Awakening 3U</span></p>


Protege's Awakening 3U

Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

Draw a card.

<p>Empower Jace 6. <em>(Put six loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Draw a card.</p>
61
New cards
<p><span>Ruric Thar, Biomagus 4UU 4/6</span></p>

Ruric Thar, Biomagus 4UU 4/6

Flying

Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)

Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.

<p>Flying</p><p>Prowess, prowess <em>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)</em></p><p>Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.</p>
62
New cards
<p><span>Samut, Tyrant of Naktamun 1U 2/1</span></p>

Samut, Tyrant of Naktamun 1U 2/1

Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

<p><span>Instant and sorcery spells you control have split second. </span><em>(As long as a spell with split second is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)</em></p>
63
New cards
<p><span>Seasoned Cryomancer </span>1UU 2/2</p>

Seasoned Cryomancer 1UU 2/2

When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.

{3}{U}{U}, Exile this card from your graveyard: Draw two cards.

<p>When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.</p><p>{3}{U}{U}, Exile this card from your graveyard: Draw two cards.</p>
64
New cards
<p><span>Semester Foreseer 3U 3/4</span></p>

Semester Foreseer 3U 3/4

This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)

When this creature enters, surveil 1.

Peer Review {2}{W/U}

Sorcery

Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.

<p>This creature enters prepared. <em>(While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)</em></p><p>When this creature enters, surveil 1.</p><p><span style="background-color: transparent;">Peer Review {2}{W/U}</span></p><p class="card-text-type-line">Sorcery</p><p>Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.</p>
65
New cards
<p><span>Sphinx of False Conclusions 2UU 4/2</span></p>

Sphinx of False Conclusions 2UU 4/2

Flash

Flying

Whenever this creature attacks, draw a card, then discard a card.

When this creature dies, if it isn’t a token, create a token that’s a copy of it.

<p>Flash</p><p>Flying</p><p>Whenever this creature attacks, draw a card, then discard a card.</p><p>When this creature dies, if it isn’t a token, create a token that’s a copy of it.</p>
66
New cards
<p><span>Sphinx's Approach 1UU</span></p>

Sphinx's Approach 1UU

Draw two cards. Then you may exile this spell and four cards named Sphinx’s Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Sphinx’s Approach.

<p>Draw two cards. Then you may exile this spell and four cards named Sphinx’s Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.</p><p>A deck can have any number of cards named Sphinx’s Approach.</p>
67
New cards
<p><span>Surveillance Phantasm 1U 2/3</span></p>

Surveillance Phantasm 1U 2/3

Defender, flying, vigilance

As long as you’ve scried or surveilled this turn, this creature can attack as though it didn’t have defender.

{3}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

<p>Defender, flying, vigilance</p><p>As long as you’ve scried or surveilled this turn, this creature can attack as though it didn’t have defender.</p><p>{3}{U}: Surveil 1. <em>(Look at the top card of your library. You may put it into your graveyard.)</em></p>
68
New cards
<p><span>Tetsuko Umezawa, Fugitive 1U 1/3</span></p>

Tetsuko Umezawa, Fugitive 1U 1/3

Creatures you control with power or toughness 1 or less can’t be blocked.

<p><span>Creatures you control with power or toughness 1 or less can’t be blocked.</span></p>
69
New cards
<p><span>Theorist's Proxy 1U 0/3</span></p>

Theorist's Proxy 1U 0/3

Flash

When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

{U}, Sacrifice this creature: The next spell you cast this turn can’t be countered.

<p>Flash</p><p>When this creature enters, empower Jace 3. <em>(Put three loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>{U}, Sacrifice this creature: The next spell you cast this turn can’t be countered.</p>
70
New cards
<p><span>The Theorist, Jace Beleren 2UU</span></p>

The Theorist, Jace Beleren 2UU

At the beginning of each opponent’s draw step, you draw a card.

+1: Create a 1/1 blue Illusion creature token.

−2: For each opponent, return up to one target artifact or creature that player controls to its owner’s hand.

−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

<p>At the beginning of each opponent’s draw step, you draw a card.</p><p>+1: Create a 1/1 blue Illusion creature token.</p><p>−2: For each opponent, return up to one target artifact or creature that player controls to its owner’s hand.</p><p>−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.</p>
71
New cards
<p><span>Traxos, Academy Guardian 3U 1/5</span></p>

Traxos, Academy Guardian 3U 1/5

This spell costs {2} less to cast if you’ve cast a noncreature spell this turn.

Flying, vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

<p>This spell costs {2} less to cast if you’ve cast a noncreature spell this turn.</p><p>Flying, vigilance</p><p>Prowess <em>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</em></p>
72
New cards
<p><span style="background-color: transparent;">Undulating Witness 4U 3/5</span></p>

Undulating Witness 4U 3/5

Flying

{2}: This creature gets +1/-1 until end of turn.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

<p>Flying</p><p>{2}: This creature gets +1/-1 until end of turn.</p><p>Basic landcycling {2} <em>({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)</em></p>
73
New cards
<p><span>Unsummon U</span></p>

Unsummon U

Return target creature to its owner’s hand.

<p><span>Return target creature to its owner’s hand.</span></p>
74
New cards

Variable Chaser 2U 2/3

Flying, prowess

This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)

Arc of Fortune{2}{U}

Sorcery

Each player may discard their hand and draw seven cards.

<p>Flying, prowess</p><p>This creature enters prepared. <em>(While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)</em></p><p><span style="background-color: transparent;">Arc of Fortune{2}{U}</span></p><p class="card-text-type-line">Sorcery</p><p>Each player may discard their hand and draw seven cards.</p>
75
New cards

Way of the Cryomancer

When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

Planeswalkers you control have “[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.”

<p>When Way of the Cryomancer enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Planeswalkers you control have “[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.”</p>
76
New cards

Way of the Mind Sculptor 4U

When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.

<p>When Way of the Mind Sculptor enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.</p>
77
New cards

Yargle, Goliath of Otaria 4U 3/9

no text

<p>no text</p>
78
New cards

Yuriko, Hope from the Shadows U 1/1

Flash

When Yuriko enters, choose one —

• Target creature gets -X/-0 until end of turn, where X is the number of cards in your graveyard.

• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

<p>Flash</p><p>When Yuriko enters, choose one —</p><p>• Target creature gets -X/-0 until end of turn, where X is the number of cards in your graveyard.</p><p>• Surveil 2. <em>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</em></p>
79
New cards

Apex Witchstalker 4BB 6/4

Menace (This creature can’t be blocked except by two or more creatures.)

When this creature enters or dies, you gain 2 life.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

<p>Menace <em>(This creature can’t be blocked except by two or more creatures.)</em></p><p>When this creature enters or dies, you gain 2 life.</p><p>Basic landcycling {2} <em>({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)</em></p>
80
New cards

Bloodline Recollector 1B 2/2

At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)

Ancestral Craving {B}

Instant

Target player draws three cards and loses 3 life.

<p>At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. <em>(While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)</em></p><p><span style="background-color: transparent;">Ancestral Craving {B}</span></p><p class="card-text-type-line">Instant</p><p>Target player draws three cards and loses 3 life.</p>
81
New cards

Break Under Pressure 2B

Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.

<p><span>Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.</span></p>
82
New cards

Cast Away Doubt 2B

Draw two cards. Cast Away Doubt deals 2 damage to each player.

<p><span>Draw two cards. Cast Away Doubt deals 2 damage to each player.</span></p>
83
New cards

Danitha, Spear of Agony 2B 2/2

First strike

Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.

<p>First strike</p><p>Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.</p>
84
New cards

Darklight Phoenix 3B 3/2

Flying, haste

At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

<p>Flying, haste</p><p>At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.</p>
85
New cards

Dark Matter Manipulator B 1/2

When this creature enters, mill three cards.

This creature gets +2/+0 for every seven cards in your graveyard.

<p>When this creature enters, mill three cards.</p><p>This creature gets +2/+0 for every seven cards in your graveyard.</p>
86
New cards

Extended Absence 3B

Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.

<p><span>Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.</span></p>
87
New cards

Extrapolate the Impossible 1B

You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.

<p><span>You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.</span></p>
88
New cards

Gallia, Tragic Host 1B 2/1

Menace (This creature can’t be blocked except by two or more creatures.)

{4}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield tapped with a +1/+1 counter on her.

<p>Menace <em>(This creature can’t be blocked except by two or more creatures.)</em></p><p>{4}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield tapped with a +1/+1 counter on her.</p>
89
New cards

Garruk, Veiled Butcher 3BB

If a creature an opponent controls would die, exile it instead.

+2: Up to one target creature gets -4/-1 until your next turn.

−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.

−3: Each opponent discards two cards. For each opponent who didn’t discard two nonland cards this way, you draw a card.

<p>If a creature an opponent controls would die, exile it instead.</p><p>+2: Up to one target creature gets -4/-1 until your next turn.</p><p>−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.</p><p>−3: Each opponent discards two cards. For each opponent who didn’t discard two nonland cards this way, you draw a card.</p>
90
New cards

Gideon the Oathless 2B 3/3

Ward—Discard a card.

Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.

Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.

<p>Ward—Discard a card.</p><p>Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.</p><p>Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.</p>
91
New cards

Last Gasp 1B

Target creature gets -3/-3 until end of turn.

<p><span>Target creature gets -3/-3 until end of turn.</span></p>
92
New cards

Lich's Relic B

When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.

Equipped creature gets +2/+1.

Equip {2}

<p>When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.</p><p>Equipped creature gets +2/+1.</p><p>Equip {2}</p>
93
New cards

Liliana the Repentant 1B 2/2

Whenever another creature or planeswalker you control enters, mill two cards.

Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)

<p>Whenever another creature or planeswalker you control enters, mill two cards.</p><p>Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. <em>(Activate each exhaust ability only once.)</em></p>
94
New cards


Loot, the Anomaly 2B -2/4

If Loot’s power is negative, he assigns combat damage as though his power were positive.

Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.

<p>If Loot’s power is negative, he assigns combat damage as though his power were positive.</p><p><em>Threshold</em> — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.</p>
95
New cards

Mabel, Bitter Recluse B 1/1

Deathtouch

When Mabel enters, remove up to three counters from another target creature or planeswalker.

<p>Deathtouch</p><p>When Mabel enters, remove up to three counters from another target creature or planeswalker.</p>
96
New cards

Massacre Girl, Most Wanted 4B 4/4

Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.

Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.

<p>Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.</p><p>Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.</p>
97
New cards

Multiply by Zero 1B

Target creature has base power and toughness 0/0 until end of turn.

<p><span>Target creature has base power and toughness 0/0 until end of turn.</span></p>
98
New cards

Overwrite the Multiverse 4BB

Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)

<p><span>Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. </span><em>(Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>
99
New cards

Proft, Sinister Mastermind 2B 5/5

Threshold — You can’t cast this spell unless there are seven or more cards in your graveyard.

Menace

{B}, Discard this card: Target creature gets -3/-1 until end of turn.

<p><em>Threshold</em> — You can’t cast this spell unless there are seven or more cards in your graveyard.</p><p>Menace</p><p>{B}, Discard this card: Target creature gets -3/-1 until end of turn.</p>
100
New cards

Rampart Hunter 3B 3/3

Deathtouch

When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.

<p>Deathtouch</p><p>When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.</p>