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Academic Ascent 1W
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p>Target creature gets +2/+2 and gains flying until end of turn.</p><p>Empower Jace 2. <em>(Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/1e4f0520-aee7-4d1d-b52e-2349831d0bf9.webp)

Ajani Resolute 1W
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani’s Pridemate with “Whenever you gain life, put a +1/+1 counter on this token.”
−10: You get an emblem with “Creatures you control get +2/+2.”


Blossom-Blessed Angel 3W 2/4
Flying, vigilance
This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Seed Suture G/W
Sorcery
Put a +1/+1 counter on target creature. You gain 1 life.


Campus Crier 1W 3/1
{1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p>{1}<span>, Exile this card from your graveyard: Empower Jace 2. </span><em>(Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/b9d7633d-d8e4-4c12-a509-8d665840a4cf.webp)

Danitha, Sword of Hope 2W 2/2
First strike
Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.


Enlightened Confidant 1W 2/1
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.


Fateshaper Aspirant 4W 3/4
When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)


Flickering Hound 3W 2/2
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner’s control.


Generous Revival 2W
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Germinate Recruits 2W
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.


Ghalta the Immovable 8W 0/7
This spell costs {X} less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn’t have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.


Gideon's Memorial 1W
Creature tokens you control get +1/+0 and have vigilance.
{T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell.
{1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.


Graft Surgeon 2W 2/2
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control.


Guiding Hydra XW 1/0
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.


Hexhaven Battalion 4WW
Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
![<p>Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. <em>(Put two loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Basic landcycling {2} <em>({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)</em></p>](https://assets.knowt.com/user-attachments/f3d5dd92-bab8-423e-bc5b-0d2df5d820a8.webp)

Kindred Judgment 5WW
Choose a creature type. Destroy all creatures that aren’t of the chosen type.


Koth of the Homestead 2W 2/3
Landfall — Whenever a land you control enters, you gain 1 life.
Whenever a Plains you control enters, put a +1/+1 counter on target creature.


Liliana the Faultless W 1/1
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.


Loyal Tutor W
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.


Lyra, Archangel of Dawn 2W 3/3
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.


Memory Trap 2W
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.


Predictive Preparations 1W
Put a +1/+1 counter on each of one or two target creatures.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Prophesied End 1W
Destroy target creature. If it wasn’t attacking, its controller draws a card.


Refute Destiny 1W
Exile target creature or planeswalker that’s green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Repurposed Enforcer 1W 3/2
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p><span>Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. </span><em>(Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/ffc717a6-0c05-4f6a-845c-cfadd20e9931.webp)

Rescue Girl, First Responder 2W 1/3
Flying
{T}: Return another target permanent you control to its owner’s hand. Activate only during your turn.


Return to the Light Realms 7WW
Return all nonland permanent cards from your graveyard to the battlefield.


Saheeli, Consul of Oversight 3WW 4/4
Flying
Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature token with flying. This ability triggers only once each turn.


Shatterwing Pegasus 2W 2/3
Flying
{4}{W}: Creatures you control get +1/+1 until end of turn.


Surgical Precision 1W
Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 life.


Teyo, Lightshield Expert 1W 1/1
Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it’s a creature. Put a loyalty counter on it if it’s a planeswalker. (It can’t be the target of spells or abilities your opponents control.)


Thalia, the Survivor 3W 3/4
Lifelink
Noncreature spells your opponents cast cost {1} more to cast.


Tomik, Orzhov Lawmage 1W 2/1
Flying
Planeswalkers you control have “No more than one creature can attack this planeswalker each combat.”
{T}: Target creature with a +1/+1 counter on it gains flying until end of turn.


Unflinching Hortimancer 1W 2/1
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Whenever you gain life, put a +1/+1 counter on this creature.


Way of the Healer 3W
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
Planeswalkers you control have “[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.”
![<p>When Way of the Healer enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Planeswalkers you control have “[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.”</p>](https://assets.knowt.com/user-attachments/ebb35d58-edd3-4779-97f7-23956d719dcc.webp)

Way of the Mentor 2W
When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
Whenever you gain life, put a loyalty counter on each planeswalker you control.
![<p>When Way of the Mentor enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Whenever you gain life, put a loyalty counter on each planeswalker you control.</p>](https://assets.knowt.com/user-attachments/3601dc20-21a8-4189-aeac-4c1dba636a1e.webp)

Yoshimaru, Beloved Companion 2W 2/2
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{6}: Put a +1/+1 counter on target legendary creature.


Your Fate Ends Here 2W
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Yuriko, Blade of the Mighty 3W 2/3
During combat, players can’t cast spells or activate abilities that aren’t mana abilities.
Whenever a creature you control attacks a player alone, it gains double strike until end of turn.


Arni, Humble Scribe 2U 3/2
Whenever another nontoken creature you control enters, untap Arni.
{T}: Draw a card, then discard a card.


Chandra, Chill of Compliance 1UU
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with “Whenever you cast a spell, draw a card.”


Countersculpt UU
As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p>As an additional cost to cast this spell, behold a Jace or pay {1}. <em>(To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)</em></p><p>Counter target spell. Empower Jace 1. <em>(Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/4423c0f0-b197-4f6d-8965-23499d07d147.webp)

Cruel Calculations 2U
Draw X cards, where X is the number of cards that were put into target player’s graveyard from their library this turn.


Cryotheory Adept 1U 2/1
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)


Diviner of Victory U 1/1
This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Unwind History {1}{U}
Sorcery
Return target creature an opponent controls with mana value 3 or less to its owner’s hand. Surveil 1.


Divining Duelist 2U 3/2
Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Draw a card, then discard a card.


Fblthp, Impossibly Lost 1U 1/1
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp’s owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)


Geist of Saint Thalia 1U 1/2
Flying
Noncreature spells you cast cost {1} less to cast.


Hapatra, the Desert Frost 3U 3/4
When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{2}{U}: Untap target creature.


Icy Reception 1U
Choose one —
• Counter target creature or legendary spell unless its controller pays {3}.
• Target creature gets -5/-0 until end of turn.


Infinite Coursework 2U
Enchant creature
When this Aura enters, tap enchanted creature. It becomes unprepared.
Enchanted creature loses all abilities and doesn’t untap during its controller’s untap step.


Jace, Reality Sculptor 3UU
+1: Empower Jace X, where X is the number of Islands you control.
−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
0: Exile all but the bottom card of each opponent’s library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.


Jace's Machinations 2U
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player’s turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p>Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player’s turn any time you could cast an instant.</p><p>Empower Jace 8. <em>(Put eight loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/606b7780-f2b4-48bb-b692-04cf6f8227e4.webp)

Lyra, Tolarian Archangel 1UU 3/3
Flying
At the beginning of each end step, if you’ve drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.
{3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.


Mindseeker Oculus 2U 2/1
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p><span>When this creature enters, empower Jace 4. </span><em>(Put four loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/5ab7fd99-ed68-4499-a1ed-0e9c9a182203.webp)

Perfected Theory U
Choose one —
• Target creature has base power and toughness 1/1 until end of turn.
• Target creature has base power and toughness 4/5 until end of turn.


Plan for All Outcomes 3U
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p>When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.</p><p>Whenever you cast your first noncreature spell each turn, empower Jace 1. <em>(Put a loyalty counter on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/9d9a1fab-c5d6-4967-9acc-c9cffefdd60f.webp)

Precise Redaction 1U
Counter target white or black spell.


Proft, Consulting Detective 1U 2/2
Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)


Protege's Awakening 3U
Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
Draw a card.
![<p>Empower Jace 6. <em>(Put six loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Draw a card.</p>](https://assets.knowt.com/user-attachments/e08a54f4-9589-4ad1-b0a3-88f8366122ef.webp)

Ruric Thar, Biomagus 4UU 4/6
Flying
Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.


Samut, Tyrant of Naktamun 1U 2/1
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)


Seasoned Cryomancer 1UU 2/2
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards.


Semester Foreseer 3U 3/4
This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
When this creature enters, surveil 1.
Peer Review {2}{W/U}
Sorcery
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.


Sphinx of False Conclusions 2UU 4/2
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn’t a token, create a token that’s a copy of it.


Sphinx's Approach 1UU
Draw two cards. Then you may exile this spell and four cards named Sphinx’s Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx’s Approach.


Surveillance Phantasm 1U 2/3
Defender, flying, vigilance
As long as you’ve scried or surveilled this turn, this creature can attack as though it didn’t have defender.
{3}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Tetsuko Umezawa, Fugitive 1U 1/3
Creatures you control with power or toughness 1 or less can’t be blocked.


Theorist's Proxy 1U 0/3
Flash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
{U}, Sacrifice this creature: The next spell you cast this turn can’t be countered.
![<p>Flash</p><p>When this creature enters, empower Jace 3. <em>(Put three loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>{U}, Sacrifice this creature: The next spell you cast this turn can’t be countered.</p>](https://assets.knowt.com/user-attachments/c41626a4-6c04-4c52-9c21-d2b36f32a4fe.webp)

The Theorist, Jace Beleren 2UU
At the beginning of each opponent’s draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner’s hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.


Traxos, Academy Guardian 3U 1/5
This spell costs {2} less to cast if you’ve cast a noncreature spell this turn.
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


Undulating Witness 4U 3/5
Flying
{2}: This creature gets +1/-1 until end of turn.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)


Unsummon U
Return target creature to its owner’s hand.

Variable Chaser 2U 2/3
Flying, prowess
This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Arc of Fortune{2}{U}
Sorcery
Each player may discard their hand and draw seven cards.

Way of the Cryomancer
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
Planeswalkers you control have “[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.”
![<p>When Way of the Cryomancer enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Planeswalkers you control have “[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.”</p>](https://assets.knowt.com/user-attachments/41249d68-0b0c-42a5-9c32-73ff784fa7b8.webp)
Way of the Mind Sculptor 4U
When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
![<p>When Way of the Mind Sculptor enters, empower Jace 5. <em>(Put five loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p><p>Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.</p>](https://assets.knowt.com/user-attachments/805bb4f6-2155-40ed-a468-9507c3551209.webp)
Yargle, Goliath of Otaria 4U 3/9
no text

Yuriko, Hope from the Shadows U 1/1
Flash
When Yuriko enters, choose one —
• Target creature gets -X/-0 until end of turn, where X is the number of cards in your graveyard.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Apex Witchstalker 4BB 6/4
Menace (This creature can’t be blocked except by two or more creatures.)
When this creature enters or dies, you gain 2 life.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Bloodline Recollector 1B 2/2
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Ancestral Craving {B}
Instant
Target player draws three cards and loses 3 life.

Break Under Pressure 2B
Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.

Cast Away Doubt 2B
Draw two cards. Cast Away Doubt deals 2 damage to each player.

Danitha, Spear of Agony 2B 2/2
First strike
Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.

Darklight Phoenix 3B 3/2
Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

Dark Matter Manipulator B 1/2
When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.

Extended Absence 3B
Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.

Extrapolate the Impossible 1B
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.

Gallia, Tragic Host 1B 2/1
Menace (This creature can’t be blocked except by two or more creatures.)
{4}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield tapped with a +1/+1 counter on her.

Garruk, Veiled Butcher 3BB
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn’t discard two nonland cards this way, you draw a card.

Gideon the Oathless 2B 3/3
Ward—Discard a card.
Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.
Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.

Last Gasp 1B
Target creature gets -3/-3 until end of turn.

Lich's Relic B
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip {2}

Liliana the Repentant 1B 2/2
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)

Loot, the Anomaly 2B -2/4
If Loot’s power is negative, he assigns combat damage as though his power were positive.
Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.

Mabel, Bitter Recluse B 1/1
Deathtouch
When Mabel enters, remove up to three counters from another target creature or planeswalker.

Massacre Girl, Most Wanted 4B 4/4
Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.
Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.

Multiply by Zero 1B
Target creature has base power and toughness 0/0 until end of turn.

Overwrite the Multiverse 4BB
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)
![<p><span>Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. </span><em>(Put that many loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “[−1]: Surveil 1” and “[−3]: Draw a card.”)</em></p>](https://assets.knowt.com/user-attachments/b656f23e-0c55-4d27-ae46-f6ce9078b109.webp)
Proft, Sinister Mastermind 2B 5/5
Threshold — You can’t cast this spell unless there are seven or more cards in your graveyard.
Menace
{B}, Discard this card: Target creature gets -3/-1 until end of turn.

Rampart Hunter 3B 3/3
Deathtouch
When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.
