MCP Exam #2

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80 Terms

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Motor Performance

 The observable, behavioral execution of a skill at a specific time and in a specific context. Performance is temporary and can fluctuate due to external factors.


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Motor Learning

An internal, relatively permanent change in the capability to perform a skill resulting from practice or experience.


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Why Learning Cannot Be Observed Directly

because learning is a change in n internal capability, it cannot be seen with the naked eye. Instead, it mist be inferred from relatively permanent improvements in performance observed over time

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Temporary Performance influences

factors that alter performance temporarily without reflecting true learning

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Temporary Performance influences (internal variable)

Fatigue, motivation, anxiety, or alertness

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Temporary Performance influences (external variable)

Environmental cues, coaching feedback, or motivational climate

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Linear curve

promotional improvements over time (real gains per trial)

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Negatively Accelerated curve

Rapid initial improvement followed by smaller gains later (this is the most combining type of learning curve)

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Postitive accelerated curve

little initial improvement followed by the rapid gains later

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S shaped curve

A combination of positive and negative acceleration. Slow start, rapid middle, leveling at the end.

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Performance Plateaus

A temporary period during period during practice where observable performance halts or flatteners. A plateau does not mean learning has stopped; rather, the learner may be undergoing cognitive reorganization, strategies shift, or fatigue accumulation

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To prove learning has occurred, experiments use a three- part design

Acquisition phase, retention interval (rest period), and retention/ transfer

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Acquisition phase

practice sessions where the skills is learned/ practiced. Temporary variables are present here

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retention interval (rest period)

a significant delay (hours, days, weeks) designed to let temporary performance factors (like fatigue or immediate feedback effects) dissipate

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retention/ transfer test

assessing performance after the delay

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retention test

evaluates the persistence of performances capability on the identical task after a delay

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different types od transfers

near, far, positive, negative, and zero

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near transfer

transfer between tasks or contexts that share high similarity

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Far transfer

transfer between tasks or context with distinct differences

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positive transfer

poor learning enhances the performance of a new skill/ context

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negative transfer

prior learning inferferes with or hinders a new skill/ context

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zero transfer

prior learning has no impact on the new skills

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specificity of practice and identical elements

learning is most effective and transfers best when the sensory, cognitive, and environmental characteristics of practice closely match the target test environment

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Fitts and Posner’s three- stage model

Cognitive Stag, Associative, and autonomous

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Cognitive stage

high attentional demand, heavy conscious processing, large and frequent errors

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Associative stage

refining the movement pattern, fewer and smaller errors, increased consistency

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Autonomous stage

movement execution becomes automatic, requiring minimal conscious effort, freeing attention for environmental observation

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Bernstein;s degrees of freedom framework

deals with how the body controls its many joints and muscles

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types of degrees of freedom

freeze, release, exploit

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freeze degree of freedom

ridgeway locking or holding non essential joints static to simplify control during early learning

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release degrees of freedom

unfreezing joints as skill level rises, allowing smoother, more fluid multi-joint movement

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exploit degrees of freedom

fully leveraging passive forces, gravity, and momentum for highly efficient movement

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Newell’s constraints- led perspective

movement solutions emerge from the dynamic interaction of three constraint categories

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three categories of newels constrains led perspective

individual constraints, task constraints, Environmental constraints

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individual constraints

structural (height, weight, body type) and functional (motivation, anxiety, and intent)

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Task constraint

goals of the games, rules, and equipment libations

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part practice

best for high- complexity ddilld that can be easily broken down into independent components

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whole practice

best for low complexity, high organization skills where breaking the movement apartment disrupts its natural coordination dynamics

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Autonomy

giving learners control or choice over practice elements (order of tasks, feedback timing) enhances learning

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Attentional internal focus

directing attention to ones own body movement “focus on straightening your elbow”

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attentional External focus

directing attention to the environmental effect of the movement

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demonstrations and mental practice

modeling and moto imagery activate neural pathways similar to physical execution, facilitating learning

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massed practice

practice concentrated in time with minimal or no rest intervals. Can cause fatigue and poorer retention

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distributed practice

practice spread across longer or more frequent rest intervals within or across sessions

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Why does distribution practice wins

it reduces physical/ mental fatigue, allows time for memory consolidation, and forces renewed retrieval effort upon returning to the task

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constant practice

repeats one single version of a skill

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variable practice

changes variations or environments, boosting long-term transfer

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blocked practice

low contextual interference. relating the same skills continuously. Yields great performance during acquisition

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random practice

high contextual interference. interleaving multiple skills unpredictably. impairs acquisition performance, but leads to superior retention and transfer

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elaboration hypothesis

random practices forces learners to compare and contrast different tasks in working memory, creating richer memory trace

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forgetting-reconstruction hypothesis

having to switch tasks force the learner to forget and then completely reconstruct the action plan anew for the next trial

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intrinsic (inherent) feedback

optimal learning occurs when practice difficulty to the performer (visual, auditory, proprioceptive)

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Augmented feedback

external information provided by a coach, video, or device

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the two types of Augmented feedback

Knowledge of Results (KR) and Knowledge of Performance (KP)

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Knowledge of results (kr)

feedback about the outcome of the movement relative to the environment goal (you missed wide right)

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Knowledge of performance (KP)

feedback about the kinematic pattern or execution of the movement (you didn’t bend your knees enough)

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The guidance hypothesis

frequent augmented feedback or physical guidance acts as a temporary crutch. It improves practice performance immediately, but prevents the learner from delving independent error- detection mechanisms, hurting long-term retention

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Feedback reduction schedules (to beat the Guidance Hypothesis

Faded, bandwidth, summary, self-controlled

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Faded feedback

high frequency initially, systematically reduced over time

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bandwidth feedback

given only when errors exceed an acceptable threshold

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summary feedback

provided for a whole block of trials after the block is finished

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self-controlled feedback

provided only when the learner explicitly asks for it

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Fitts’ law

predicts (MTMT) for rapid aiming tasks based on movement amplitude (AA) and target width (WW) using the index difficulty (IDID)

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Schmidt’s impulse-variability Hypothesis

for rapid, open-loop movements, increasing speed or force increase motor noise/ force variability, which directly increase endpoint spatial error

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interlimb coupling

the natural biological tendency for paired limbs to coordinate their timing and spatial paths

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Kelso’s Phase Transitions: 

  • As movement frequency increases, unstable anti-phase coordination spontaneously breaks down, triggering a phase transition into stable in-phase coordination.


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Postural Control Terminology

Center of Mass, Base of Support, Center of Pressure (COP), Postural Sway

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Center of Mass (COM)

The weighted average location of total body mass.

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Base of Support (BOS)

The boundary area defined by all points of contact with the ground.

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Center of Pressure (COP)

The point where vertical ground reaction forces are applied under the feet.


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Postural Sway

Natural, ongoing micro-fluctuations in body position during quiet standing.


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Balance Recovery Strategies:

Ankle, hip, stepping

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Ankle Strategy

Used for small/slow perturbations on a firm surface; muscle activation proceeds distal-to-proximal.Hip Strategy

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Hip Strategy

Used for large/fast perturbations or narrow support surfaces; muscle activation proceeds proximal-to-distal.

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Stepping Strategy

Used when a perturbation displaces the COM outside the BOS, requiring a step to re-establish a new BOS.


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Prehension Components:


Transport, Grasp, Grip Aperture

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Transport Component

Reaching the arm out to bring the hand to the object.

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Grasp Component

Shaping the hand/fingers to match object geometry.

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Grip Aperture

The maximum opening distance between thumb and index finger during transport before scaling down to touch the object.


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Relative Age Effect (RAE)

A systemic phenomenon in youth sports where children born early in a selection year cutoff exhibit early physical/maturational advantages, leading to disproportionate selection, coaching attention, and long-term opportunity.