D686 Process/Memory/Storage/Protection & Security Vocab

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Process Management Chpt. 3, 4, 5, 11; Memory Management Chpt. 7, 8, 9, 14; Storage Management Chpt. 10, 12, 13, 15; Protection & Security Chpt. 6, 16 Complete vocabulary. ***really have of 1112 terms because some terms are listed twice. I just copied and past from ZyBooks Vocabulary "View content exploer" at the top near the search bar in ZyBooks.*** Know Vocab and also concepts, for example mounting instructions, STREAMS, NFTS and EXT2/3/4, etc. BUT KNOWING VOCAB IT WHAT HELPS!!!!

1006 Terms

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  1. Processes


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3.3 Process concept

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process / jobs / user programs / tasks / processes / program counter / Text section / Data section / Heap section / Stack section / activation record / executable file / state / process control block / task control block / thread

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process / process

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Process

A program loaded into memory and executing.

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job

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Job

A set of commands or processes executed by a batch system.

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user programs

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User programs

User-level programs, as opposed to system programs.

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task

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Task

A process, a thread activity, or, generally, a unit of computation on a computer.

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Program counter

A CPU register indicating the main memory location of the next instruction to load and execute.

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text section

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Text section

The executable code of a program or process.

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data section

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Data section

The data part of a program or process; it contains global variables.

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heap section

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Heap section

The section of process memory that is dynamically allocated during process run time; it stores temporary variables.

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stack section

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Stack section

The section of process memory that contains the stack; it contains activation records and other temporary data.

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activation record

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Activation record

A record created when a function or subroutine is called; added to the stack by the call and removed when the call returns. Contains function parameters, local variables, and the return address.

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executable file

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Executable file

A file containing a program that is ready to be loaded into memory and executed.

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state

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State

The condition of a process, including its current activity as well as its associated memory and disk contents.

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process control block

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Process control block

A per-process kernel data structure containing many pieces of information associated with the process.

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task control block

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Task control block

A per-process kernel data structure containing many pieces of information associated with the process.

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thread

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Thread

A process control structure that is an execution location. A process with a single thread executes only one task at a time, while a multithreaded process can execute a task per thread.

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3.4 Process scheduling

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process scheduler / degree of multiprogramming / I/O-bound process / CPU-bound process / ready queue / wait queue / queueing diagram / dispatched / CPU scheduler / swapping / context / state save / state restore / context switch / foreground / background / split-screen / service

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process scheduler

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Process scheduler

A scheduler that selects an available process (possibly from a set of several processes) for execution on a CPU.

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degree of multiprogramming

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Degree of multiprogramming

The number of processes in memory.

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parent

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Parent

In a tree data structure, a node that has one or more nodes connected below it.

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children

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Children

In a tree data structure, nodes connected below another node.

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siblings

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Siblings

In a tree data structure, child nodes of the same parent.

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I/O-bound process

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I/O-bound process

A process that spends more of its time doing I/O than doing computations.

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CPU-bound process

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CPU-bound process

A process that spends more time executing on CPU than it does performing I/O.

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ready queue

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Ready queue

The set of processes ready and waiting to execute.

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wait queue

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Wait queue

In process scheduling, a queue holding processes waiting for an event to occur before they need to be put on CPU.

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dispatched

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Dispatched

Selected by the process scheduler to be executed next.

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CPU scheduler

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CPU scheduler

Kernel routine that selects a thread from the threads that are ready to execute and allocates a core to that thread.

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swapping

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Swapping

Moving a process between main memory and a backing store. A process may be swapped out to free main memory temporarily and then swapped back in to continue execution.

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context

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Context

When describing a process, the state of its execution, including the contents of registers, its program counter, and its memory context, including its stack and heap.

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state save

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State save

Copying a process's context to save its state in order to pause its execution in preparation for putting another process on the CPU.

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state restore

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State restore

Copying a process's context from its saved location to the CPU registers in preparation for continuing the process's execution.

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context switch

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Context switch

The switching of the CPU from one process or thread to another; requires performing a state save of the current process or thread and a state restore of the other.

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foreground

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Foreground

Describes a process or thread that is interactive (has input directed to it), such as a window currently selected as active or a terminal window currently selected to receive input.

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background

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Background

Describes a process or thread that is not currently interactive (has no interactive input directed to it), such as one not currently being used by a user. In the Grand Central Dispatch Apple OS scheduler, the scheduling class representing tasks that are not time sensitive and are not visible to the user.

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split-screen

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Split-screen

Running multiple foreground processes (e.g., on an iPad) but splitting the screen among the processes.

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service

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Service

A software entity running on one or more machines and providing a particular type of function to calling clients. In Android, an application component with no user interface; it runs in the background while executing long-running operations or performing work for remote processes.

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3.5 Operations on processes

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tree / process identifier / System V init / cascading termination / zombie / orphans

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tree

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Tree

A data structure that can be used to represent data hierarchically; data values in a tree structure are linked through parent-child relationships.

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process identifier (pid)

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Process identifier (pid)

A unique value for each process in the system that can be used as an index to access various attributes of a process within the kernel.

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cascading termination

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Cascading termination

A technique in which, when a process is ended, all of its children are ended as well.

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zombie

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Zombie

A process that has terminated but whose parent has not yet called wait() to collect its state and accounting information.

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orphan

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Orphan

The child of a parent process that terminates in a system that does not require a terminating parent to cause its children to be terminated.

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3.6 Interprocess communication

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interprocess communication / shared memory / message passing / browser / Renderer / plug-in / sandbox

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interprocess communication (IPC)

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Interprocess communication (IPC)

Communication between processes.

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shared memory

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Shared memory

In interprocess communication, a section of memory shared by multiple processes and used for message passing.

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message passing

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Message passing

In interprocess communication, a method of sharing data in which messages are sent and received by processes. Packets of information in predefined formats are moved between processes or between computers.

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browser

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Browser

A process that accepts input in the form of a URL (Uniform Resource Locator), or web address, and displays its contents on a screen.

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renderer

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Renderer

A process that contains logic for rendering contents (such as web pages) onto a display.

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plug-in