Marketing Exam 2 Study Guide

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/125

encourage image

There's no tags or description

Looks like no tags are added yet.

126 Terms

1
New cards

Situational Analysis (5 C’s)

Company, Context, Customers, Collaborators, Competition

2
New cards

Company

Products, Competitive Advantages, Brands, Objectives, Performance

3
New cards

Context

Laws & Regulations, Social trends, Economic trends, Technological trends

4
New cards

Customers

Target Audience, Motivations & Behaviors, Communication Channels, Customer Perceptions

5
New cards

Collaborators

Suppliers, Partners, Investors, Distributors

6
New cards

Competition

Direct & Indirect Competitors, Competitive Positioning, Strategies & Tactics, Strengths and Weaknesses

7
New cards

SWOT Analysis

Part of the first stage of the market process, which is analysis, Strengths, Weaknesses, Opportunities, Threats

8
New cards

Market Research

1) Define the problem

2) Develop the Research Plan

3) Collect Relevant Information

4) Develop Findings

5) Take Marketing Actions

9
New cards

Primary Research

facts and figures that are newly collected for the project (observational study, questionnaire)

10
New cards

Secondary Research

facts and figures that have already been recorded prior to the project at hand (internal data, external data)

11
New cards

Market Segmentation

aggregating prospective buyers into groups that (1) have common needs and (2) will respond similarly to a marketing action

12
New cards

Market Segments

the relatively homogenous groups of prospective buyers

13
New cards

Target Market

one or more specific groups of potential consumers toward which an organization directs its marketing program

14
New cards

Product Differentiation

a marketing strategy that involves a firm using different marketing mix actions to help consumers perceive a product as being different and better than competing products

15
New cards

Mass Customization

tailoring products or services to the tastes of individual customers on a high-volume scale

16
New cards

Build-to-Order

manufacturing a product only when there is an order from a customer

17
New cards

Cannibalization

when new products or new chain of stores is stealing customer and sales from the older, existing ones

18
New cards

Geographic Segmentation

based on where prospective customers live or work

19
New cards

Demographic Segmentation

based on some objective physical, measurable, or other classification attribute of prospective customers

20
New cards

Psychographic Segmentation

based on some subjective mental or emotional attributes, aspirations, or needs of prospective customers

21
New cards

Behavioral Segmentation

based on some observable actions or attitudes by prospective customers

22
New cards

80/20 Rule

concept that suggests 80% of a firm’s sales are obtained from 20% of its customers

23
New cards

Customer Lifetime Value

represents the financial worth of a customer to a company over the course of their relationship

24
New cards

Personas

character descriptions of a typical customer in the form of fictional character narratives, complete with images that capture the personalities, values, attitudes, beliefs, demographics, and expected interactions with the brand

25
New cards

Product Positioning

the place a product occupies in consumers’ minds based on important attributes relative to competitive products

26
New cards

Product Repositioning

changing the place a product occupies in a consumer’s mind relative to competitive products

27
New cards

Positioning Statement

statements derived from the company’s customer value proposition, which identifies the target market and needs satisfied, the product class or category, and the offering’s unique benefits or attributes provided

28
New cards

Perceptual Maps

a means of displaying in two dimensions the location of products or brands in the minds of consumers

29
New cards

Usage Rate

the quantity consumed or store visits during a specific period

30
New cards

Product

good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers’ needs and is received in exchange for money or something else of value

31
New cards

Nondurable Good

an item consumed in one or a few uses

32
New cards

Durable Good

an item that usually lasts over many uses

33
New cards

Services

intangible activities or benefits that an organization provides to satisfy consumers’ needs in exchange for money or something else of value

34
New cards

Consumer Products

products purchased by the ultimate consumer

35
New cards

Business Products

products organizations buy that assist in providing other products for resale

36
New cards

Convenience products

items that the consumer purchases frequently, conveniently, and with a minimum of shopping effort

37
New cards

Shopping Products

items for which the consumer compares several alternatives on criteria such as price, quality, or style

38
New cards

Specialty Products

items that the consumer makes a special effort to search out and buy

39
New cards

Unsought Products

items that the consumer does not know about or knows about but does not initially want

40
New cards

Derived Demand

sales of business products frequently result from the sale of consumer prodcuts

41
New cards

Product Line

a group of product or service items that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same outlets, or fall within a given price range

42
New cards

Product Mix

consists of all product lines offered by an organization

43
New cards

Product Line Extension

when a company uses an existing brand name to introduce a new item within the same product category

44
New cards

Brand Extension

when a company uses an established, well-known brand name to launch a new product or service in a different or new category

45
New cards

Open Innovation

practices and processes that encourage the use of external as well as internal ideas and internal as well external collaboration when conceiving, producing, and marketing new products and services

46
New cards

Stage-Gate (refer to lecture)

47
New cards

Standard Test Market

when a company develops a product and then attempts to sell it through normal distribution channels in a number of test-market cities

48
New cards

Controlled Test Market

involves contracting the entire test program to an outside service

49
New cards

Product Life Cycle (all stages)

the stages a new product goes through in the marketplace: introduction (gain awareness), growth (stress differentiation), maturity (maintain brand loyalty), and decline (harvesting deletion)

50
New cards

Trial

the initial purchase of a product by a consumer

51
New cards

Repeat Purchasers

people who tried the product, were satisfied, and bought again

52
New cards

Deletion

dropping the product from the company’s product line

53
New cards

Harvesting

when a company retains the product but reduces marketing costs

54
New cards

Diffusion of Innovation

a product spreads through the population over the course of the life stages

55
New cards

Brand/Product Manager

manages the marketing efforts for a close-knit family of products or brands

56
New cards

Product Modification

altering one or more of a product’s characteristics to increase the product’s value to customers and increase sales

57
New cards

Product Bundling

the sale of two or more separate products in one package

58
New cards

Market Modification

strategies by which a company tries to find new customers, increase a product’s use among existing customers, or create new use situations

59
New cards

Product Repositioning

changes the place a product occupies in a consumer’s mind relative to competitive products

60
New cards

Trading Up

adding value to the product through additional features or higher-quality materials

61
New cards

Trading Down

reducing a product’s number of features, quality, or price

62
New cards

Shrinkflation

reducing the package content without changing package size and maintaining or increasing the package price

63
New cards

Branding

marketing decision in which an organization uses a name, phrase, design, symbols, or combo of these to identify its products and distinguish them from those of competitors

64
New cards

Brand Name

any word, deivce, or combination of these used to distinguish a seller’s products or services

65
New cards

Trademark

identifies that a firm has legally registered

66
New cards

Brand Personality

a set of human characteristics associated with a brand name

67
New cards

Brand Equity

the added value a brand name gives to a product beyond the functional benefits provided

68
New cards

Brand Purpose

the reason why a brand exists, the place it has in consumers’ lives, the solution it provides to consumers, and the brand’s role in making society better off

69
New cards

Brand Licensing

contractual agreement whereby one company allows its brand name or trademark to be used with products or services offered by another company for a royalty or fee

70
New cards

Private Branding

when a company manufactures products but sells them under the brand name of a wholesaler or retailer

71
New cards

Packaging

refers to any container in which the product is offered for sale and on which label information is conveyed

72
New cards

Labelling

part of the package that identifies the product or brand, who made it, where and when it was made, how it is used, and package contents and ingredients

73
New cards

Competitive Advantage

packaging and labeling are essential because both provide a competitive advantage

74
New cards

Price

money or other considerations exchanged for the ownership or use of a product or service

75
New cards

Price Equation

Price = List Price - Incentives and Allowances + Extra Fees

76
New cards

Value

the ratio of perceived benefits to price (Perceived Benefits / Price)

77
New cards

Value Pricing

the practice of simultaneously increasing product and service benefits while maintaining or decreasing price

78
New cards

Profit Equation

Profit = (Unit price x Quantity Sold) - (Fixed cost + Variable Cost)

79
New cards

Six Steps in Setting Price

1) Identify pricing objectives and constraints

2) Estimate demand and revenue

3) Determine cost, volume, and profit relationships

4) Select an approximate price level

5) Set list or quoted price

6) Make special adjustments to list or quoted price

80
New cards

Pricing Objectives

specifying the role of price in an organization’s marketing and strategic plans

81
New cards

Profit

three different objectives relate to a firm’s profit:

1) managing for long-run profits

2) maximizing current profit

3) target return objective

82
New cards

Sales Revenue

increasing sales revenue can lead to an increase in market share and profit

83
New cards

Market Share

the ratio of the firm’s sales revenues or unit sales to those of the industry

84
New cards

Unit Volume

the quantity produced or sold

85
New cards

Demand Curve

a graph that relates the quantity sold and price, showing the max number of units that will be sold at a given price

86
New cards

Demand Factors

factors that determine consumers’ willingness and ability to pay for products and services

87
New cards

Price Elasticity of Demand

the percentage change in quantity demanded relative to a percentage change in price

88
New cards

Elastic Demand

a slight decrease in price results in a relatively large increase in demand or units sold

89
New cards

Inelastic Demand

slight increases or decreases in price will not significantly affect the demand

90
New cards

Total Revenue

the total money received from the sale of a product (P x Q)

91
New cards

Total Cost

the total expense incurred by a firm in producing and marketing a product (FC + VC)

92
New cards

Fixed Cost

sum of the expenses of the firm that are stable and do not change with the quantity of a product sold

93
New cards

Variable Cost

sum of the expenses of the firm that vary directly with the quantity of a product that is produced and sold

94
New cards

Unit Variable Cost

variable cost expressed on a per unit basis for a product

95
New cards

Contribution Margin

expressed on a per unit basis as the difference between unit selling price and unit variable cost

96
New cards

Break-Even Analysis

technique to analyze the relationship between total revenue and total cost

97
New cards

Break-Even Point

the quantity at which total revenue and total cost are equal

98
New cards

Break-Even Chart

a graph of the break-even analysis that shows when total revenue and total cost intersect to identify profit or loss for a given quantity sold

99
New cards

Demand-Oriented Pricing

weigh factors underlying expected customer tastes and preferences more heavily

100
New cards

Skimming

setting the highest initial price that customers really desiring the product are willing to pay when introducing a new or innovative product