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Desktop
Stationary environment, high computational power, precise indirect input, and large display.
Laptop
Clamshell design, built-in compact input, portability, battery dependency, and dynamic environment.
Tablet
Direct touch, variable orientation, stylus support, hybrid mobility, and shared potential.
Smartphone
Small screen, high mobility, direct touch, integrated sensors, and battery constraints.
Games Console
Dedicated controller, long-distance UI, haptic feedback, fixed architecture, and media focus.
Smart TV
10-foot experience, D-Pad navigation, shared context, overscan margins, and media-first hierarchy.
Smart Speaker
Screenless design, far-field mics, ambient/stationary nature, IoT hub centralisation, and cloud processing.
AR
Real-world contextual layering, heads-up interface, and low computational latency requirements.
VR
Complete digital immersion, 360-degree view, and 6 Degrees of Freedom tracking.
MR
Spatial mapping, environmental awareness, physical-digital interactivity, and advanced occlusion.